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- /*
- * V-Gears
- * Copyright (C) 2022 V-Gears Team
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include "decompiler/instruction/KernelCallInstruction.h"
- #include "decompiler/field/FieldEngine.h"
- /**
- * A module instruction.
- */
- class FieldModuleInstruction : public KernelCallInstruction{
- public:
- /**
- * Processes the instruction.
- *
- * @param func[in] Function to process.
- * @param stack[out] Function stack.
- * @param engine[in] Engine. Unused.
- * @param code_gen[in] Code generator.
- */
- virtual void ProcessInst(
- Function& func, ValueStack &stack, Engine *engine, CodeGenerator *code_gen
- ) override;
- private:
- /**
- * Processes a BATTLE opcode.
- *
- * Opcode: 0x70
- * Short name: BATTLE
- * Long name: Start battle
- *
- * Memory layout (4 bytes)
- * |0x70|B|N|N|
- *
- * Arguments
- * - const UByte B: Bank (16-bit) to retrieve the address of the
- * battle ID, or zero if it is given as a literal value.
- * - const UWord N: Battle ID, or address to find ID if B is non-zero.
- *
- * This launches the battle module with whatever battle number is used
- * in the argument, or the value retrieved from memory location N if B
- * is non-zero. Battle 1, 2, and 999 (0x03E7) are debug battles.
- *
- * @param codegen[in|out] Code generator to append lines.
- */
- void ProcessBATTLE(CodeGenerator* code_gen);
- /**
- * Processes a BTLON opcode.
- *
- * Opcode: 0x71
- * Short name: BTLON
- * Long name: Battle switch
- *
- * Memory layout (2 bytes)
- * |0x71|S|
- *
- * Arguments
- * - const UByte S: Switch battles on/off (0/1, respectively).
- *
- * Turns random encounters on or off for this field. Note that if a
- * field does not have any Encounter Data set in its field file,
- * battles will not occur regardless of the argument passed with this
- * opcode.
- *
- * @param codegen[in|out] Code generator to append lines.
- */
- void ProcessBTLON(CodeGenerator* code_gen);
- /**
- * Processes a MAPJUMP opcode.
- *
- * Opcode: 0x60
- * Short name: BTLON
- * Long name: Change Field
- *
- * Memory layout
- * |0x60|I|I|X|X|Y|Y|Z|Z|D|
- *
- * Arguments
- * - const UShort I: Field ID of the map to jump to.
- * - const Short X: X-coordinate of the player on the next field.
- * - const Short Y: Y-coordinate of the player on the next field.
- * - const Short Z: Z-coordinate of the player on the next field.
- * - const UByte D: Direction the character will be facing on the next
- * field, in the standard game format.
- *
- * Switches fields to the one indicated by I, and places the character
- * at the coordinates and direction specified. This is an alternative
- * to using a gateway, and can complement their usage as it allows for
- * more than 12 gateways by simulating their behavior through a LINE
- * which, when crossed, executes a MAPJUMP.
- *
- * @param codegen[in|out] Code generator to append lines.
- * @param func[in] Function to get the spawn point from.
- */
- void ProcessMAPJUMP(CodeGenerator* code_gen, Function& func);
- };
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