/* * Copyright (C) 2022 The V-Gears Team * * This file is part of V-Gears * * V-Gears is free software: you can redistribute it and/or modify it under * terms of the GNU General Public License as published by the Free Software * Foundation, version 3.0 (GPLv3) of the License. * * V-Gears is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #pragma once #include /** * A skeleton bone. */ struct Bone{ /** * Initializer */ Bone(): length(0), parent_id(-1){} /** * Bone length. */ float length; /** * Parent bone ID. */ int parent_id; }; typedef std::vector Skeleton; /** * Draws a skeleton. * * @param[in] skeleton The skeleton to draw. * @param[in] mesh Parent mesh for the skeleton. */ void DrawSkeleton(const Skeleton& skeleton, const Ogre::MeshPtr& mesh); /** * Draws a bone. * * @param[in] skeleton Skeleton the bone belongs to. * @param[in] parent_index The parent bone ID. * @param[in] colours Colour for the bone. */ void DrawBone(const Skeleton& skeleton, int parent_index, Ogre::RGBA* colours);