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- <mesh>
- <submeshes>
- <submesh material="material1" usesharedvertices="false" use32bitindexes="false" operationtype="triangle_list">
- <faces count="1">
- <face v1="0" v2="1" v3="2" />
- </faces>
- <geometry vertexcount="3">
- <vertexbuffer positions="true">
- <vertex>
- <position x="0" y="0" z="0" />
- </vertex>
- <vertex>
- <position x="1" y="0" z="0" />
- </vertex>
- <vertex>
- <position x="0" y="1" z="0" />
- </vertex>
- </vertexbuffer>
- <vertexbuffer normals="true">
- <vertex>
- <normal x="0" y="0" z="1" />
- </vertex>
- <vertex>
- <normal x="0" y="0" z="1" />
- </vertex>
- <vertex>
- <normal x="0" y="0" z="1" />
- </vertex>
- </vertexbuffer>
- <vertexbuffer colours_diffuse="true">
- <vertex>
- <colour_diffuse value="1 0 0 1" />
- </vertex>
- <vertex>
- <colour_diffuse value="0 1 0 1" />
- </vertex>
- <vertex>
- <colour_diffuse value="0 0 1 1" />
- </vertex>
- </vertexbuffer>
- </geometry>
- <boneassignments>
- <vertexboneassignment vertexindex="0" boneindex="1" weight="1" />
- <vertexboneassignment vertexindex="1" boneindex="2" weight="3" />
- <vertexboneassignment vertexindex="2" boneindex="2" weight="2" />
- </boneassignments>
- </submesh>
- <submesh material="material2" usesharedvertices="false" use32bitindexes="false" operationtype="triangle_list">
- <faces count="1">
- <face v1="0" v2="1" v3="2" />
- </faces>
- <geometry vertexcount="3">
- <vertexbuffer positions="true">
- <vertex>
- <position x="0" y="0" z="0" />
- </vertex>
- <vertex>
- <position x="1" y="0" z="0" />
- </vertex>
- <vertex>
- <position x="0" y="1" z="0" />
- </vertex>
- </vertexbuffer>
- <vertexbuffer normals="true">
- <vertex>
- <normal x="0" y="0" z="1" />
- </vertex>
- <vertex>
- <normal x="0" y="0" z="1" />
- </vertex>
- <vertex>
- <normal x="0" y="0" z="1" />
- </vertex>
- </vertexbuffer>
- <vertexbuffer colours_diffuse="true">
- <vertex>
- <colour_diffuse value="1 0 0 1" />
- </vertex>
- <vertex>
- <colour_diffuse value="0 1 0 1" />
- </vertex>
- <vertex>
- <colour_diffuse value="0 0 1 1" />
- </vertex>
- </vertexbuffer>
- </geometry>
- <boneassignments>
- <vertexboneassignment vertexindex="0" boneindex="1" weight="1" />
- <vertexboneassignment vertexindex="1" boneindex="2" weight="3" />
- <vertexboneassignment vertexindex="2" boneindex="2" weight="2" />
- </boneassignments>
- </submesh>
- </submeshes>
- <skeletonlink name="test.skeleton" />
- <submeshnames>
- <submeshname name="sub_name1" index="0" />
- <submeshname name="sub_name2" index="1" />
- </submeshnames>
- </mesh>
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