TextFile.cpp 29 KB

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  1. #include "TextFile.h"
  2. #include "../../common/Logger.h"
  3. //////////////////////////////////////////////
  4. unsigned short english_chars[256] = {
  5. // 0 1 2 3 4 5 6 7 8 9 A B C D E F
  6. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x00 - 0x0F
  7. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x10 - 0x1F
  8. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x20 - 0x2F
  9. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x30 - 0x3F
  10. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x40 - 0x4F
  11. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x50 - 0x5F
  12. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x60 - 0x6F
  13. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x70 - 0x7F
  14. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x80 - 0x8F
  15. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x90 - 0x9F
  16. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xA0 - 0xAF
  17. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xB0 - 0xBF
  18. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xC0 - 0xCF
  19. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xD0 - 0xDF
  20. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xE0 - 0xEF
  21. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xF0 - 0xFF
  22. };
  23. unsigned short japanese_chars[256] = {
  24. // 0 1 2 3 4 5 6 7 8 9 A B C D E F
  25. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x00 - 0x0F
  26. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x10 - 0x1F
  27. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x20 - 0x2F
  28. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x30 - 0x3F
  29. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x40 - 0x4F
  30. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x50 - 0x5F
  31. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x60 - 0x6F
  32. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x70 - 0x7F
  33. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x80 - 0x8F
  34. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x90 - 0x9F
  35. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xA0 - 0xAF
  36. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xB0 - 0xBF
  37. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xC0 - 0xCF
  38. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xD0 - 0xDF
  39. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xE0 - 0xEF
  40. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xF0 - 0xFF
  41. };
  42. unsigned short japanese_chars_fa[256] = {
  43. // 0 1 2 3 4 5 6 7 8 9 A B C D E F
  44. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x00 - 0x0F
  45. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x10 - 0x1F
  46. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x20 - 0x2F
  47. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x30 - 0x3F
  48. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x40 - 0x4F
  49. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x50 - 0x5F
  50. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x60 - 0x6F
  51. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x70 - 0x7F
  52. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x80 - 0x8F
  53. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x90 - 0x9F
  54. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xA0 - 0xAF
  55. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xB0 - 0xBF
  56. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xC0 - 0xCF
  57. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xD0 - 0xDF
  58. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xE0 - 0xEF
  59. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xF0 - 0xFF
  60. };
  61. unsigned short japanese_chars_fb[256] = {
  62. // 0 1 2 3 4 5 6 7 8 9 A B C D E F
  63. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x00 - 0x0F
  64. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x10 - 0x1F
  65. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x20 - 0x2F
  66. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x30 - 0x3F
  67. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x40 - 0x4F
  68. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x50 - 0x5F
  69. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x60 - 0x6F
  70. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x70 - 0x7F
  71. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x80 - 0x8F
  72. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x90 - 0x9F
  73. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xA0 - 0xAF
  74. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xB0 - 0xBF
  75. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xC0 - 0xCF
  76. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xD0 - 0xDF
  77. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xE0 - 0xEF
  78. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xF0 - 0xFF
  79. };
  80. unsigned short japanese_chars_fc[256] = {
  81. // 0 1 2 3 4 5 6 7 8 9 A B C D E F
  82. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x00 - 0x0F
  83. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x10 - 0x1F
  84. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x20 - 0x2F
  85. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x30 - 0x3F
  86. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x40 - 0x4F
  87. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x50 - 0x5F
  88. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x60 - 0x6F
  89. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x70 - 0x7F
  90. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x80 - 0x8F
  91. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x90 - 0x9F
  92. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xA0 - 0xAF
  93. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xB0 - 0xBF
  94. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xC0 - 0xCF
  95. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xD0 - 0xDF
  96. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xE0 - 0xEF
