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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include "XmlFile.h"
- /**
- * Handles formation files.
- *
- * Formation files contain data specific for a battle. They have information about battle
- * parameters, enemies, battle location, camera. They are also used for arena battles.
- */
- class XmlFormationFile : public XmlFile{
- public:
- /**
- * Constructor.
- *
- * @param[in] file Path to the formation XML file.
- */
- explicit XmlFormationFile(const Ogre::String& file);
- /**
- * Destructor.
- */
- virtual ~XmlFormationFile();
- /**
- * Parses the file and loads the formation data.
- */
- void LoadFormation();
- };
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