XmlFormationFile.h 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. /*
  2. * Copyright (C) 2022 The V-Gears Team
  3. *
  4. * This file is part of V-Gears
  5. *
  6. * V-Gears is free software: you can redistribute it and/or modify it under
  7. * terms of the GNU General Public License as published by the Free Software
  8. * Foundation, version 3.0 (GPLv3) of the License.
  9. *
  10. * V-Gears is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. */
  15. #pragma once
  16. #include "XmlFile.h"
  17. /**
  18. * Handles formation files.
  19. *
  20. * Formation files contain data specific for a battle. They have information about battle
  21. * parameters, enemies, battle location, camera. They are also used for arena battles.
  22. */
  23. class XmlFormationFile : public XmlFile{
  24. public:
  25. /**
  26. * Constructor.
  27. *
  28. * @param[in] file Path to the formation XML file.
  29. */
  30. explicit XmlFormationFile(const Ogre::String& file);
  31. /**
  32. * Destructor.
  33. */
  34. virtual ~XmlFormationFile();
  35. /**
  36. * Parses the file and loads the formation data.
  37. */
  38. void LoadFormation();
  39. };