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@@ -1,357 +1,1787 @@
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<?php
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<?php
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+ /**
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+ * Provides constants.
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+ *
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+ * Usefull data to be used across the site.
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+ *
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+ * @category Data
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+ */
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- $DIFFICULTY = [
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- "EASY" => 0,
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- "NORMAL" => 1,
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- "HARD" => 2,
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- "HELL" => 3,
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- ];
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-
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- $SOURCE = [
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- "SCROLL_UNKNOWN" => 1,
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- "SCROLL_MYSTICAL" => 2,
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- "SCROLL_LIGHT_AND_DARK" => 3,
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- "SCROLL_WATER" => 4,
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- "SCROLL_FIRE" => 5,
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- "SCROLL_WIND" => 6,
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- "SCROLL_LEGENDARY" => 7,
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- "SUMMON_EXCLUSIVE" => 8,
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- "SUMMON_LEGENDARY_PIECES" => 9,
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- "SUMMON_LIGHT_AND_DARK_PIECES" => 10,
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- "SCROLL_TRANSCENDANCE" => 11,
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- "SCROLL_LEGENDARY_WATER" => 12,
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- "SCROLL_LEGENDARY_FIRE" => 13,
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- "SCROLL_LEGENDARY_WIND" => 14,
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- ];
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-
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- // TODO => Move these definitions to the models if not already done, delete this file.
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-
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- $ELEMENT = [
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- "WATER" => 1,
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- "FIRE" => 2,
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- "WIND" => 3,
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- "LIGHT" => 4,
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- "DARK" => 5,
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- "PURE" => 6,
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- ];
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-
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- $ARCHETYPE = [
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- "NONE" => 0,
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- "ATTACK" => 1,
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- "DEFENSE" => 2,
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- "HP" => 3,
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- "SUPPORT" => 4,
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- "MATERIAL" => 5
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- ];
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-
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- $STAT = [
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- "HP" => 1,
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- "ATK" => 2,
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- "DEF" => 3,
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- "SPD" => 4,
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- "CRIT_RATE" => 5,
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- "CRIT_DMG" => 6,
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- "RESIST" => 7,
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- "ACCURACY" => 8,
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- ];
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-
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- $EFFECT_AREA = [
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- "GENERAL" => 1,
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- "ARENA" => 3,
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- "DUNGEON" => 2,
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- "GUILD" => 5,
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- ];
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-
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- $AREA_TYPE = [
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- 'SCENARIO' => 1,
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- 'CAIROS_DUNGEON' => 2,
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- 'RIFT_DUNGEON' => 3,
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- 'RIFT_RAID' => 4,
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- 'DIMENSIONAL_HOLE' => 5,
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- 'ARENA' => 6,
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- 'GUILD_WAR' => 7,
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- 'GUILD_SIEGE' => 8,
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- 'TARTARUS_LABYRINTH' => 9,
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- 'TRIAL_OF_ASCENSION' => 10,
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- 'WORLD_BOSS' => 11,
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- 'DIMENSIONAL_RIFT' => 12,
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- ];
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-
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- $SCENARIO = [
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- 'GAREN_FOREST' => 1,
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- 'MT_SIZ' => 2,
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- 'KABIR_RUINS' => 3,
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- 'MT_WHITE_RAGON' => 4,
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- 'TELAIN_FOREST' => 5,
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- 'HYDENI_RUINS' => 6,
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- 'TAMOR_DESERT' => 7,
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- 'VROFAGUS_RUINS' => 8,
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- 'FAIMON_VOLCANO' => 9,
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- 'AIDEN_FOREST' => 10,
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- 'FERUN_CASTLE' => 11,
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- 'MT_RUNAR' => 12,
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- 'CHIRUKA_REMAINS' => 13,
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- ];
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-
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- $DUNGEON = [
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- 'HALL_OF_DARK' => 1001,
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- 'SANCTUARY_OF_DREAMING_FAIRIES' => 1101,
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- 'ELLUNIA_REMAINS_FAIRY' => 1201,
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- 'ELLUNIA_REMAINS_PIXIE' => 1202,
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- 'HALL_OF_FIRE' => 2001,
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- 'FOREST_OF_ROARING_BEASTS' => 2101,
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- 'KARZHAN_REMAINS_WARBEAR' => 2201,
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- 'KARZHAN_REMAINS_INUGAMI' => 2202,
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- 'HALL_OF_WATER' => 3001,
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- 'HALL_OF_WIND' => 4001,
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- 'HALL_OF_MAGIC' => 5001,
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- 'NECROPOLIS' => 6001,
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- 'HALL_OF_LIGHT' => 7001,
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- 'GIANTS_KEEP' => 8001,
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- 'DRAGONS_LAIR' => 9001,
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+ /**
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+ * Stage difficulty constants.
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+ *
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+ * @category Data
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+ */
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+ final class DIFFICULTY_ID{
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+
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+ /**
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+ * Difficulty EASY (Tartarus Labyrinth only).
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+ */
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+ const EASY = 0;
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+
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+ /**
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+ * Difficulty EASY (Scenario, TOA, Labyrinth).
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+ */
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+ const NORMAL = 0;
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+
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+ /**
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+ * Difficulty EASY (Scenario, TOA, Labyrinth).
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+ */
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+ const HARD = 0;
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+
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+ /**
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+ * Difficulty EASY (Scenario, Labyrinth).
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+ */
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+ const HELL = 0;
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+ };
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+
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+ /**
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+ * Unit source constants.
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+ *
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+ * @category Data
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+ */
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+ final class SOURCE_ID{
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+
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+ /**
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+ * Unknown Scroll (elemental 1-3*).
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+ */
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+ const SCROLL_UNKNOWN = 1;
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+
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+ /**
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+ * Mystical Scroll (elemental 3-5*).
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+ */
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+ const SCROLL_MYSTICAL = 2;
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+
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+ /**
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+ * Light and Darkness Scroll (LD 3-5*).
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+ */
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+ const SCROLL_LIGHT_AND_DARK = 3;
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+
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+ /**
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+ * Water scroll (water 3-5*)
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+ */
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+ const SCROLL_WATER = 4;
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+
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+ /**
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+ * Fire scroll (fire 3-5*)
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+ */
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+ const SCROLL_FIRE = 5;
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+
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+ /**
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+ * Wind scroll (wind 3-5*)
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+ */
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+ const SCROLL_WIND = 6;
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+
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+ /**
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+ * Legendary Scroll (elemental 4-5*)
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+ */
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+ const SCROLL_LEGENDARY = 7;
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+
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+ /**
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+ * Summon Stones (elemental 3-5*)
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+ */
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+ const SUMMON_EXCLUSIVE = 8;
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+
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+ /**
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+ * Legendary Summoning Pieces (4-5*)
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+ */
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+ const SUMMON_LEGENDARY_PIECES = 9;
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+
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+ /**
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+ * Light and Darkness Scroll (LD 3-5*).
