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- #include "MeshExtractor.h"
- #define POSITION_BINDING 0
- #define COLOUR_BINDING 1
- #define TEXTURE_BINDING 2
- #include "../../common/Logger.h"
- #include "../../common/OgreGenUtilites.h"
- void
- MeshExtractor( const MeshData& mesh_data, const Ogre::String& material_name, File* file, int offset_to_data, VectorTexForGen& textures, const Ogre::MeshPtr& mesh, const Ogre::String& name, int bone_id )
- {
- int offset_to_vertex = offset_to_data;
- int offset_to_triangle_t = offset_to_vertex + 0x04 + file->GetU32LE( offset_to_vertex );
- int number_of_triangle_t = file->GetU16LE( offset_to_triangle_t );
- u16 tpage = file->GetU16LE( offset_to_triangle_t + 0x02 );
- int offset_to_quad_t = offset_to_triangle_t + 0x04 + number_of_triangle_t * 0x10;
- int number_of_quad_t = file->GetU16LE( offset_to_quad_t );
- int offset_to_triangle = offset_to_quad_t + 0x4 + number_of_quad_t * 0x14;
- int number_of_triangle = file->GetU16LE( offset_to_triangle );
- int offset_to_quad = offset_to_triangle + 0x4 + number_of_triangle * 0x14;
- int number_of_quad = file->GetU16LE( offset_to_quad );
- Ogre::SubMesh* sub_mesh = mesh->createSubMesh( name );
- sub_mesh->setMaterialName( material_name );
- sub_mesh->useSharedVertices = false;
- sub_mesh->operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
- // Allocate and prepare vertex data
- sub_mesh->vertexData = new Ogre::VertexData();
- sub_mesh->vertexData->vertexStart = 0;
- sub_mesh->vertexData->vertexCount = static_cast< size_t >( number_of_triangle_t * 3 + number_of_quad_t * 6 + number_of_triangle * 3 + number_of_quad * 6 );
- sub_mesh->indexData = new Ogre::IndexData();
- sub_mesh->indexData->indexStart = 0;
- sub_mesh->indexData->indexCount = sub_mesh->vertexData->vertexCount;
- sub_mesh->indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(
- Ogre::HardwareIndexBuffer::IT_16BIT,
- sub_mesh->indexData->indexCount,
- Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY );
- u16* idata = static_cast< u16* >( sub_mesh->indexData->indexBuffer->lock( Ogre::HardwareBuffer::HBL_DISCARD ) );
- u32 cur_index = 0;
- Ogre::VertexDeclaration* decl = sub_mesh->vertexData->vertexDeclaration;
- Ogre::VertexBufferBinding* bind = sub_mesh->vertexData->vertexBufferBinding;
- // 1st buffer
- decl->addElement( POSITION_BINDING, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
- Ogre::HardwareVertexBufferSharedPtr vbuf0 = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
- decl->getVertexSize( POSITION_BINDING ),
- sub_mesh->vertexData->vertexCount,
- Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY );
- bind->setBinding( POSITION_BINDING, vbuf0 );
- // 2nd buffer
- decl->addElement( COLOUR_BINDING, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE );
- Ogre::HardwareVertexBufferSharedPtr vbuf1 = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
- decl->getVertexSize( COLOUR_BINDING ),
- sub_mesh->vertexData->vertexCount,
- Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY );
- // Set vertex buffer binding so buffer 1 is bound to our colour buffer
- bind->setBinding( COLOUR_BINDING, vbuf1 );
- // 3rd buffer
- decl->addElement( TEXTURE_BINDING, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 0 );
- Ogre::HardwareVertexBufferSharedPtr vbuf2 = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
- decl->getVertexSize( TEXTURE_BINDING ),
- sub_mesh->vertexData->vertexCount,
- Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY );
- bind->setBinding( TEXTURE_BINDING, vbuf2 );
- float* pPos = static_cast< float* >( vbuf0->lock( Ogre::HardwareBuffer::HBL_DISCARD ) );
- float* tPos = static_cast< float* >( vbuf2->lock( Ogre::HardwareBuffer::HBL_DISCARD ) );
- Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem();
- std::vector<Ogre::RGBA> coloursVec(sub_mesh->vertexData->vertexCount);
- Ogre::RGBA* colours = coloursVec.data();
- // add textured triangle
- for (int j = 0; j < number_of_triangle_t; ++j)
- {
- int offset_a = file->GetU16LE(offset_to_triangle_t + 0x4 + j * 0x10 + 0x0);
- int offset_b = file->GetU16LE(offset_to_triangle_t + 0x4 + j * 0x10 + 0x2);
- int offset_c = file->GetU16LE(offset_to_triangle_t + 0x4 + j * 0x10 + 0x4);
- Ogre::Vector3 a((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 04));
