#ifndef ENTITY_TRIGGER_H #define ENTITY_TRIGGER_H #include class Entity; class EntityTrigger { public: EntityTrigger( const Ogre::String& name ); virtual ~EntityTrigger(); void UpdateDebug(); const Ogre::String& GetName() const; void SetEnabled( const bool enabled ); bool IsEnabled() const; void AddActivator( Entity* activator ); void RemoveActivator( Entity* activator ); bool IsActivator( Entity* activator ); void SetPoints( const Ogre::Vector3& point1, const Ogre::Vector3& point2 ); const Ogre::Vector3& GetPoint1() const; const Ogre::Vector3& GetPoint2() const; protected: Ogre::String m_Name; bool m_Enabled; std::vector< Entity* > m_Activators; Ogre::Vector3 m_Point1; Ogre::Vector3 m_Point2; }; #endif // ENTITY_TRIGGER_H