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+ */
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+ const SUMMON_LIGHT_AND_DARK_PIECES = 10;
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+
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+ /**
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+ * Transcendance Scroll (elemental 5*)
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+ */
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+ const SCROLL_TRANSCENDANCE = 11;
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+
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+ /**
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+ * Legendary Water Scroll (water 4-5*)
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+ */
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+ const SCROLL_LEGENDARY_WATER = 12;
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+
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+ /**
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+ * Legendary Fire Scroll (fire 4-5*)
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+ */
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+ const SCROLL_LEGENDARY_FIRE = 13;
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+
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+ /**
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+ * Legendary Wind Scroll (wind 4-5*)
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+ */
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+ const SCROLL_LEGENDARY_WIND = 14;
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+ };
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+
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+ /**
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+ * Element constants.
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+ *
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+ * @category Data
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+ */
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+ final class ELEMENT_ID{
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+
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+ /**
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+ * Water
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+ */
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+ const WATER = 1;
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+
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+ /**
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+ * Fire
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+ */
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+ const FIRE = 2;
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+
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+ /**
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+ * Wind
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+ */
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+ const WIND = 3;
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+
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+ /**
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+ * Light
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+ */
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+ const LIGHT = 4;
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+
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+ /**
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+ * Dark
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+ */
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+ const DARK = 5;
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+
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+ /**
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+ * Pure
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+ */
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+ const PURE = 6;
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+ };
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+
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+ /**
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+ * Unit archetype constants.
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+ *
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+ * @category Data
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+ */
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+ final class ARCHETYPE_ID{
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+
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+ /**
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+ * None
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+ */
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+ const NONE = 0;
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+
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+ /**
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+ * Attack
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+ */
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+ const ATTACK = 1;
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+
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+ /**
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+ * Defense
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+ */
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+ const DEFENSE = 2;
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+
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+ /**
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+ * HP
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+ */
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+ const HP = 3;
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+
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+ /**
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+ * Support
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+ */
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+ const SUPPORT = 4;
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+
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+ /**
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+ * Material
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+ */
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+ const MATERIAL = 5;
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+ };
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+
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+ /**
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+ * Stat constants.
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+ *
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+ * Used for unit stats, for rune stat types, see {@see RUNE_STAT_ID}
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+ *
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+ * @category Data
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+ */
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+ final class STAT_ID{
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+
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+ /**
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+ * HP
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+ */
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+ const HP = 1;
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+
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+ /**
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+ * ATK
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+ */
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+ const ATK = 2;
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+
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+ /**
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+ * DEF
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+ */
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+ const DEF = 3;
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+
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+ /**
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+ * SPD
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+ */
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+ const SPD = 4;
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+
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+ /**
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+ * CRIT_RATE
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+ */
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+ const CRIT_RATE = 5;
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+
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+ /**
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+ * CRIT_DMG
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+ */
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+ const CRIT_DMG = 6;
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+
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+ /**
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+ * RESIST
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+ */
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+ const RESIST = 7;
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+
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+ /**
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+ * ACCURACY
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+ */
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+ const ACCURACY = 8;
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+ };
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+
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+ /**
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+ * Leadr skill area constants.
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+ *
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+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class EFFECT_AREA_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * General (all areas).
|
|
|
|
|
+ */
|
|
|
|
|
+ const GENERAL = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Arena (offense and defense).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ARENA = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Dungeon (Cairos, elemental Rifts, Dimensinal Hole).
|
|
|
|
|
+ */
|
|
|
|
|
+ const DUNGEON = 2;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guild content (battle, siege, Labyrinth).
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUILD = 5;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Playable area group constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class AREA_TYPE_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Scenario.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SCENARIO = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Cairos Dungeon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CAIROS_DUNGEON = 2;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Elemental Rift Dungeons.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RIFT_DUNGEON = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rift Raid.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RIFT_RAID = 4;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Dimensional Hole.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DIMENSIONAL_HOLE = 5;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Arena.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ARENA = 6;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guild War.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUILD_WAR = 7;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guild Siege.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUILD_SIEGE = 8;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Tartarus Labyrinth.
|
|
|
|
|
+ */
|
|
|
|
|
+ const TARTARUS_LABYRINTH = 9;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Trial of Ascension.
|
|
|
|
|
+ */
|
|
|
|
|
+ const TRIAL_OF_ASCENSION = 10;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * World Boss.
|
|
|
|
|
+ */
|
|
|
|
|
+ const WORLD_BOSS = 11;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Dimensional Rift.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DIMENSIONAL_RIFT = 12;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Scenario area constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class SCENARIO_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Garen Forest.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GAREN_FOREST = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Mt. Siz.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MT_SIZ = 2;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Kabir Ruins.
|
|
|
|
|
+ */
|
|
|
|
|
+ const KABIR_RUINS = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Mt. White Ragon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MT_WHITE_RAGON = 4;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Telain Forest.
|
|
|
|
|
+ */
|
|
|
|
|
+ const TELAIN_FOREST = 5;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Hydeni Ruins.
|
|
|
|
|
+ */
|
|
|
|
|
+ const HYDENI_RUINS = 6;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Tamor Desert.
|
|
|
|
|
+ */
|
|
|
|
|
+ const TAMOR_DESERT = 7;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Vrofagus Ruins.
|
|
|
|
|
+ */
|
|
|
|
|
+ const VROFAGUS_RUINS = 8;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Faimon Volcano.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FAIMON_VOLCANO = 9;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Aiden Forest.
|
|
|
|
|
+ */
|
|
|
|
|
+ const AIDEN_FOREST = 10;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Ferun Castle.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FERUN_CASTLE = 11;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Mt Runar.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MT_RUNAR = 12;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Chiruka Remains.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CHIRUKA_REMAINS = 13;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Dungeon section constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * Includes Cairos Dungeons and Dimension Hole Dungeons.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class DUNGEON_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Hall of Dark.
|
|
|
|
|
+ */
|
|
|
|
|
+ const HALL_OF_DARK = 1001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Sanctuary of Dreaming Fairies.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SANCTUARY_OF_DREAMING_FAIRIES = 1101;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Ellunia Remains (Fairy).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ELLUNIA_REMAINS_FAIRY = 1201;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Ellunia Remains (Pixie).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ELLUNIA_REMAINS_PIXIE = 1202;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Hall of Fire.
|
|
|
|
|
+ */
|
|
|
|
|
+ const HALL_OF_FIRE = 2001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Forest of Roaring Beasts.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FOREST_OF_ROARING_BEASTS = 2101;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Karzhan Remains (Warbear).
|
|
|
|
|
+ */
|
|
|
|
|
+ const KARZHAN_REMAINS_WARBEAR = 2201;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Karzhan Remains (Inugami).
|
|
|
|
|
+ */
|
|
|
|
|
+ const KARZHAN_REMAINS_INUGAMI = 2202;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Hall of water.