- Ogre::Vector3 b((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 04));
- Ogre::Vector3 c((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 04));
- a /= 512;
- b /= 512;
- c /= 512;
- u16 clut = file->GetU16LE(offset_to_triangle_t + 0x4 + j * 0x10 + 0xa);
- int clut_x = (clut & 0x003f) << 3;
- int clut_y = (clut & 0xffc0) >> 6;
- int bpp = (tpage >> 0x7) & 0x3;
- int vram_x = (tpage & 0xf) * 64;
- int vram_y = ((tpage & 0x10) >> 4) * 256;
- TexForGen texture;
- texture.palette_x = clut_x;
- texture.palette_y = clut_y;
- texture.texture_x = vram_x;
- texture.texture_y = vram_y;
- texture.bpp = ( BPP )bpp;
- AddTexture( texture, mesh_data, textures, LOGGER );
- Ogre::Vector2 at(0, 0);
- Ogre::Vector2 bt(0, 0);
- Ogre::Vector2 ct(0, 0);
- int x = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0x8) + texture.start_x;
- at.x = x / (float)mesh_data.tex_width;
- int y = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0x9) + texture.start_y;
- at.y = y / (float)mesh_data.tex_height;
- x = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0xc) + texture.start_x;
- bt.x = x / (float)mesh_data.tex_width;
- y = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0xd) + texture.start_y;
- bt.y = y / (float)mesh_data.tex_height;
- x = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0xe) + texture.start_x;
- ct.x = x / (float)mesh_data.tex_width;
- y = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0xf) + texture.start_y;
- ct.y = y / (float)mesh_data.tex_height;
- *pPos++ = a.x; *pPos++ = a.y; *pPos++ = a.z;
- *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z;
- *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z;
- *tPos++ = at.x; *tPos++ = at.y;
- *tPos++ = ct.x; *tPos++ = ct.y;
- *tPos++ = bt.x; *tPos++ = bt.y;
- Ogre::ColourValue colour = Ogre::ColourValue(file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0x6) / 256.0f,
- file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0x6) / 256.0f,
- file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0x6) / 256.0f,
- 1.0f);
- rs->convertColourValue(colour, colours + cur_index + 0);
- rs->convertColourValue(colour, colours + cur_index + 1);
- rs->convertColourValue(colour, colours + cur_index + 2);
- idata[cur_index + 0] = cur_index + 0;
- idata[cur_index + 1] = cur_index + 1;
- idata[cur_index + 2] = cur_index + 2;
- cur_index += 3;
- }
- // add textured quad
- for (int j = 0; j < number_of_quad_t; ++j)
- {
- int offset_a = file->GetU16LE(offset_to_quad_t + 0x4 + j * 0x14 + 0x0);
- int offset_b = file->GetU16LE(offset_to_quad_t + 0x4 + j * 0x14 + 0x2);
- int offset_c = file->GetU16LE(offset_to_quad_t + 0x4 + j * 0x14 + 0x4);
- int offset_d = file->GetU16LE(offset_to_quad_t + 0x4 + j * 0x14 + 0x6);
- Ogre::Vector3 a((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 04));
- Ogre::Vector3 b((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 04));
- Ogre::Vector3 c((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 04));
- Ogre::Vector3 d((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 04));
- a /= 512;
- b /= 512;
- c /= 512;
- d /= 512;
- u16 clut = file->GetU16LE(offset_to_quad_t + 0x4 + j * 0x14 + 0xa);
- int clut_x = (clut & 0x003f) << 3;
- int clut_y = (clut & 0xffc0) >> 6;
- int bpp = (tpage >> 0x7) & 0x3;
- int vram_x = (tpage & 0xf) * 64;
- int vram_y = ((tpage & 0x10) >> 4) * 256;
- TexForGen texture;
- texture.palette_x = clut_x;
- texture.palette_y = clut_y;
- texture.texture_x = vram_x;
- texture.texture_y = vram_y;
- texture.bpp = ( BPP )bpp;
- AddTexture( texture, mesh_data, textures, LOGGER );
- Ogre::Vector2 at(0, 0);
- Ogre::Vector2 bt(0, 0);
- Ogre::Vector2 ct(0, 0);
- Ogre::Vector2 dt(0, 0);
- int x = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x8) + texture.start_x;
- at.x = x / (float)mesh_data.tex_width;
- int y = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x9) + texture.start_y;
- at.y = y / (float)mesh_data.tex_height;
- x = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0xc) + texture.start_x;
- bt.x = x / (float)mesh_data.tex_width;
- y = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0xd) + texture.start_y;
- bt.y = y / (float)mesh_data.tex_height;
- x = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0xe) + texture.start_x;
- ct.x = x / (float)mesh_data.tex_width;
