#include "MeshExtractor.h" #define POSITION_BINDING 0 #define COLOUR_BINDING 1 #define TEXTURE_BINDING 2 #include "../../common/Logger.h" #include "../../common/OgreGenUtilites.h" void MeshExtractor( const MeshData& mesh_data, const Ogre::String& material_name, File* file, int offset_to_data, VectorTexForGen& textures, const Ogre::MeshPtr& mesh, const Ogre::String& name, int bone_id ) { int offset_to_vertex = offset_to_data; int offset_to_triangle_t = offset_to_vertex + 0x04 + file->GetU32LE( offset_to_vertex ); int number_of_triangle_t = file->GetU16LE( offset_to_triangle_t ); u16 tpage = file->GetU16LE( offset_to_triangle_t + 0x02 ); int offset_to_quad_t = offset_to_triangle_t + 0x04 + number_of_triangle_t * 0x10; int number_of_quad_t = file->GetU16LE( offset_to_quad_t ); int offset_to_triangle = offset_to_quad_t + 0x4 + number_of_quad_t * 0x14; int number_of_triangle = file->GetU16LE( offset_to_triangle ); int offset_to_quad = offset_to_triangle + 0x4 + number_of_triangle * 0x14; int number_of_quad = file->GetU16LE( offset_to_quad ); Ogre::SubMesh* sub_mesh = mesh->createSubMesh( name ); sub_mesh->setMaterialName( material_name ); sub_mesh->useSharedVertices = false; sub_mesh->operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST; // Allocate and prepare vertex data sub_mesh->vertexData = new Ogre::VertexData(); sub_mesh->vertexData->vertexStart = 0; sub_mesh->vertexData->vertexCount = static_cast< size_t >( number_of_triangle_t * 3 + number_of_quad_t * 6 + number_of_triangle * 3 + number_of_quad * 6 ); sub_mesh->indexData = new Ogre::IndexData(); sub_mesh->indexData->indexStart = 0; sub_mesh->indexData->indexCount = sub_mesh->vertexData->vertexCount; sub_mesh->indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer( Ogre::HardwareIndexBuffer::IT_16BIT, sub_mesh->indexData->indexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY ); u16* idata = static_cast< u16* >( sub_mesh->indexData->indexBuffer->lock( Ogre::HardwareBuffer::HBL_DISCARD ) ); u32 cur_index = 0; Ogre::VertexDeclaration* decl = sub_mesh->vertexData->vertexDeclaration; Ogre::VertexBufferBinding* bind = sub_mesh->vertexData->vertexBufferBinding; // 1st buffer decl->addElement( POSITION_BINDING, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION ); Ogre::HardwareVertexBufferSharedPtr vbuf0 = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer( decl->getVertexSize( POSITION_BINDING ), sub_mesh->vertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY ); bind->setBinding( POSITION_BINDING, vbuf0 ); // 2nd buffer decl->addElement( COLOUR_BINDING, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE ); Ogre::HardwareVertexBufferSharedPtr vbuf1 = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer( decl->getVertexSize( COLOUR_BINDING ), sub_mesh->vertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY ); // Set vertex buffer binding so buffer 1 is bound to our colour buffer bind->setBinding( COLOUR_BINDING, vbuf1 ); // 3rd buffer decl->addElement( TEXTURE_BINDING, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 0 ); Ogre::HardwareVertexBufferSharedPtr vbuf2 = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer( decl->getVertexSize( TEXTURE_BINDING ), sub_mesh->vertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY ); bind->setBinding( TEXTURE_BINDING, vbuf2 ); float* pPos = static_cast< float* >( vbuf0->lock( Ogre::HardwareBuffer::HBL_DISCARD ) ); float* tPos = static_cast< float* >( vbuf2->lock( Ogre::HardwareBuffer::HBL_DISCARD ) ); Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem(); std::vector coloursVec(sub_mesh->vertexData->vertexCount); Ogre::RGBA* colours = coloursVec.data(); // add textured triangle for (int j = 0; j < number_of_triangle_t; ++j) { int offset_a = file->GetU16LE(offset_to_triangle_t + 0x4 + j * 0x10 + 0x0); int offset_b = file->GetU16LE(offset_to_triangle_t + 0x4 + j * 0x10 + 0x2); int offset_c = file->GetU16LE(offset_to_triangle_t + 0x4 + j * 0x10 + 0x4); Ogre::Vector3 a((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 04)); Ogre::Vector3 b((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 