|
|
|
|
|
+ */
|
|
|
|
|
+ const HALL_OF_WATER = 3001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Hall of Wind.
|
|
|
|
|
+ */
|
|
|
|
|
+ const HALL_OF_WIND = 4001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Hall of Magic.
|
|
|
|
|
+ */
|
|
|
|
|
+ const HALL_OF_MAGIC = 5001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Necropolis.
|
|
|
|
|
+ */
|
|
|
|
|
+ const NECROPOLIS = 6001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Hall of Light.
|
|
|
|
|
+ */
|
|
|
|
|
+ const HALL_OF_LIGHT = 7001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Giants Keep.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GIANTS_KEEP = 8001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Dragons Lair.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DRAGONS_LAIR = 9001;
|
|
|
// TODO: Lumel
|
|
// TODO: Lumel
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $ELEMENTAL_RIFT_DUNGEON = [
|
|
|
|
|
- 'ICE_BEAST' => 1001,
|
|
|
|
|
- 'FIRE_BEAST' => 2001,
|
|
|
|
|
- 'WIND_BEAST' => 3001,
|
|
|
|
|
- 'LIGHT_BEAST' => 4001,
|
|
|
|
|
- 'DARK_BEAST' => 5001,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $RAID_RIFT_DUNGEON = [
|
|
|
|
|
- 'LEVEL_1' => 1,
|
|
|
|
|
- 'LEVEL_2' => 2,
|
|
|
|
|
- 'LEVEL_3' => 3,
|
|
|
|
|
- 'LEVEL_4' => 4,
|
|
|
|
|
- 'LEVEL_5' => 5,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $LABYRINTH_STAGES = [
|
|
|
|
|
- 'TARTARUS' => 1,
|
|
|
|
|
- 'KOTTOS' => 2,
|
|
|
|
|
- 'LEOS' => 3,
|
|
|
|
|
- 'AQUILES' => 4,
|
|
|
|
|
- 'NORMAL' => 5,
|
|
|
|
|
- 'RESCUE' => 6,
|
|
|
|
|
- 'EXPLODE' => 7,
|
|
|
|
|
- 'COOL_TIME' => 8,
|
|
|
|
|
- 'SPEED_LIMIT' => 9,
|
|
|
|
|
- 'TIME_LIMIT' => 10
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $BUILDING = [
|
|
|
|
|
- 'SUMMONERS_TOWER' => 1,
|
|
|
|
|
- 'SUMMONHENGE' => 2,
|
|
|
|
|
- 'POND_OF_MANA' => 3,
|
|
|
|
|
- 'CRYSTAL_MINE' => 4,
|
|
|
|
|
- 'GATEWAY' => 8,
|
|
|
|
|
- 'TEMPLE_OF_WISHES' => 10,
|
|
|
|
|
- 'MAGIC_SHOP' => 11,
|
|
|
|
|
- 'ANCIENT_STONES' => 12,
|
|
|
|
|
- 'ARCANE_TOWER' => 14,
|
|
|
|
|
- 'CRYSTAL_TITAN' => 15,
|
|
|
|
|
- 'FUSION_HEXAGRAM' => 16,
|
|
|
|
|
- 'FUSE_CENTER' => 17,
|
|
|
|
|
- 'POWER_UP_CIRCLE' => 20,
|
|
|
|
|
- 'TRANQUIL_FOREST' => 22,
|
|
|
|
|
- 'GUSTY_CLIFFS' => 23,
|
|
|
|
|
- 'DEEP_FOREST_ENT' => 24,
|
|
|
|
|
- 'MONSTER_STORAGE' => 25,
|
|
|
|
|
- 'TRANSMOGRIFICATION_BUILDING' => 27,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $DECORATION = [
|
|
|
|
|
- 'GUARDSTONE' => 4,
|
|
|
|
|
- 'MANA_FOUNTAIN' => 5,
|
|
|
|
|
- 'SKY_TRIBE_TOTEM' => 6,
|
|
|
|
|
- 'ARCANE_BOOSTER_TOWER' => 7,
|
|
|
|
|
- 'CRYSTAL_ALTAR' => 8,
|
|
|
|
|
- 'ANCIENT_SWORD' => 9,
|
|
|
|
|
- 'SANCTUM_OF_ENERGY' => 10,
|
|
|
|
|
- 'MYSTERIOUS_PLANT' => 11,
|
|
|
|
|
- 'FIRE_SANCTUARY' => 15,
|
|
|
|
|
- 'WATER_SANCTUARY' => 16,
|
|
|
|
|
- 'WIND_SANCTUARY' => 17,
|
|
|
|
|
- 'LIGHT_SANCTUARY' => 18,
|
|
|
|
|
- 'DARK_SANCTUARY' => 19,
|
|
|
|
|
- 'FALLEN_ANCIENT_GUARDIAN' => 31,
|
|
|
|
|
- 'CRYSTAL_ROCK' => 34,
|
|
|
|
|
- 'FAIRY_TREE' => 35,
|
|
|
|
|
- 'FLAG_OF_BATTLE' => 36,
|
|
|
|
|
- 'FLAG_OF_RAGE' => 37,
|
|
|
|
|
- 'FLAG_OF_HOPE' => 38,
|
|
|
|
|
- 'FLAG_OF_WILL' => 39,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $INVENTORY_TYPE = [
|
|
|
|
|
- 'MONSTER' => 1,
|
|
|
|
|
- 'CURRENCY' => 6,
|
|
|
|
|
- 'RUNE' => 8,
|
|
|
|
|
- 'SCROLL' => 9,
|
|
|
|
|
- 'BOOSTER' => 10,
|
|
|
|
|
- 'ESSENCES' => 11,
|
|
|
|
|
- 'MONSTER_PIECE' => 12,
|
|
|
|
|
- # '' => 15, Unknown. Appears in inventory_info with qty 0
|
|
|
|
|
- 'GUILD_MONSTER_PIECE' => 19,
|
|
|
|
|
- 'RAINBOWMON' => 25, # Possibly material monsters in general. Appears when wish returns a rainbowmon.
