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audio
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e66295d06a
Let there be sound!
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3 年 前 |
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fields
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e66295d06a
Let there be sound!
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3 年 前 |
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fonts
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d4a80968b6
Load, timers, and window modes.
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3 年 前 |
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game
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e66295d06a
Let there be sound!
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3 年 前 |
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images
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e66295d06a
Let there be sound!
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3 年 前 |
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models
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e66295d06a
Let there be sound!
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3 年 前 |
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screens
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026c97614a
The whole bombing mission is now playable without editing the original data!
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3 年 前 |
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scripts
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d5bd6f7583
Field map improvements:
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3 年 前 |
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system
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e66295d06a
Let there be sound!
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3 年 前 |
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texts
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56a8eae34a
Save/Load implemented.
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3 年 前 |
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config.cfg
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8191ec8f78
Implemented opcode VWOFT in the installer and in the engine.
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3 年 前 |
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fonts.xml
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ed7b4ef6cf
The kernel data extractor now produces Lua scripts instead of XML files.
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3 年 前 |
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maps.xml
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e66295d06a
Let there be sound!
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3 年 前 |
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musics.xml
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ed7b4ef6cf
The kernel data extractor now produces Lua scripts instead of XML files.
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3 年 前 |
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screens.xml
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12119f4884
Save/Load improvements:
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3 年 前 |
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scripts.xml
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84c31bdbb7
Saving functionality implemented.
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3 年 前 |
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sounds.xml
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e66295d06a
Let there be sound!
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3 年 前 |
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texts.xml
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87fbebb0de
Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files.
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3 年 前 |