- y = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0xf) + texture.start_y;
- ct.y = y / (float)mesh_data.tex_height;
- x = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x10) + texture.start_x;
- dt.x = x / (float)mesh_data.tex_width;
- y = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x11) + texture.start_y;
- dt.y = y / (float)mesh_data.tex_height;
- *pPos++ = a.x; *pPos++ = a.y; *pPos++ = a.z;
- *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z;
- *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z;
- *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z;
- *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z;
- *pPos++ = d.x; *pPos++ = d.y; *pPos++ = d.z;
- *tPos++ = at.x; *tPos++ = at.y;
- *tPos++ = ct.x; *tPos++ = ct.y;
- *tPos++ = bt.x; *tPos++ = bt.y;
- *tPos++ = bt.x; *tPos++ = bt.y;
- *tPos++ = ct.x; *tPos++ = ct.y;
- *tPos++ = dt.x; *tPos++ = dt.y;
- Ogre::ColourValue colour = Ogre::ColourValue(file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x12) / 256.0f,
- file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x12) / 256.0f,
- file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x12) / 256.0f,
- 1.0f);
- rs->convertColourValue(colour, colours + cur_index + 0);
- rs->convertColourValue(colour, colours + cur_index + 1);
- rs->convertColourValue(colour, colours + cur_index + 2);
- rs->convertColourValue(colour, colours + cur_index + 3);
- rs->convertColourValue(colour, colours + cur_index + 4);
- rs->convertColourValue(colour, colours + cur_index + 5);
- idata[cur_index + 0] = cur_index + 0;
- idata[cur_index + 1] = cur_index + 1;
- idata[cur_index + 2] = cur_index + 2;
- idata[cur_index + 3] = cur_index + 3;
- idata[cur_index + 4] = cur_index + 4;
- idata[cur_index + 5] = cur_index + 5;
- cur_index += 6;
- }
- // add color triangle
- for (int j = 0; j < number_of_triangle; ++j)
- {
- int offset_a = file->GetU16LE(offset_to_triangle + 0x4 + j * 0x14 + 0x0);
- int offset_b = file->GetU16LE(offset_to_triangle + 0x4 + j * 0x14 + 0x2);
- int offset_c = file->GetU16LE(offset_to_triangle + 0x4 + j * 0x14 + 0x4);
- Ogre::Vector3 a((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 04));
- Ogre::Vector3 b((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 04));
- Ogre::Vector3 c((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 04));
- a /= 512;
- b /= 512;
- c /= 512;
- TexForGen texture;
- texture.palette_x = 0;
- texture.palette_y = 0;
- texture.texture_x = 0;
- texture.texture_y = 0;
- texture.bpp = BPP_BLACK;
- AddTexture( texture, mesh_data, textures, LOGGER );
- Ogre::Vector2 at(0, 0);
- Ogre::Vector2 bt(0, 0);
- Ogre::Vector2 ct(0, 0);
- at.x = bt.x = ct.x = texture.start_x / (float)mesh_data.tex_width;
- at.y = bt.y = ct.y = texture.start_y / (float)mesh_data.tex_height;
- *pPos++ = a.x; *pPos++ = a.y; *pPos++ = a.z;
- *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z;
- *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z;
- *tPos++ = at.x; *tPos++ = at.y;
- *tPos++ = ct.x; *tPos++ = ct.y;
- *tPos++ = bt.x; *tPos++ = bt.y;
- Ogre::ColourValue a_colour = Ogre::ColourValue(file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x08) / 256.0f,
- file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x09) / 256.0f,
- file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0a) / 256.0f,
- file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0b) / 256.0f);
- Ogre::ColourValue b_colour = Ogre::ColourValue(file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0c) / 256.0f,
- file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0d) / 256.0f,
- file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0e) / 256.0f,
- file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0f) / 256.0f);
- Ogre::ColourValue c_colour = Ogre::ColourValue(file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x10) / 256.0f,
- file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x11) / 256.0f,
- file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x12) / 256.0f,
- file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x13) / 256.0f);
- rs->convertColourValue(a_colour, colours + cur_index + 0);
- rs->convertColourValue(c_colour, colours + cur_index + 1);
- rs->convertColourValue(b_colour, colours + cur_index + 2);
- idata[cur_index + 0] = cur_index + 0;
- idata[cur_index + 1] = cur_index + 1;