|
|
|
|
|
- 'RUNE_CRAFT' => 27,
|
|
|
|
|
- 'CRAFT_STUFF' => 29,
|
|
|
|
|
- 'ENHANCING_MONSTER' => 61,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $INVENTORY = [
|
|
|
|
|
- "ESSENCE_MAGIC_LOW" => 11006,
|
|
|
|
|
- "ESSENCE_MAGIC_MID" => 12006,
|
|
|
|
|
- "ESSENCE_MAGIC_HIGH" => 13006,
|
|
|
|
|
- "ESSENCE_WATER_LOW" => 11001,
|
|
|
|
|
- "ESSENCE_WATER_MID" => 12001,
|
|
|
|
|
- "ESSENCE_WATER_HIGH" => 13001,
|
|
|
|
|
- "ESSENCE_FIRE_LOW" => 11002,
|
|
|
|
|
- "ESSENCE_FIRE_MID" => 12002,
|
|
|
|
|
- "ESSENCE_FIRE_HIGH" => 13002,
|
|
|
|
|
- "ESSENCE_WIND_LOW" => 11003,
|
|
|
|
|
- "ESSENCE_WIND_MID" => 12003,
|
|
|
|
|
- "ESSENCE_WIND_HIGH" => 13003,
|
|
|
|
|
- "ESSENCE_LIGHT_LOW" => 11004,
|
|
|
|
|
- "ESSENCE_LIGHT_MID" => 12004,
|
|
|
|
|
- "ESSENCE_LIGHT_HIGH" => 13004,
|
|
|
|
|
- "ESSENCE_DARK_LOW" => 11005,
|
|
|
|
|
- "ESSENCE_DARK_MID" => 12005,
|
|
|
|
|
- "ESSENCE_DARK_HIGH" => 13005,
|
|
|
|
|
- "WOOD" => 1001,
|
|
|
|
|
- "LEATHER" => 1002,
|
|
|
|
|
- "ROCK" => 1003,
|
|
|
|
|
- "ORE" => 1004,
|
|
|
|
|
- "MITHRIL" => 1005,
|
|
|
|
|
- "CLOTH" => 1006,
|
|
|
|
|
- "RUNE_PIECE" => 2001,
|
|
|
|
|
- "POWDER" => 3001,
|
|
|
|
|
- "SYMBOL_HARMONY" => 4001,
|
|
|
|
|
- "SYMBOL_TRANSCENDANCE" => 4002,
|
|
|
|
|
- "SYMBOL_CHAOS" => 4003,
|
|
|
|
|
- "CRYSTAL_WATER" => 5001,
|
|
|
|
|
- "CRYSTAL_FIRE" => 5002,
|
|
|
|
|
- "CRYSTAL_WIND" => 5003,
|
|
|
|
|
- "CRYSTAL_LIGHT" => 5004,
|
|
|
|
|
- "CRYSTAL_DARK" => 5005,
|
|
|
|
|
- "CRYSTAL_MAGIC" => 6001,
|
|
|
|
|
- "CRYSTAL_PURE" => 7001,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $ENHANCE_MONSTER = [
|
|
|
|
|
- "WATER_ANGELMON" => 142110115,
|
|
|
|
|
- "FIRE_ANGELMON" => 142120115,
|
|
|
|
|
- "WIND_ANGELMON" => 142130115,
|
|
|
|
|
- "LIGHT_ANGELMON" => 142140115,
|
|
|
|
|
- "DARK_ANGELMON" => 142150115,
|
|
|
|
|
- "WATER_KING_ANGELMON" => 182110115,
|
|
|
|
|
- "FIRE_KING_ANGELMON" => 182120115,
|
|
|
|
|
- "WIND_KING_ANGELMON" => 182130115,
|
|
|
|
|
- "LIGHT_KING_ANGELMON" => 182140115,
|
|
|
|
|
- "DARK_KING_ANGELMON" => 182150115,
|
|
|
|
|
- "RAINBOWMON_2_20" => 143140220,
|
|
|
|
|
- "RAINBOWMON_3_1" => 143140301,
|
|
|
|
|
- "RAINBOWMON_3_25" => 143140325,
|
|
|
|
|
- "RAINBOWMON_4_1" => 143140401,
|
|
|
|
|
- "RAINBOWMON_4_30" => 143140430,
|
|
|
|
|
- "RAINBOWMON_5_1" => 143140501,
|
|
|
|
|
- "DEVILMON" => 151050101,
|
|
|
|
|
- "SUPER_ANGELMON" => 217140115
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $RUNE_SET = [
|
|
|
|
|
- "ENERGY" => 1,
|
|
|
|
|
- "GUARD" => 2,
|
|
|
|
|
- "SWIFT" => 3,
|
|
|
|
|
- "BLADE" => 4,
|
|
|
|
|
- "RAGE" => 5,
|
|
|
|
|
- "FOCUS" => 6,
|
|
|
|
|
- "ENDURE" => 7,
|
|
|
|
|
- "FATAL" => 8,
|
|
|
|
|
- "DESPAIR" => 10,
|
|
|
|
|
- "VAMPIRE" => 11,
|
|
|
|
|
- "VIOLENT" => 13,
|
|
|
|
|
- "NEMESIS" => 14,
|
|
|
|
|
- "WILL" => 15,
|
|
|
|
|
- "SHIELD" => 16,
|
|
|
|
|
- "REVENGE" => 17,
|
|
|
|
|
- "DESTROY" => 18,
|
|
|
|
|
- "FIGHT" => 19,
|
|
|
|
|
- "DETERMINATION" => 20,
|
|
|
|
|
- "ENHANCE" => 21,
|
|
|
|
|
- "ACCURACY" => 22,
|
|
|
|
|
- "TOLERANCE" => 23,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $RUNE_STAT = [
|
|
|
|
|
- "HP" => 1,
|
|
|
|
|
- "HP%" => 2,
|
|
|
|
|
- "ATK" => 3,
|
|
|
|
|
- "ATK%" => 4,
|
|
|
|
|
- "DEF" => 5,
|
|
|
|
|
- "DEF%" => 6,
|
|
|
|
|
- "SPD" => 8,
|
|
|
|
|
- "CRR" => 9,
|
|
|
|
|
- "CRD" => 10,
|
|
|
|
|
- "RES" => 11,
|
|
|
|
|
- "ACC" => 12,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $QUALITY = [
|
|
|
|
|
- "NORMAL" => 1,
|
|
|
|
|
- "MAGIC" => 2,
|
|
|
|
|
- "RARE" => 3,
|
|
|
|
|
- "HERO" => 4,
|
|
|
|
|
- "LEGEND" => 5,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $CRAFT = [
|
|
|
|
|
- "ENCHANT_GEM" => 1,
|
|
|
|
|
- "GRINDSTONE" => 2,
|
|
|
|
|
- "IMMEMORIAL_GEM" => 3,
|
|
|
|
|
- "IMMEMORIAL_GRINDSTONE" => 4,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $GUILD_MEMBER_GRADE = [
|
|
|
|
|
- "LEADER" => 1,
|
|
|
|
|
- "VICELEADER" => 3,
|
|
|
|
|
- "NORMAL" => 2
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $ARENA_RANKING_POINTS = [
|
|
|
|
|
- "BEGINER" => 0,
|
|
|
|
|
- "CHALLENGER_1" => 900,
|
|
|
|
|
- "CHALLENGER_2" => 1000,
|
|
|
|
|
- "CHALLENGER_3" => 1100,
|
|
|
|
|
- "FIGHTER_1" => 1200,
|
|
|
|
|
- "FIGHTER_2" => 1300,
|
|
|
|
|
- "FIGHTER_3" => 1400,
|
|
|
|
|
- "CONQUEROR_1" => 1500,
|
|
|
|
|
- "CONQUEROR_2" => 1600,
|
|
|
|
|
- "CONQUEROR_3" => 1700,
|
|
|
|
|
- "GUARDIAN_1" => 1700,
|
|
|
|
|
- "GUARDIAN_2" => 1700,
|
|
|
|
|
- "GUARDIAN_3" => 1700,
|
|
|
|
|
- "LEGEND" => 1700,
|
|
|
|
|
- ];
|
|
|
|
|
-
|
|
|
|
|
- $ARENA_RANKING_RANK = [
|
|
|
|
|
- "BEGINER" => null,
|
|
|
|
|
- "CHALLENGER_1" => null,
|
|
|
|
|
- "CHALLENGER_2" => null,
|
|
|
|
|
- "CHALLENGER_3" => null,
|
|
|
|
|
- "FIGHTER_1" => null,
|
|
|
|
|
- "FIGHTER_2" => null,
|
|
|
|
|
- "FIGHTER_3" => null,
|
|
|
|
|
- "CONQUEROR_1" => 10000,
|
|
|
|
|
- "CONQUEROR_2" => 3000,
|
|
|
|
|
- "CONQUEROR_3" => 1000,
|
|
|
|
|
- "GUARDIAN_1" => 300,
|
|
|
|
|
- "GUARDIAN_2" => 100,
|
|
|
|
|
- "GUARDIAN_3" => 30,
|
|
|
|
|
- "LEGEND" => 1,
|
|
|
|
|
- ];
|
|
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Elemental Rift Dungeon constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class ELEMENTAL_RIFT_DUNGEON_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Ice Beast.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ICE_BEAST = 1001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fire Beast.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIRE_BEAST = 2001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Wind Beast.
