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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include <Ogre.h>
- /**
- * A skeleton bone.
- */
- struct Bone{
- /**
- * Initializer
- */
- Bone(): length(0), parent_id(-1){}
- /**
- * Bone length.
- */
- float length;
- /**
- * Parent bone ID.
- */
- int parent_id;
- };
- typedef std::vector<Bone> Skeleton;
- /**
- * Draws a skeleton.
- *
- * @param[in] skeleton The skeleton to draw.
- * @param[in] mesh Parent mesh for the skeleton.
- */
- void DrawSkeleton(const Skeleton& skeleton, const Ogre::MeshPtr& mesh);
- /**
- * Draws a bone.
- *
- * @param[in] skeleton Skeleton the bone belongs to.
- * @param[in] parent_index The parent bone ID.
- * @param[in] colours Colour for the bone.
- */
- void DrawBone(const Skeleton& skeleton, int parent_index, Ogre::RGBA* colours);
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