Iñigo Valentin d5bd6f7583 Field map improvements: 4 年之前
..
audio e66295d06a Let there be sound! 4 年之前
fields e66295d06a Let there be sound! 4 年之前
fonts d4a80968b6 Load, timers, and window modes. 4 年之前
game e66295d06a Let there be sound! 4 年之前
images e66295d06a Let there be sound! 4 年之前
models e66295d06a Let there be sound! 4 年之前
screens 026c97614a The whole bombing mission is now playable without editing the original data! 4 年之前
scripts d5bd6f7583 Field map improvements: 4 年之前
system e66295d06a Let there be sound! 4 年之前
texts 56a8eae34a Save/Load implemented. 4 年之前
config.cfg 8191ec8f78 Implemented opcode VWOFT in the installer and in the engine. 4 年之前
fonts.xml ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 4 年之前
maps.xml e66295d06a Let there be sound! 4 年之前
musics.xml ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 4 年之前
screens.xml 12119f4884 Save/Load improvements: 4 年之前
scripts.xml 84c31bdbb7 Saving functionality implemented. 4 年之前
sounds.xml e66295d06a Let there be sound! 4 年之前
texts.xml 87fbebb0de Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files. 4 年之前