#ifndef GAME_FRAME_LISTENER_H #define GAME_FRAME_LISTENER_H #include #include #include #include class GameFrameListener : public Ogre::FrameListener, public Ogre::WindowEventListener, public OIS::KeyListener, public OIS::MouseListener { public: GameFrameListener( Ogre::RenderWindow* win ); virtual ~GameFrameListener(); bool frameStarted( const Ogre::FrameEvent& evt ); bool frameEnded( const Ogre::FrameEvent& evt ); virtual void windowMoved( Ogre::RenderWindow *rw ); virtual void windowResized( Ogre::RenderWindow *rw ); virtual void windowClosed( Ogre::RenderWindow* rw ); virtual void windowFocusChange( Ogre::RenderWindow *rw ); bool keyPressed( const OIS::KeyEvent& e ); bool keyReleased( const OIS::KeyEvent& e ); bool mouseMoved( const OIS::MouseEvent &e ); bool mousePressed( const OIS::MouseEvent &e, OIS::MouseButtonID id ); bool mouseReleased( const OIS::MouseEvent &e, OIS::MouseButtonID id ); protected: Ogre::RenderWindow* m_Window; OIS::InputManager* m_InputManager; OIS::Keyboard* m_Keyboard; OIS::Mouse* m_Mouse; }; #endif // GAME_FRAME_LISTENER_H