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- #ifndef GAME_FRAME_LISTENER_H
- #define GAME_FRAME_LISTENER_H
- #include <OgreFrameListener.h>
- #include <OgreRenderWindow.h>
- #include <OgreWindowEventUtilities.h>
- #include <OIS.h>
- class GameFrameListener : public Ogre::FrameListener, public Ogre::WindowEventListener, public OIS::KeyListener, public OIS::MouseListener
- {
- public:
- GameFrameListener( Ogre::RenderWindow* win );
- virtual ~GameFrameListener();
- bool frameStarted( const Ogre::FrameEvent& evt );
- bool frameEnded( const Ogre::FrameEvent& evt );
- virtual void windowMoved( Ogre::RenderWindow *rw );
- virtual void windowResized( Ogre::RenderWindow *rw );
- virtual void windowClosed( Ogre::RenderWindow* rw );
- virtual void windowFocusChange( Ogre::RenderWindow *rw );
- bool keyPressed( const OIS::KeyEvent& e );
- bool keyReleased( const OIS::KeyEvent& e );
- bool mouseMoved( const OIS::MouseEvent &e );
- bool mousePressed( const OIS::MouseEvent &e, OIS::MouseButtonID id );
- bool mouseReleased( const OIS::MouseEvent &e, OIS::MouseButtonID id );
- protected:
- Ogre::RenderWindow* m_Window;
- OIS::InputManager* m_InputManager;
- OIS::Keyboard* m_Keyboard;
- OIS::Mouse* m_Mouse;
- };
- #endif // GAME_FRAME_LISTENER_H
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