Iñigo Valentin 87fbebb0de Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files. 3 anni fa
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common 5248647b04 Installer: Added kernel data extractor. Already implemented for items. 3 anni fa
decompiler ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
Characters.h 5248647b04 Installer: Added kernel data extractor. Already implemented for items. 3 anni fa
DataInstaller.h 87fbebb0de Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files. 3 anni fa
FieldTextWriter.h b3d9d8b15e Added Doxygen configuration. 3 anni fa
KernelDataInstaller.h ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
MainWindow.h 8ec38b6ba0 The installer now parses the whole initial savemap. All data from the kernel is now parsed during installation. 3 anni fa
ModelsAndAnimationsDb.h b3d9d8b15e Added Doxygen configuration. 3 anni fa
SaveMap.h 8ec38b6ba0 The installer now parses the whole initial savemap. All data from the kernel is now parsed during installation. 3 anni fa
ScopedLgp.h 5a646dfeb3 All of the installer files refactored. 3 anni fa
SpawnPointDb.h 5a646dfeb3 All of the installer files refactored. 3 anni fa
VGearsUtility.h b3d9d8b15e Added Doxygen configuration. 3 anni fa