Iñigo Valentin 87fbebb0de Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files. 3 anni fa
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data 87fbebb0de Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files. 3 anni fa
RenderSystem_GL.so.1.12.10 ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
field_models_and_animation_metadata.xml ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
plugins.cfg ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
plugins.cfg_win32 ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
plugins_d.cfg ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
resources.cfg ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
resources.cfg_linux ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
resources_d.cfg ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
system.fontdef ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa
v-gears.cfg_linux ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anni fa