EntityCollision.h 1.3 KB

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  1. /*
  2. * Copyright (C) 2022 The V-Gears Team
  3. *
  4. * This file is part of V-Gears
  5. *
  6. * V-Gears is free software: you can redistribute it and/or modify it under
  7. * terms of the GNU General Public License as published by the Free Software
  8. * Foundation, version 3.0 (GPLv3) of the License.
  9. *
  10. * V-Gears is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. */
  15. #pragma once
  16. #include <OgreCamera.h>
  17. #include <OgreSimpleRenderable.h>
  18. /**
  19. * An entity collision
  20. */
  21. class EntityCollision : public Ogre::SimpleRenderable{
  22. public:
  23. /**
  24. * Constructor.
  25. */
  26. EntityCollision();
  27. /**
  28. * Destructor.
  29. */
  30. virtual ~EntityCollision();
  31. /**
  32. * Retrieves the view depth, relative to a camera.
  33. *
  34. * @param camera[in] The camera
  35. * @return The squared view depth (always 0).
  36. */
  37. Ogre::Real getSquaredViewDepth(const Ogre::Camera* cam) const;
  38. /**
  39. * Retrieves the bounding radius.
  40. *
  41. * @return The bounding radius (always 0).
  42. */
  43. Ogre::Real getBoundingRadius() const;
  44. };