reference_manual_object.mesh.xml 3.9 KB

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  1. <mesh>
  2. <submeshes>
  3. <submesh material="material1" usesharedvertices="false" use32bitindexes="false" operationtype="triangle_list">
  4. <faces count="1">
  5. <face v1="0" v2="1" v3="2" />
  6. </faces>
  7. <geometry vertexcount="3">
  8. <vertexbuffer positions="true">
  9. <vertex>
  10. <position x="0" y="0" z="0" />
  11. </vertex>
  12. <vertex>
  13. <position x="1" y="0" z="0" />
  14. </vertex>
  15. <vertex>
  16. <position x="0" y="1" z="0" />
  17. </vertex>
  18. </vertexbuffer>
  19. <vertexbuffer normals="true">
  20. <vertex>
  21. <normal x="0" y="0" z="1" />
  22. </vertex>
  23. <vertex>
  24. <normal x="0" y="0" z="1" />
  25. </vertex>
  26. <vertex>
  27. <normal x="0" y="0" z="1" />
  28. </vertex>
  29. </vertexbuffer>
  30. <vertexbuffer colours_diffuse="true">
  31. <vertex>
  32. <colour_diffuse value="1 0 0 1" />
  33. </vertex>
  34. <vertex>
  35. <colour_diffuse value="0 1 0 1" />
  36. </vertex>
  37. <vertex>
  38. <colour_diffuse value="0 0 1 1" />
  39. </vertex>
  40. </vertexbuffer>
  41. </geometry>
  42. <boneassignments>
  43. <vertexboneassignment vertexindex="0" boneindex="1" weight="1" />
  44. <vertexboneassignment vertexindex="1" boneindex="2" weight="3" />
  45. <vertexboneassignment vertexindex="2" boneindex="2" weight="2" />
  46. </boneassignments>
  47. </submesh>
  48. <submesh material="material2" usesharedvertices="false" use32bitindexes="false" operationtype="triangle_list">
  49. <faces count="1">
  50. <face v1="0" v2="1" v3="2" />
  51. </faces>
  52. <geometry vertexcount="3">
  53. <vertexbuffer positions="true">
  54. <vertex>
  55. <position x="0" y="0" z="0" />
  56. </vertex>
  57. <vertex>
  58. <position x="1" y="0" z="0" />
  59. </vertex>
  60. <vertex>
  61. <position x="0" y="1" z="0" />
  62. </vertex>
  63. </vertexbuffer>
  64. <vertexbuffer normals="true">
  65. <vertex>
  66. <normal x="0" y="0" z="1" />
  67. </vertex>
  68. <vertex>
  69. <normal x="0" y="0" z="1" />
  70. </vertex>
  71. <vertex>
  72. <normal x="0" y="0" z="1" />
  73. </vertex>
  74. </vertexbuffer>
  75. <vertexbuffer colours_diffuse="true">
  76. <vertex>
  77. <colour_diffuse value="1 0 0 1" />
  78. </vertex>
  79. <vertex>
  80. <colour_diffuse value="0 1 0 1" />
  81. </vertex>
  82. <vertex>
  83. <colour_diffuse value="0 0 1 1" />
  84. </vertex>
  85. </vertexbuffer>
  86. </geometry>
  87. <boneassignments>
  88. <vertexboneassignment vertexindex="0" boneindex="1" weight="1" />
  89. <vertexboneassignment vertexindex="1" boneindex="2" weight="3" />
  90. <vertexboneassignment vertexindex="2" boneindex="2" weight="2" />
  91. </boneassignments>
  92. </submesh>
  93. </submeshes>
  94. <skeletonlink name="test.skeleton" />
  95. <submeshnames>
  96. <submeshname name="sub_name1" index="0" />
  97. <submeshname name="sub_name2" index="1" />
  98. </submeshnames>
  99. </mesh>