|
|
|
|
|
+ */
|
|
|
|
|
+ const WIND_BEAST = 3001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Light Beast.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LIGHT_BEAST = 4001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Dark Beast.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DARK_BEAST = 5001;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rift raid level constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class RAID_RIFT_DUNGEON_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Level 1.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEVEL_1 = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Level 2.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEVEL_2 = 2;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Level 3.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEVEL_3 = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Level 4.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEVEL_4 = 4;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Level 5.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEVEL_5 = 5;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Constants for all the types of stages in the Tartarus Labyrinth.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class LABYRINTH_STAGES_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Tartarus (Labyrinth Guardian).
|
|
|
|
|
+ */
|
|
|
|
|
+ const TARTARUS = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Kottos (Fire Gaurdian).
|
|
|
|
|
+ */
|
|
|
|
|
+ const KOTTOS = 2;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Leos (Waer Guardian).
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEOS = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Aquiles (Wind Guardian).
|
|
|
|
|
+ */
|
|
|
|
|
+ const AQUILES = 4;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Normal stage.
|
|
|
|
|
+ */
|
|
|
|
|
+ const NORMAL = 5;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rescue stage.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RESCUE = 6;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Explode stage.
|
|
|
|
|
+ */
|
|
|
|
|
+ const EXPLODE = 7;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Cool Time UP stage.
|
|
|
|
|
+ */
|
|
|
|
|
+ const COOL_TIME = 8;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Speed Limit stage.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SPEED_LIMIT = 9;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Time Limit stage.
|
|
|
|
|
+ */
|
|
|
|
|
+ const TIME_LIMIT = 10;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Building constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class BUILDING_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Summoners Tower.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SUMMONERS_TOWER = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Summonhenge.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SUMMONHENGE = 2;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Pond of Mana.
|
|
|
|
|
+ */
|
|
|
|
|
+ const POND_OF_MANA = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Crystal Mine.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_MINE = 4;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Gateway.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GATEWAY = 8;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Temple of Wishes.
|
|
|
|
|
+ */
|
|
|
|
|
+ const TEMPLE_OF_WISHES = 10;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Magic Shop.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MAGIC_SHOP = 11;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Ancient Stones.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ANCIENT_STONES = 12;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Arcane Tower.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ARCANE_TOWER = 14;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Crystal Titan.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_TITAN = 15;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fusion Hexagram.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FUSION_HEXAGRAM = 16;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fuse Center.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FUSE_CENTER = 17;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Power Up Circle.
|
|
|
|
|
+ */
|
|
|
|
|
+ const POWER_UP_CIRCLE = 20;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Tranquil Forest.
|
|
|
|
|
+ */
|
|
|
|
|
+ const TRANQUIL_FOREST = 22;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Gusty Cliffs.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUSTY_CLIFFS = 23;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Deep Forest Ent.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DEEP_FOREST_ENT = 24;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Monster Storage.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MONSTER_STORAGE = 25;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Transmogrification Building.
|
|
|
|
|
+ */
|
|
|
|
|
+ const TRANSMOGRIFICATION_BUILDING = 27;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Decoration constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class DECORATION_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guardstone.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUARDSTONE = 4;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Mana Fountain.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MANA_FOUNTAIN = 5;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Sky Tribe Totem.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SKY_TRIBE_TOTEM = 6;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Arcane Booster Tower.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ARCANE_BOOSTER_TOWER = 7;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Crystal Altar.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_ALTAR = 8;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Ancient Sword.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ANCIENT_SWORD = 9;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Sanctum of Energy.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SANCTUM_OF_ENERGY = 10;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Mysterious Plant.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MYSTERIOUS_PLANT = 11;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fire Sanctuary.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIRE_SANCTUARY = 15;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Water Sanctuary.
|
|
|
|
|
+ */
|
|
|
|
|
+ const WATER_SANCTUARY = 16;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Wind Sanctuary.
|
|
|
|
|
+ */
|
|
|
|
|
+ const WIND_SANCTUARY = 17;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Light Sanctuary.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LIGHT_SANCTUARY = 18;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Dark Sanctuary.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DARK_SANCTUARY = 19;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fallen Ancient Guardian.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FALLEN_ANCIENT_GUARDIAN = 31;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Crystal Rock.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_ROCK = 34;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fairy Tree.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FAIRY_TREE = 35;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Flag of Battle.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FLAG_OF_BATTLE = 36;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Flag of Rage.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FLAG_OF_RAGE = 37;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Flag of Hope.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FLAG_OF_HOPE = 38;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Flag of Will.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FLAG_OF_WILL = 39;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Inventory categories constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class INVENTORY_TYPE_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Monster.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MONSTER = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Currency.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CURRENCY = 6;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rune.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RUNE = 8;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Scroll.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SCROLL = 9;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Booster.
|
|
|
|
|
+ */
|
|
|
|
|
+ const BOOSTER = 10;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essences.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCES = 11;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Monster Piece.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MONSTER_PIECE = 12;
|
|
|
|
|
+
|
|
|
|
|
+ // '' => 15, Unknown. Appears in inventory_info with qty 0
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guild Monster piece.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUILD_MONSTER_PIECE = 19;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rainbowmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RAINBOWMON = 25; # Possibly material monsters in general. Appears when wish returns a rainbowmon.
