/* * Copyright (C) 2022 The V-Gears Team * * This file is part of V-Gears * * V-Gears is free software: you can redistribute it and/or modify it under * terms of the GNU General Public License as published by the Free Software * Foundation, version 3.0 (GPLv3) of the License. * * V-Gears is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #pragma once #include #include /** * An entity collision */ class EntityCollision : public Ogre::SimpleRenderable{ public: /** * Constructor. */ EntityCollision(); /** * Destructor. */ virtual ~EntityCollision(); /** * Retrieves the view depth, relative to a camera. * * @param camera[in] The camera * @return The squared view depth (always 0). */ Ogre::Real getSquaredViewDepth(const Ogre::Camera* cam) const; /** * Retrieves the bounding radius. * * @return The bounding radius (always 0). */ Ogre::Real getBoundingRadius() const; };