Iñigo Valentin d5bd6f7583 Field map improvements: 3 anos atrás
..
audio e66295d06a Let there be sound! 3 anos atrás
fields e66295d06a Let there be sound! 3 anos atrás
fonts d4a80968b6 Load, timers, and window modes. 3 anos atrás
game e66295d06a Let there be sound! 3 anos atrás
images e66295d06a Let there be sound! 3 anos atrás
models e66295d06a Let there be sound! 3 anos atrás
screens 026c97614a The whole bombing mission is now playable without editing the original data! 3 anos atrás
scripts d5bd6f7583 Field map improvements: 3 anos atrás
system e66295d06a Let there be sound! 3 anos atrás
texts 56a8eae34a Save/Load implemented. 3 anos atrás
config.cfg 8191ec8f78 Implemented opcode VWOFT in the installer and in the engine. 3 anos atrás
fonts.xml ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anos atrás
maps.xml e66295d06a Let there be sound! 3 anos atrás
musics.xml ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 anos atrás
screens.xml 12119f4884 Save/Load improvements: 3 anos atrás
scripts.xml 84c31bdbb7 Saving functionality implemented. 3 anos atrás
sounds.xml e66295d06a Let there be sound! 3 anos atrás
texts.xml 87fbebb0de Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files. 3 anos atrás