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rune Craft.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RUNE_CRAFT = 27;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Craft Stuff.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRAFT_STUFF = 29;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Enhancing Monster.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ENHANCING_MONSTER = 61;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Items constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class INVENTORY_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Magic (Low).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_MAGIC_LOW = 11006;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Magic (Mid).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_MAGIC_MID = 12006;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Magic (High).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_MAGIC_HIGH = 13006;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Water (Low).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_WATER_LOW = 11001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Water (Mid).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_WATER_MID = 12001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Water (High).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_WATER_HIGH = 13001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Fire (Low).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_FIRE_LOW = 11002;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Fire (Mid).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_FIRE_MID = 12002;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Fire (High).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_FIRE_HIGH = 13002;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Wind (Low).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_WIND_LOW = 11003;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Wind (Mid).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_WIND_MID = 12003;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Wind (High).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_WIND_HIGH = 13003;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Light (Low).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_LIGHT_LOW = 11004;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Light (Mid).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_LIGHT_MID = 12004;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Light (High).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_LIGHT_HIGH = 13004;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Dark (Low).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_DARK_LOW = 11005;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Dark (Mid).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_DARK_MID = 12005;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Essence of Dark (High).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ESSENCE_DARK_HIGH = 13005;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Wood.
|
|
|
|
|
+ */
|
|
|
|
|
+ const WOOD = 1001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Leather.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEATHER = 1002;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rock.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ROCK = 1003;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Ore.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ORE = 1004;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Mithril.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MITHRIL = 1005;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Cloth.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CLOTH = 1006;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rune Piece.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RUNE_PIECE = 2001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Powder.
|
|
|
|
|
+ */
|
|
|
|
|
+ const POWDER = 3001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Symbol of Harmony.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SYMBOL_HARMONY = 4001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Symbol of Transcendance.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SYMBOL_TRANSCENDANCE = 4002;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Symbol of Chaos.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SYMBOL_CHAOS = 4003;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Frozen Water Crystal.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_WATER = 5001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Flaming Fire Crystal.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_FIRE = 5002;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Whirling Wind Crystal.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_WIND = 5003;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Shiny Light Crystal.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_LIGHT = 5004;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Pitch-Black Dark Crystal.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_DARK = 5005;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Condensed Magic Crystal.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_MAGIC = 6001;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Pure Crystal.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRYSTAL_PURE = 7001;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Storage-able enhance monster constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class ENHANCE_MONSTER_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Water Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const WATER_ANGELMON = 142110115;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fire Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIRE_ANGELMON = 142120115;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Wind Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const WIND_ANGELMON = 142130115;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Light Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LIGHT_ANGELMON = 142140115;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Dark Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DARK_ANGELMON = 142150115;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Water King Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const WATER_KING_ANGELMON = 182110115;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fire King Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIRE_KING_ANGELMON = 182120115;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Wind King Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const WIND_KING_ANGELMON = 182130115;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Light King Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LIGHT_KING_ANGELMON = 182140115;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Dark King Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DARK_KING_ANGELMON = 182150115;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * 2* Rainbowmon (Lv. 20).
|
|
|
|
|
+ */
|
|
|
|
|
+ const RAINBOWMON_2_20 = 143140220;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * 3* Rainbowmon (Lv. 1).
|
|
|
|
|
+ */
|
|
|
|
|
+ const RAINBOWMON_3_1 = 143140301;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * 3* Rainbowmon (Lv. 25).
|
|
|
|
|
+ */
|
|
|
|
|
+ const RAINBOWMON_3_25 = 143140325;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * 4* Rainbowmon (Lv. 1).
|
|
|
|
|
+ */
|
|
|
|
|
+ const RAINBOWMON_4_1 = 143140401;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * 4* Rainbowmon (Lv. 30).
|
|
|
|
|
+ */
|
|
|
|
|
+ const RAINBOWMON_4_30 = 143140430;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * 5* Rainbowmon (Lv. 1).
|
|
|
|
|
+ */
|
|
|
|
|
+ const RAINBOWMON_5_1 = 143140501;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Devilmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DEVILMON = 151050101;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Super Angelmon.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SUPER_ANGELMON = 217140115;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rune set constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class RUNE_SET_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Energy.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ENERGY = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guard.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUARD = 2;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Swift.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SWIFT = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Blade.
|
|
|
|
|
+ */
|
|
|
|
|
+ const BLADE = 4;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rage.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RAGE = 5;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Focus.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FOCUS = 6;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Endure.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ENDURE = 7;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fatal.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FATAL = 8;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Despair.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DESPAIR = 10;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Vampire.
|
|
|
|
|
+ */
|
|
|
|
|
+ const VAMPIRE = 11;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Violent.
|
|
|
|
|
+ */
|
|
|
|
|
+ const VIOLENT = 13;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Nemesis.
|
|
|
|
|
+ */
|
|
|
|
|
+ const NEMESIS = 14;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Will.
|
|
|
|
|
+ */
|
|
|
|
|
+ const WILL = 15;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Shield.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SHIELD = 16;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Revenge.
|
|
|
|
|
+ */
|
|
|
|
|
+ const REVENGE = 17;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Destroy.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DESTROY = 18;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fight.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIGHT = 19;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Determination.
|
|
|
|
|
+ */
|
|
|
|
|
+ const DETERMINATION = 20;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Enhance.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ENHANCE = 21;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Accuracy.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ACCURACY = 22;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Tolerance.
|
|
|
|
|
+ */
|
|
|
|
|
+ const TOLERANCE = 23;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rune stat constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * Includes all stats a rune can have. For unit stats, see{@see $STAT_ID}.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class RUNE_STAT_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * HP (flat).
|
|
|
|
|
+ */
|
|
|
|
|
+ const HP = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * HP (percent).
|
|
|
|
|
+ */
|
|
|
|
|
+ const HP_P = 2;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Attack (flat).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ATK = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Attack (percent).
|
|
|
|
|
+ */
|
|
|
|
|
+ const ATK_P = 4;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Defense (flat).
|
|
|
|
|
+ */
|
|
|
|
|
+ const DEF = 5;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Defense (percent).
|
|
|
|
|
+ */
|
|
|
|
|
+ const DEF_P = 6;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Speed.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SPD = 8;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Critical Rate.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRR = 9;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Critical Damage.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CRD = 10;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Resistance.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RES = 11;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Accuracy.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ACC = 12;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rune (and other items) quality constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class QUALITY_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Normal.
|
|
|
|
|
+ */
|
|
|
|
|
+ const NORMAL = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Magic.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MAGIC = 2;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Rare.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RARE = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Hero.
