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- <?php
- /**
- * Monster list page file.
- *
- * Provides a class with all the properties and methods to display the page.
- *
- * @category Page
- */
- /**
- * Require dependent files if not present.
- */
- require_once(PATH::PAGE . "Page.php");
- require_once(PATH::ENTITY . "Unit.php");
- /**
- * Monster list page model.
- *
- * @category Page
- */
- class Monsters_Page extends Page{
- /**
- * @var \Unit[] Units to show.
- */
- public $monsters = [];
- /**
- * @var mixed[] Stats gained by buildings.
- */
- public $building_stats = [
- "atk" => 0,
- "def" => 0,
- "hp" => 0,
- "spd" => 0,
- "crd" => 0,
- "elm" => [
- 0 => 0,
- 1 => 0,
- 2 => 0,
- 3 => 0,
- 4 => 0
- ]
- ];
- /**
- * Constructor.
- *
- * Retrieves the data and initializes the variables.
- *
- * @param resource $db Connection to the database.
- */
- public function __construct($db){
- parent::__construct($db);
- $this->view = PATH::VIEW . "monsters.php";
- $this->parse_filters();
- $this->calculate_buildings();
- $s_mon = $this->build_query();
- $q_mon = $this->db->query($s_mon);
- while ($r_mon = $q_mon->fetchArray(SQLITE3_ASSOC)){
- array_push($this->monsters, new Unit($db, $r_mon["id"]));
- }
- $this->title = "Monsters - SWDB";
- $this->description = "Owned monsters";
- $this->canonical = URL::BASE . "monsters/";
- }
- /**
- * Parses the request looking for the selected filters, validates them
- * and adds them to the $filters array.
- */
- private function parse_filters(){
- $this->filters = FILTER::MONSTER;
- if (isset($_GET["element"]) && property_exists(ELEMENT_ID, strtoupper($_GET["element"]))){
- $this->filters["element"] = $_GET["element"];
- }
- if (isset($_GET["name"]) && strlen($_GET["name"]) > 0){
- $this->filters["name"] = SQLite3::escapeString($_GET["name"]);
- }
- if (isset($_GET["min_stars"]) && intval($_GET["min_stars"]) > 0 && intval($_GET["min_stars"]) <= 6){
- $this->filters["min_stars"] = $_GET["min_stars"];
- }
- if (isset($_GET["max_stars"]) && intval($_GET["max_stars"]) > 0 && intval($_GET["max_stars"]) <= 6){
- $this->filters["max_stars"] = $_GET["max_stars"];
- }
- if (isset($_GET["in_storage"]) && $_GET["in_storage"] == "on"){
- $this->filters["in_storage"] = true;
- }
- if (isset($_GET["without_runes"]) && $_GET["without_runes"] == "on"){
- $this->filters["without_runes"] = true;
- }
- return;
- }
- /**
- * Builds the query to the rune table using the selected or default
- * filters.
- *
- * @return string The query to be executed.
- * @global int Player ID.
- */
- private function build_query(){
- global $UID;
- $s = "
- SELECT unit.id AS id
- FROM
- unit,
- k_unit
- WHERE
- unit.uid = '$UID' AND
- unit.unit = k_unit.id AND
- stars >= " . $this->filters["min_stars"] . " AND
- stars <= " . $this->filters["max_stars"];
- if (property_exists(ELEMENT_ID, $this->filters["element"])){
- $s = $s . " AND unit IN (SELECT id FROM k_unit WHERE element = " . $this->filters["element"] . ") ";
- }
- if ($this->filters["name"] != ""){
- $s = $s . " AND unit IN (SELECT id FROM k_unit WHERE upper(name) LIKE '%" . strtoupper($this->filters["name"]) . "%') ";
- }
- if ($this->filters["in_storage"]){
- $s = $s . " AND in_storage = 0 ";
- }
- if (!$this->filters["without_runes"]){
- $s = $s . " AND unit.id IN (SELECT DISTINCT assigned_to FROM rune) ";
- }
- $s = $s . "
- ORDER BY
- stars DESC,
- level DESC,
- element = " . ELEMENT_ID::FIRE ." DESC,
- element = " . ELEMENT_ID::WATER ." DESC,
- element = " . ELEMENT_ID::WIND ." DESC,
- element = " . ELEMENT_ID::LIGHT ." DESC,
- element = " . ELEMENT_ID::DARK ." DESC
- ";
- return $s;
- }
- /**
- * Calculates the stats gained from bulding upgrades and populates the
- * $building_stats array.
- */
- private function calculate_buildings(){
- global $STAT;
- global $EFFECT_AREA;
- global $UID;
- $s = "
- SELECT
- affected_stat,
- bonus,
- element
- FROM
- k_decoration,
- k_decoration_level,
- decoration
- WHERE
- decoration.uid = '$UID' AND
- k_decoration.id = decoration.decoration AND
- decoration.decoration = k_decoration_level.decoration AND
- decoration.level = k_decoration_level.level AND
- area = " . EFFECT_AREA::GENERAL . " AND
- affected_stat IN (" . STAT::ATK . ", " . STAT::DEF . ", " . STAT::HP . ", " . STAT::SPD . ", " . STAT::CRIT_DMG . ");
- ";
- $q = $this->db->query($s);
- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
- switch($r["affected_stat"]){
- case STAT::DEF:
- $this->building_stats["def"] += $r["bonus"];
- break;
- case STAT::HP:
- $this->building_stats["hp"] += $r["bonus"];
- break;
- case STAT::SPD:
- $this->building_stats["spd"] += $r["bonus"];
- break;
- case STAT::CRIT_DMG:
- $this->building_stats["crd"] += $r["bonus"];
- break;
- case STAT::ATK:
- if(strlen($r["element"]) > 0){
- $this->building_stats["elm"][$r["element"]] += $r["bonus"];
- }
- else{
- $this->building_stats["atk"] += $r["bonus"];
- }
- break;
- }
- }
- }
- }
- ?>
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