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- Building luabind
- ================
- Prerequisites
- -------------
- Luabind depends on a number of Boost 1.34 libraries. It also depends on
- Boost Jam and Boost Build V2 to build the library and run the tests.
- Boost provides `precompiled bjam binaries`__ for a number of platforms.
- If there isn't a precompiled binary available for your platform, you may
- need to `build it yourself`__.
- __ http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941
- __ http://www.boost.org/doc/libs/1_36_0/doc/html/jam/building.html
- Windows
- -------
- The environment varaible ``LUA_PATH`` needs to be set to point to a
- directory containing the Lua include directory and built libraries. At
- least for the purpose of running the test suite, the recommended way to
- get these is the `Lua Binaries`_ *Windows x86 DLL and Includes* package.
- Furthermore, the environment variable ``BOOST_ROOT`` must point to
- a Boost installation directory.
- .. _`Lua Binaries`: http://luabinaries.luaforge.net
- Linux and other \*nix flavors
- -----------------------------
- If your system already has Lua installed, it is very likely that the
- build system will automatically find it and just work. If you have
- Lua installed in a non-standard location, you may need to set
- ``LUA_PATH`` to point to the installation prefix.
- ``BOOST_ROOT`` can be set to a Boost installation directory. If left
- unset, the build system will try to use boost headers from the standard
- include path.
- MacOSX
- ~~~~~~
- If you have both the 10.4 and 10.5 SDK installed, Boost Build seems to
- default to 10.4. Lua, at least when installed from MacPorts, will be
- linked with the 10.5 SDK. If the luabind build fails with link errors,
- you may need to explicitly build with the 10.5 SDK::
- $ bjam macosx-version=10.5
- Building and testing
- --------------------
- Building the default variant of the library, which is a shared debug
- library, is simply done by invoking ``bjam`` in the luabind root
- directory::
- $ bjam
- ...patience...
- ...found 714 targets...
- ...updating 23 targets...
- When building with GCC on Linux, this results in::
- bin/gcc-4.2.3/debug/libluabind.so
- On Windows a dll and matching import library would be produced.
- To run the unit tests, invoke ``bjam`` with the ``test`` target::
- $ bjam test
- This will build and run the unit tests in four different variants:
- debug, release, debug-static-lib, release-static-lib. A clean test run
- output should end with something like:
- .. parsed-literal::
- ... updated *xxx* targets...
- A failed run would end with something like:
- .. parsed-literal::
- ...failed updating *xxx* target...
- ...skipped *xxx* targets...
- If you are not using Boost Build to build your application, and want to
- use the shared library variant, ``LUABIND_DYNAMIC_LINK`` needs to be
- defined to properly import symbols.
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