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audio
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e66295d06a
Let there be sound!
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3 anos atrás |
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fields
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e66295d06a
Let there be sound!
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3 anos atrás |
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fonts
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d4a80968b6
Load, timers, and window modes.
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3 anos atrás |
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game
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e66295d06a
Let there be sound!
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3 anos atrás |
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images
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e66295d06a
Let there be sound!
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3 anos atrás |
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models
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e66295d06a
Let there be sound!
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3 anos atrás |
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screens
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026c97614a
The whole bombing mission is now playable without editing the original data!
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3 anos atrás |
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scripts
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d5bd6f7583
Field map improvements:
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3 anos atrás |
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system
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e66295d06a
Let there be sound!
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3 anos atrás |
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texts
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56a8eae34a
Save/Load implemented.
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3 anos atrás |
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config.cfg
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8191ec8f78
Implemented opcode VWOFT in the installer and in the engine.
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3 anos atrás |
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fonts.xml
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ed7b4ef6cf
The kernel data extractor now produces Lua scripts instead of XML files.
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3 anos atrás |
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maps.xml
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e66295d06a
Let there be sound!
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3 anos atrás |
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musics.xml
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ed7b4ef6cf
The kernel data extractor now produces Lua scripts instead of XML files.
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3 anos atrás |
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screens.xml
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12119f4884
Save/Load improvements:
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3 anos atrás |
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scripts.xml
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84c31bdbb7
Saving functionality implemented.
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3 anos atrás |
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sounds.xml
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e66295d06a
Let there be sound!
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3 anos atrás |
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texts.xml
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87fbebb0de
Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files.
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3 anos atrás |