#ifndef SOUND_BACKEND_SDL_HH__ #define SOUND_BACKEND_SDL_HH__ //#include #include "common/TypeDefine.h" #include "../SoundBackend.h" #include class SoundBackendSDL : public SoundBackend { private: struct FillAudioContext { uint8_t *buffer; uint32_t buffer_size; uint32_t play_length; }; FillAudioContext m_Context; friend void sound_manager_fill_audio(void *arg_user_data, unsigned char *arg_stream, int arg_length); public: SoundBackendSDL(); virtual ~SoundBackendSDL(); virtual u32 GetBytesBuffered(); virtual void FeedStreamData(u8 *arg_data, u32 arg_length); }; #endif