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- #ifndef SOUND_BACKEND_SDL_HH__
- #define SOUND_BACKEND_SDL_HH__
- //#include <SDL/SDL.h>
- #include "common/TypeDefine.h"
- #include "../SoundBackend.h"
- #include <stdint.h>
- class SoundBackendSDL : public SoundBackend
- {
- private:
- struct FillAudioContext
- {
- uint8_t *buffer;
- uint32_t buffer_size;
- uint32_t play_length;
- };
- FillAudioContext m_Context;
- friend void sound_manager_fill_audio(void *arg_user_data, unsigned char *arg_stream, int arg_length);
- public:
- SoundBackendSDL();
- virtual ~SoundBackendSDL();
- virtual u32 GetBytesBuffered();
- virtual void FeedStreamData(u8 *arg_data, u32 arg_length);
- };
- #endif
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