04)); Ogre::Vector3 c((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 04)); a /= 512; b /= 512; c /= 512; u16 clut = file->GetU16LE(offset_to_triangle_t + 0x4 + j * 0x10 + 0xa); int clut_x = (clut & 0x003f) << 3; int clut_y = (clut & 0xffc0) >> 6; int bpp = (tpage >> 0x7) & 0x3; int vram_x = (tpage & 0xf) * 64; int vram_y = ((tpage & 0x10) >> 4) * 256; TexForGen texture; texture.palette_x = clut_x; texture.palette_y = clut_y; texture.texture_x = vram_x; texture.texture_y = vram_y; texture.bpp = ( BPP )bpp; AddTexture( texture, mesh_data, textures, LOGGER ); Ogre::Vector2 at(0, 0); Ogre::Vector2 bt(0, 0); Ogre::Vector2 ct(0, 0); int x = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0x8) + texture.start_x; at.x = x / (float)mesh_data.tex_width; int y = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0x9) + texture.start_y; at.y = y / (float)mesh_data.tex_height; x = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0xc) + texture.start_x; bt.x = x / (float)mesh_data.tex_width; y = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0xd) + texture.start_y; bt.y = y / (float)mesh_data.tex_height; x = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0xe) + texture.start_x; ct.x = x / (float)mesh_data.tex_width; y = file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0xf) + texture.start_y; ct.y = y / (float)mesh_data.tex_height; *pPos++ = a.x; *pPos++ = a.y; *pPos++ = a.z; *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z; *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z; *tPos++ = at.x; *tPos++ = at.y; *tPos++ = ct.x; *tPos++ = ct.y; *tPos++ = bt.x; *tPos++ = bt.y; Ogre::ColourValue colour = Ogre::ColourValue(file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0x6) / 256.0f, file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0x6) / 256.0f, file->GetU8(offset_to_triangle_t + 0x4 + j * 0x10 + 0x6) / 256.0f, 1.0f); rs->convertColourValue(colour, colours + cur_index + 0); rs->convertColourValue(colour, colours + cur_index + 1); rs->convertColourValue(colour, colours + cur_index + 2); idata[cur_index + 0] = cur_index + 0; idata[cur_index + 1] = cur_index + 1; idata[cur_index + 2] = cur_index + 2; cur_index += 3; } // add textured quad for (int j = 0; j < number_of_quad_t; ++j) { int offset_a = file->GetU16LE(offset_to_quad_t + 0x4 + j * 0x14 + 0x0); int offset_b = file->GetU16LE(offset_to_quad_t + 0x4 + j * 0x14 + 0x2); int offset_c = file->GetU16LE(offset_to_quad_t + 0x4 + j * 0x14 + 0x4); int offset_d = file->GetU16LE(offset_to_quad_t + 0x4 + j * 0x14 + 0x6); Ogre::Vector3 a((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 04)); Ogre::Vector3 b((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 04)); Ogre::Vector3 c((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 04)); Ogre::Vector3 d((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 04)); a /= 512; b /= 512; c /= 512; d /= 512; u16 clut = file->GetU16LE(offset_to_quad_t + 0x4 + j * 0x14 + 0xa); int clut_x = (clut & 0x003f) << 3; int clut_y = (clut & 0xffc0) >> 6; int bpp = (tpage >> 0x7) & 0x3; int vram_x = (tpage & 0xf) * 64; int vram_y = ((tpage & 0x10) >> 4) * 256; TexForGen texture; texture.palette_x = clut_x; texture.palette_y = clut_y; texture.texture_x = vram_x; texture.texture_y = vram_y; texture.bpp = ( BPP )bpp; AddTexture( texture, mesh_data, textures, LOGGER ); Ogre::Vector2 at(0, 0); Ogre::Vector2 bt(0, 0); Ogre::Vector2 ct(0, 0); Ogre::Vector2 dt(0, 0); int x = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x8) + texture.start_x; at.x = x / (float)mesh_data.tex_width; int y = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x9) + texture.start_y; at.y = y / (float)mesh_data.tex_height; x = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0xc) + texture.start_x; bt.x = x / (float)mesh_data.tex_width; y = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0xd) + texture.start_y; bt.y = y / (float)mesh_data.tex_height; x = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0xe) + texture.start_x; ct.x = x / (float)mesh_data.tex_width; y = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0xf) + texture.start_y; ct.y = y / (float)mesh_data.tex_height; x = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x10) + texture.start_x; dt.x = x / (float)mesh_data.tex_width; y = file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x11) + texture.start_y; dt.y = y / (float)mesh_data.tex_height; *pPos++ = a.x; *pPos++ = a.y; *pPos++ = a.z; *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z; *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z; *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z; *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z; *pPos++ = d.x; *pPos++ = d.y; *pPos++ = d.z; *tPos++ = at.x; *tPos++ = at.y; *tPos++ = ct.x; *tPos++ = ct.y; *tPos++ = bt.x; *tPos++ = bt.y; *tPos++ = bt.x; *tPos++ = bt.y; *tPos++ = ct.x; *tPos++ = ct.y; *tPos++ = dt.x; *tPos++ = dt.y; Ogre::ColourValue colour = Ogre::ColourValue(file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x12) / 256.0f, file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x12) / 256.0f, file->GetU8(offset_to_quad_t + 0x4 + j * 0x14 + 0x12) / 256.0f, 1.0f); rs->convertColourValue(colour, colours + cur_index + 0); rs->convertColourValue(colour, colours + cur_index + 1); rs->convertColourValue(colour, colours + cur_index + 2); rs->convertColourValue(colour, colours + cur_index + 3); rs->convertColourValue(colour, colours + cur_index + 4); rs->convertColourValue(colour, colours + cur_index + 5); idata[cur_index + 0] = cur_index + 0; idata[cur_index + 1] = cur_index + 1; idata[cur_index + 2] = cur_index + 2; idata[cur_index + 3] = cur_index + 3; idata[cur_index + 4] = cur_index + 4; idata[cur_index + 5] = cur_index + 5; cur_index += 6; } // add color triangle for (int j = 0; j < number_of_triangle; ++j) { int offset_a = file->GetU16LE(offset_to_triangle + 0x4 + j * 0x14 + 0x0); int offset_b = file->GetU16LE(offset_to_triangle + 0x4 + j * 0x14 + 0x2); int offset_c = file->GetU16LE(offset_to_triangle + 0x4 + j * 0x14 + 0x4); Ogre::Vector3 a((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 04)); Ogre::Vector3 b((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 04)); Ogre::Vector3 c((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 04)); a /= 512; b /= 512; c /= 512; TexForGen texture; texture.palette_x = 0; texture.palette_y = 0; texture.texture_x = 0; texture.texture_y = 0; texture.bpp = BPP_BLACK; AddTexture( texture, mesh_data, textures, LOGGER ); Ogre::Vector2 at(0, 0); Ogre::Vector2 bt(0, 0); Ogre::Vector2 ct(0, 0); at.x = bt.x = ct.x = texture.start_x / (float)mesh_data.tex_width; at.y = bt.y = ct.y = texture.start_y / (float)mesh_data.tex_height; *pPos++ = a.x; *pPos++ = a.y; *pPos++ = a.z; *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z; *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z; *tPos++ = at.x; *tPos++ = at.y; *tPos++ = ct.x; *tPos++ = ct.y; *tPos++ = bt.x; *tPos++ = bt.y; Ogre::ColourValue a_colour = Ogre::ColourValue(file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x08) / 256.0f, file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x09) / 256.0f, file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0a) / 256.0f, file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0b) / 256.0f); Ogre::ColourValue b_colour = Ogre::ColourValue(file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0c) / 256.0f, file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0d) / 256.0f, file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0e) / 256.0f, file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x0f) / 256.0f); Ogre::ColourValue c_colour = Ogre::ColourValue(file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x10) / 256.0f, file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x11) / 256.0f, file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x12) / 256.0f, file->GetU8(offset_to_triangle + 0x4 + j * 0x14 + 0x13) / 256.0f); rs->convertColourValue(a_colour, colours + cur_index + 0); rs->convertColourValue(c_colour, colours + cur_index + 1); rs->convertColourValue(b_colour, colours + cur_index + 2); idata[cur_index + 0] = cur_index + 0; idata[cur_index + 1] = cur_index + 1; idata[cur_index + 2] = cur_index + 2; cur_index += 3; } // add color quad for (int j = 0; j < number_of_quad; ++j) { int offset_a = file->GetU16LE(offset_to_quad + 0x4 + j * 0x18 + 0x0); int offset_b = file->GetU16LE(offset_to_quad + 0x4 + j * 0x18 + 0x2); int offset_c = file->GetU16LE(offset_to_quad + 0x4 + j * 0x18 + 0x4); int offset_d = file->GetU16LE(offset_to_quad + 0x4 + j * 0x18 + 0x6); Ogre::Vector3 a((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_a + 04)); Ogre::Vector3 b((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_b + 04)); Ogre::Vector3 c((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_c + 04)); Ogre::Vector3 d((s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 00), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 02), (s16)file->GetU16LE(offset_to_vertex + 0x04 + offset_d + 04)); a /= 512; b /= 512; c /= 512; d /= 512; TexForGen texture; texture.palette_x = 0; texture.palette_y = 0; texture.texture_x = 0; texture.texture_y = 0; texture.bpp = BPP_BLACK; AddTexture( texture, mesh_data, textures, LOGGER ); Ogre::Vector2 at(0, 0); Ogre::Vector2 bt(0, 0); Ogre::Vector2 ct(0, 0); Ogre::Vector2 dt(0, 0); at.x = bt.x = ct.x = dt.x = texture.start_x / (float)mesh_data.tex_width; at.y = bt.y = ct.y = dt.y = texture.start_y / (float)mesh_data.tex_height; *pPos++ = a.x; *pPos++ = a.y; *pPos++ = a.z; *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z; *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z; *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z; *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z; *pPos++ = d.x; *pPos++ = d.y; *pPos++ = d.z; *tPos++ = at.x; *tPos++ = at.y; *tPos++ = ct.x; *tPos++ = ct.y; *tPos++ = bt.x; *tPos++ = bt.y; *tPos++ = bt.x; *tPos++ = bt.y; *tPos++ = ct.x; *tPos++ = ct.y; *tPos++ = dt.x; *tPos++ = dt.y; Ogre::ColourValue a_colour = Ogre::ColourValue(file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x08) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x09) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0a) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0b) / 256.0f); Ogre::ColourValue b_colour = Ogre::ColourValue(file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0c) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0d) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0e) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x0f) / 256.0f); Ogre::ColourValue c_colour = Ogre::ColourValue(file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x10) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x11) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x12) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x13) / 256.0f); Ogre::ColourValue d_colour = Ogre::ColourValue(file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x14) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x15) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x16) / 256.0f, file->GetU8(offset_to_quad + 0x4 + j * 0x18 + 0x17) / 256.0f); rs->convertColourValue(a_colour, colours + cur_index + 0); rs->convertColourValue(c_colour, colours + cur_index + 1); rs->convertColourValue(b_colour, colours + cur_index + 2); rs->convertColourValue(b_colour, colours + cur_index + 3); rs->convertColourValue(c_colour, colours + cur_index + 4); rs->convertColourValue(d_colour, colours + cur_index + 5); idata[cur_index + 0] = cur_index + 0; idata[cur_index + 1] = cur_index + 1; idata[cur_index + 2] = cur_index + 2; idata[cur_index + 3] = cur_index + 3; idata[cur_index + 4] = cur_index + 4; idata[cur_index + 5] = cur_index + 5; cur_index += 6; } vbuf0->unlock(); vbuf1->writeData(0, vbuf1->getSizeInBytes(), colours, true); vbuf2->unlock(); sub_mesh->indexData->indexBuffer->unlock(); // Optimize index data sub_mesh->indexData->optimiseVertexCacheTriList(); if (bone_id != -1) { LOGGER->Log("Assign bones to vertexes\n"); int vertex_number = sub_mesh->vertexData->vertexCount; for( int i = 0; i < vertex_number; ++i ) { Ogre::VertexBoneAssignment vba; vba.vertexIndex = i; vba.boneIndex = bone_id; vba.weight = 1.0f; sub_mesh->addBoneAssignment( vba ); } } }