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- #ifndef ENTITY_TRIGGER_H
- #define ENTITY_TRIGGER_H
- #include <OgreRoot.h>
- class Entity;
- class EntityTrigger
- {
- public:
- EntityTrigger( const Ogre::String& name );
- virtual ~EntityTrigger();
- void UpdateDebug();
- const Ogre::String& GetName() const;
- void SetEnabled( const bool enabled );
- bool IsEnabled() const;
- void AddActivator( Entity* activator );
- void RemoveActivator( Entity* activator );
- bool IsActivator( Entity* activator );
- void SetPoints( const Ogre::Vector3& point1, const Ogre::Vector3& point2 );
- const Ogre::Vector3& GetPoint1() const;
- const Ogre::Vector3& GetPoint2() const;
- protected:
- Ogre::String m_Name;
- bool m_Enabled;
- std::vector< Entity* > m_Activators;
- Ogre::Vector3 m_Point1;
- Ogre::Vector3 m_Point2;
- };
- #endif // ENTITY_TRIGGER_H
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