|
|
|
|
|
+ */
|
|
|
|
|
+ const HERO = 4;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Legend.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEGEND = 5;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Craft items constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class CRAFT_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Enchant Gem.
|
|
|
|
|
+ */
|
|
|
|
|
+ const ENCHANT_GEM = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Grindstone.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GRINDSTONE = 2;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Immemorial Gem.
|
|
|
|
|
+ */
|
|
|
|
|
+ const IMMEMORIAL_GEM = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Immemorial Grindstone.
|
|
|
|
|
+ */
|
|
|
|
|
+ const IMMEMORIAL_GRINDSTONE = 4;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guild member rank constants.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class GUILD_MEMBER_GRADE_ID{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Leader.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEADER = 1;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Viceleader.
|
|
|
|
|
+ */
|
|
|
|
|
+ const VICELEADER = 3;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Normal member.
|
|
|
|
|
+ */
|
|
|
|
|
+ const NORMAL = 2;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Arena ranking constant.
|
|
|
|
|
+ *
|
|
|
|
|
+ * Each element contains the minimum points for a rank. To calculate rank,
|
|
|
|
|
+ * @{see ARENA_RANKING_RANK} is neeeded too.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class ARENA_RANKING_POINTS{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Beginer.
|
|
|
|
|
+ */
|
|
|
|
|
+ const BEGINER = 0;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Challenger 1.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CHALLENGER_1 = 900;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Challenger 2.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CHALLENGER_2 = 1000;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Challenger 3.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CHALLENGER_3 = 1100;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fighter 1.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIGHTER_1 = 1200;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fighter 2.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIGHTER_2 = 1300;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fighter 3.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIGHTER_3 = 1400;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Conqueror 1.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CONQUEROR_1 = 1500;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Conqueror 2.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CONQUEROR_2 = 1600;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Conqueror 3.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CONQUEROR_3 = 1700;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guardian 1.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUARDIAN_1 = 1700;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guardian 2.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUARDIAN_2 = 1700;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guardian 3.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUARDIAN_3 = 1700;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Legend.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEGEND = 1700;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Arena ranking constant.
|
|
|
|
|
+ *
|
|
|
|
|
+ * Each element contains the minimum top needed for a rank. A null value
|
|
|
|
|
+ * indicates that there is no top requeriment.To calculate rank,
|
|
|
|
|
+ * @{see ARENA_RANKING_POINTS} is neeeded too.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class ARENA_RANKING_RANK{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Beginer.
|
|
|
|
|
+ */
|
|
|
|
|
+ const BEGINER = null;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Challenger 1.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CHALLENGER_1 = null;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Challenger 2.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CHALLENGER_2 = null;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Challenger 3.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CHALLENGER_3 = null;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fighter 1.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIGHTER_1 = null;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fighter 2.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIGHTER_2 = null;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Fighter 3.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FIGHTER_3 = null;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Conqueror 1.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CONQUEROR_1 = 10000;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Conqueror 2.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CONQUEROR_2 = 3000;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Conqueror 3.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CONQUEROR_3 = 1000;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guardian 1.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUARDIAN_1 = 300;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guardian 2.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUARDIAN_2 = 100;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Guardian 3.
|
|
|
|
|
+ */
|
|
|
|
|
+ const GUARDIAN_3 = 30;
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Legend.
|
|
|
|
|
+ */
|
|
|
|
|
+ const LEGEND = 1;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Default filter values;