- idata[cur_index + 2] = cur_index + 2;
- cur_index += 3;
- }
- // add color quad
- for (int j = 0; j < number_of_quad; ++j)
- {
- int offset_a = file->GetU16LE(offset_to_quad + 0x4 + j * 0x18 + 0x0);
- int offset_b = file->GetU16LE(offset_to_quad + 0x4 + j * 0x18 + 0x2);
- int offset_c = file->GetU16LE(offset_to_quad + 0x4 + j * 0x18 + 0x4);
- int offset_d = file->GetU16LE(offset_to_quad + 0x4 + j * 0x18 + 0x6);
- Ogre::Vector3 a((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 04));
- Ogre::Vector3 b((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 04));
- Ogre::Vector3 c((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 04));
- Ogre::Vector3 d((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 00),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 02),
- (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 04));
- a /= 512;
- b /= 512;
- c /= 512;
- d /= 512;
- TexForGen texture;
- texture.palette_x = 0;
- texture.palette_y = 0;
- texture.texture_x = 0;
- texture.texture_y = 0;
- texture.bpp = BPP_BLACK;
- AddTexture( texture, mesh_data, textures, LOGGER );
- Ogre::Vector2 at(0, 0);
- Ogre::Vector2 bt(0, 0);
- Ogre::Vector2 ct(0, 0);
- Ogre::Vector2 dt(0, 0);
- at.x = bt.x = ct.x = dt.x = texture.start_x / (float)mesh_data.tex_width;
- at.y = bt.y = ct.y = dt.y = texture.start_y / (float)mesh_data.tex_height;
- *pPos++ = a.x; *pPos++ = a.y; *pPos++ = a.z;
- *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z;
- *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z;
- *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z;
- *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z;
- *pPos++ = d.x; *pPos++ = d.y; *pPos++ = d.z;
- *tPos++ = at.x; *tPos++ = at.y;
- *tPos++ = ct.x; *tPos++ = ct.y;
- *tPos++ = bt.x; *tPos++ = bt.y;
- *tPos++ = bt.x; *tPos++ = bt.y;
- *tPos++ = ct.x; *tPos++ = ct.y;
- *tPos++ = dt.x; *tPos++ = dt.y;
- Ogre::ColourValue a_colour = Ogre::ColourValue(file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x08) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x09) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0a) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0b) / 256.0f);
- Ogre::ColourValue b_colour = Ogre::ColourValue(file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0c) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0d) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0e) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0f) / 256.0f);
- Ogre::ColourValue c_colour = Ogre::ColourValue(file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x10) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x11) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x12) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x13) / 256.0f);
- Ogre::ColourValue d_colour = Ogre::ColourValue(file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x14) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x15) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x16) / 256.0f,
- file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x17) / 256.0f);
- rs->convertColourValue(a_colour, colours + cur_index + 0);
- rs->convertColourValue(c_colour, colours + cur_index + 1);
- rs->convertColourValue(b_colour, colours + cur_index + 2);
- rs->convertColourValue(b_colour, colours + cur_index + 3);
- rs->convertColourValue(c_colour, colours + cur_index + 4);
- rs->convertColourValue(d_colour, colours + cur_index + 5);
- idata[cur_index + 0] = cur_index + 0;
- idata[cur_index + 1] = cur_index + 1;
- idata[cur_index + 2] = cur_index + 2;
- idata[cur_index + 3] = cur_index + 3;
- idata[cur_index + 4] = cur_index + 4;
- idata[cur_index + 5] = cur_index + 5;
- cur_index += 6;
- }
- vbuf0->unlock();
- vbuf1->writeData(0, vbuf1->getSizeInBytes(), colours, true);
- vbuf2->unlock();
- sub_mesh->indexData->indexBuffer->unlock();
- // Optimize index data
- sub_mesh->indexData->optimiseVertexCacheTriList();
- if (bone_id != -1)
- {
- LOGGER->Log("Assign bones to vertexes\n");
- int vertex_number = sub_mesh->vertexData->vertexCount;
- for( int i = 0; i < vertex_number; ++i )
- {
- Ogre::VertexBoneAssignment vba;
- vba.vertexIndex = i;
- vba.boneIndex = bone_id;
- vba.weight = 1.0f;
- sub_mesh->addBoneAssignment( vba );
- }
- }
- }
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