|
|
|
|
|
+ *
|
|
|
|
|
+ * @category Data
|
|
|
|
|
+ */
|
|
|
|
|
+ final class FILTER{
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Default values for the catalog filters.
|
|
|
|
|
+ */
|
|
|
|
|
+ const CATALOG = [
|
|
|
|
|
+ "ELEMENT" => 0,
|
|
|
|
|
+ "NAME" => "",
|
|
|
|
|
+ "MIN_STARS" => 1,
|
|
|
|
|
+ "MAX_STARS" => 5
|
|
|
|
|
+ ];
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Default values for the fusion filters.
|
|
|
|
|
+ */
|
|
|
|
|
+ const FUSION = [
|
|
|
|
|
+ "PRODUCT" => 0
|
|
|
|
|
+ ];
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Default values for the monster filters.
|
|
|
|
|
+ */
|
|
|
|
|
+ const MONSTER = [
|
|
|
|
|
+ "ELEMENT" => 0,
|
|
|
|
|
+ "NAME" => "",
|
|
|
|
|
+ "MIN_STARS" => 1,
|
|
|
|
|
+ "MAX_STARS" => 6,
|
|
|
|
|
+ "IN_STORAGE" => false,
|
|
|
|
|
+ "WITHOUT_RUNES" => false
|
|
|
|
|
+ ];
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Default values for the rune craft report filters.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RUNECRAFT = [
|
|
|
|
|
+ "MONSTER_NAME" => "",
|
|
|
|
|
+ "MONSTER_MIN_STARS" => 5,
|
|
|
|
|
+ "MONSTER_MAX_STARS" => 6,
|
|
|
|
|
+ "MONSTER_IN_STORAGE" => false,
|
|
|
|
|
+ "RUNE_MIN_STARS" => 5,
|
|
|
|
|
+ "RUNE_MAX_STARS" => 6,
|
|
|
|
|
+ "RUNE_MIN_LEVEL" => 0,
|
|
|
|
|
+ "RUNE_MAX_LEVEL" => 15,
|
|
|
|
|
+ "RUNE_MIN_QUALITY" => QUALITY_ID::HERO,
|
|
|
|
|
+ "RUNE_MAX_QUALITY" => QUALITY_ID::LEGEND,
|
|
|
|
|
+ "RUNE_MIN_ORIGINAL_QUALITY" => QUALITY_ID::HERO,
|
|
|
|
|
+ "RUNE_MAX_ORIGINAL_QUALITY" => QUALITY_ID::LEGEND,
|
|
|
|
|
+ "RUNE_MIN_EFFICIENCY" => 0,
|
|
|
|
|
+ "RUNE_MAX_EFFICIENCY" => 100,
|
|
|
|
|
+ "RUNE_MIN_MAX_EFFICIENCY" => 0,
|
|
|
|
|
+ "RUNE_MAX_MAX_EFFICIENCY" => 100,
|
|
|
|
|
+ "RUNE_SLOT" => [],
|
|
|
|
|
+ "GRIND" => 1,
|
|
|
|
|
+ "GRIND_MIN_QUALITY" => QUALITY_ID::RARE,
|
|
|
|
|
+ "GRIND_STAT" => [
|
|
|
|
|
+ RUNE_STAT_ID::HP_P,
|
|
|
|
|
+ RUNE_STAT_ID::ATK_P,
|
|
|
|
|
+ RUNE_STAT_ID::DEF_P,
|
|
|
|
|
+ RUNE_STAT_ID::SPD,
|
|
|
|
|
+ RUNE_STAT_ID::CRD,
|
|
|
|
|
+ RUNE_STAT_ID::CRR,
|
|
|
|
|
+ RUNE_STAT_ID::ACC
|
|
|
|
|
+ ],
|
|
|
|
|
+ "GEM" => 1,
|
|
|
|
|
+ "GEM_MIN_QUALITY" => QUALITY_ID::RARE,
|
|
|
|
|
+ "GEM_STAT_FROM" => [
|
|
|
|
|
+ RUNE_STAT_ID::HP,
|
|
|
|
|
+ RUNE_STAT_ID::ATK,
|
|
|
|
|
+ RUNE_STAT_ID::DEF,
|
|
|
|
|
+ RUNE_STAT_ID::RES
|
|
|
|
|
+ ],
|
|
|
|
|
+ "GEM_STAT_TO" => [
|
|
|
|
|
+ RUNE_STAT_ID::HP_P,
|
|
|
|
|
+ RUNE_STAT_ID::ATK_P,
|
|
|
|
|
+ RUNE_STAT_ID::DEF_P,
|
|
|
|
|
+ RUNE_STAT_ID::SPD,
|
|
|
|
|
+ RUNE_STAT_ID::CRD,
|
|
|
|
|
+ RUNE_STAT_ID::CRR,
|
|
|
|
|
+ RUNE_STAT_ID::ACC
|
|
|
|
|
+ ]
|
|
|
|
|
+ ];
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Default values for the rune upgrade report filters.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RUNEUPGRADE = [
|
|
|
|
|
+ "MONSTER_MIN_STARS" => 5,
|
|
|
|
|
+ "MONSTER_MAX_STARS" => 6,
|
|
|
|
|
+ "MONSTER_NAME" => "",
|
|
|
|
|
+ "MONSTER_IN_STORAGE" => false,
|
|
|
|
|
+ "RUNE_MIN_STARS" => 5,
|
|
|
|
|
+ "RUNE_MAX_STARS" => 6,
|
|
|
|
|
+ "RUNE_MIN_LEVEL" => 0,
|
|
|
|
|
+ "RUNE_MAX_LEVEL" => 15,
|
|
|
|
|
+ "RUNE_MIN_QUALITY" => QUALITY_ID::NORMAL,
|
|
|
|
|
+ "RUNE_MAX_QUALITY" => QUALITY_ID::LEGEND,
|
|
|
|
|
+ "RUNE_MIN_ORIGINAL_QUALITY" => QUALITY_ID::NORMAL,
|
|
|
|
|
+ "RUNE_MAX_ORIGINAL_QUALITY" => QUALITY_ID::LEGEND,
|
|
|
|
|
+ "RUNE_MIN_EFFICIENCY" => 0,
|
|
|
|
|
+ "RUNE_MAX_EFFICIENCY" => 100,
|
|
|
|
|
+ "RUNE_MIN_MAX_EFFICIENCY" => 0,
|
|
|
|
|
+ "RUNE_MAX_MAX_EFFICIENCY" => 100,
|
|
|
|
|
+ "RUNE_SLOT" => [],
|
|
|
|
|
+ "ALTERNATIVE_MIN_STARS" => 5,
|
|
|
|
|
+ "ALTERNATIVE_MIN_ORIGINAL_QUALITY" => 0,
|
|
|
|
|
+ "ALTERNATIVE_MIN_LEVEL" => 0,
|
|
|
|
|
+ "ALTERNATIVE_CONDITION" => 3,
|
|
|
|
|
+ "ALTERNATIVE_SOURCE" => 0
|
|
|
|
|
+ ];
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Default values for the skill-up report filters.
|
|
|
|
|
+ */
|
|
|
|
|
+ const SKILLUP = [
|
|
|
|
|
+ "MIN_STARS" => 5,
|
|
|
|
|
+ "MAX_STARS" => 6,
|
|
|
|
|
+ "MIN_NATURAL_STARS" => 5,
|
|
|
|
|
+ "MAX_NATURAL_STARS" => 5,
|
|
|
|
|
+ "IN_STORAGE" => false,
|
|
|
|
|
+ "WITHOUT_RUNES" => false,
|
|
|
|
|
+ "FAMILY" => false,
|
|
|
|
|
+ "MAXED" => false,
|
|
|
|
|
+ "2A" => false,
|
|
|
|
|
+ "HOMUNCULUS" => false
|
|
|
|
|
+ ];
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Default values for the rune filters.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RUNE = [
|
|
|
|
|
+ "TYPE" => [],
|
|
|
|
|
+ "MAIN" => [],
|
|
|
|
|
+ "SUB" => [],
|
|
|
|
|
+ "SLOT" => [],
|
|
|
|
|
+ "MIN_QUALITY" => QUALITY_ID::NORMAL,
|
|
|
|
|
+ "MAX_QUALITY" => QUALITY_ID::LEGEND,
|
|
|
|
|
+ "MIN_ORIGINAL_QUALITY" => QUALITY_ID::NORMAL,
|
|
|
|
|
+ "MAX_ORIGINAL_QUALITY" => QUALITY_ID::LEGEND,
|
|
|
|
|
+ "MIN_STARS" => 1,
|
|
|
|
|
+ "MAX_STARS" => 6,
|
|
|
|
|
+ "MIN_LEVEL" => 0,
|
|
|
|
|
+ "MAX_LEVEL" => 15,
|
|
|
|
|
+ "MIN_EFFICIENCY" => 0,
|
|
|
|
|
+ "MAX_EFFICIENCY" => 100,
|
|
|
|
|
+ "MIN_MAX_EFFICIENCY" => 0,
|
|
|
|
|
+ "MAX_MAX_EFFICIENCY" => 100,
|
|
|
|
|
+ "ASSIGNED" => 1,
|
|
|
|
|
+ "GROUP" => "SLOT"
|
|
|
|
|
+ ];
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Default values for the run filters.
|
|
|
|
|
+ */
|
|
|
|
|
+ const RUN = [
|
|
|
|
|
+ "AREA_TYPE" => 0,
|
|
|
|
|
+ "AREA" => 0,
|
|
|
|
|
+ "STAGE" => 0,
|
|
|
|
|
+ "DIFFICULTY" => 0,
|
|
|
|
|
+ "DATE_MIN" => null,
|
|
|
|
|
+ "DATE_MAX" => null,
|
|
|
|
|
+ "DEFEAT" => false,
|
|
|
|
|
+ "HELPER" => false,
|
|
|
|
|
+ "NUMBER" => 20,
|
|
|
|
|
+ ];
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Default values for the rune team filters.
|
|
|
|
|
+ */
|
|
|
|
|
+ const TEAM = [
|
|
|
|
|
+ "NAME" => "",
|
|
|
|
|
+ "AREA" => null
|
|
|
|
|
+ ];
|
|
|
|
|
+ };
|
|
|
|
|
|
|
|
?>
|
|
?>
|