  97. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xF0 - 0xFF
  98. };
  99. unsigned short japanese_chars_fd[256] = {
  100. // 0 1 2 3 4 5 6 7 8 9 A B C D E F
  101. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x00 - 0x0F
  102. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x10 - 0x1F
  103. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x20 - 0x2F
  104. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x30 - 0x3F
  105. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x40 - 0x4F
  106. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x50 - 0x5F
  107. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x60 - 0x6F
  108. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x70 - 0x7F
  109. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x80 - 0x8F
  110. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x90 - 0x9F
  111. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xA0 - 0xAF
  112. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xB0 - 0xBF
  113. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xC0 - 0xCF
  114. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xD0 - 0xDF
  115. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xE0 - 0xEF
  116. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xF0 - 0xFF
  117. };
  118. unsigned short japanese_chars_fe[256] = {
  119. // 0 1 2 3 4 5 6 7 8 9 A B C D E F
  120. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x00 - 0x0F
  121. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x10 - 0x1F
  122. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x20 - 0x2F
  123. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x30 - 0x3F
  124. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x40 - 0x4F
  125. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x50 - 0x5F
  126. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x60 - 0x6F
  127. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x70 - 0x7F
  128. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x80 - 0x8F
  129. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x90 - 0x9F
  130. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xA0 - 0xAF
  131. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xB0 - 0xBF
  132. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xC0 - 0xCF
  133. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xD0 - 0xDF
  134. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xE0 - 0xEF
  135. 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0xF0 - 0xFF
  136. };
  137. TextFile::TextFile(const Ogre::String &file):
  138. File(file)
  139. {
  140. }
  141. TextFile::TextFile(File *file, const u32 offset, const u32 length):
  142. File(file, offset, length)
  143. {
  144. }
  145. TextFile::TextFile(u8* buffer, const u32 offset, const u32 length):
  146. File(buffer, offset, length)
  147. {
  148. }
  149. TextFile::TextFile(File *file):
  150. File(file)
  151. {
  152. }
  153. TextFile::~TextFile()
  154. {
  155. }
  156. void
  157. TextFile::DumpTexts()
  158. {
  159. Logger* export_text = new Logger( "texts.txt" );
  160. std::vector< unsigned char > dialog;
  161. dialog.push_back( 0xFF );
  162. dialog.push_back( 0xFE );
  163. export_text->Log( dialog );
  164. dialog.clear();
  165. u32 number_of_texts = GetU32LE( 0x0 );
  166. for( u32 i = 0; i < number_of_texts; ++i )
  167. {
  168. u32 pointer_to_text = 0x04 + GetU16LE( 0x04 + i * 0x04 );
  169. //export_text->LogW( "<dialog id=\"" + ToIntString( i ) + "\">" );
  170. export_text->LogW( "<dialog id=\"0x" + HexToString( i, 2, '0' ) + "\">" );
  171. export_text->LogW( "0x" + HexToString( pointer_to_text, 4, '0' ) + "" );
  172. /*
  173. for (unsigned char temp = 0x00; ; ++offset)
  174. {
  175. temp = GetU8(offset);
  176. if (temp == 0xFF)
  177. {
  178. break;
  179. }
  180. if (temp == 0xE0 && english == true)
  181. {
  182. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  183. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  184. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  185. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  186. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  187. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  188. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  189. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  190. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  191. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  192. }
  193. else if (temp == 0xE1 && english == true)
  194. {
  195. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  196. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  197. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  198. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  199. }
  200. else if (temp == 0xE2 && english == true)
  201. {
  202. dialog.push_back(english_chars[0x0C] >> 8); dialog.push_back(english_chars[0x0C] & 0xFF);
  203. dialog.push_back(english_chars[0x00] >> 8); dialog.push_back(english_chars[0x00] & 0xFF);
  204. }
  205. else if (temp == 0xE8)
  206. {
  207. export_text->Log(dialog);
  208. dialog.clear();
  209. export_text->LogW("<new_window />");
  210. }
  211. else if (temp == 0xEA)
  212. {
  213. export_text->Log(dialog);
  214. dialog.clear();
  215. export_text->LogW("<character id=\"0\" />");
  216. }
  217. else if (temp == 0xEB)
  218. {
  219. export_text->Log(dialog);
  220. dialog.clear();
  221. export_text->LogW("<character id=\"1\" />");
  222. }
  223. else if (temp == 0xEC)
  224. {
  225. export_text->Log(dialog);
  226. dialog.clear();
  227. export_text->LogW("<character id=\"2\" />");
  228. }
  229. else if (temp == 0xED)
  230. {
  231. export_text->Log(dialog);
  232. dialog.clear();
  233. export_text->LogW("<character id=\"3\" />");
  234. }
  235. else if (temp == 0xEE)
  236. {
  237. export_text->Log(dialog);
  238. dialog.clear();
  239. export_text->LogW("<character id=\"4\" />");
  240. }
  241. else if (temp == 0xEF)
  242. {
  243. export_text->Log(dialog);
  244. dialog.clear();
  245. export_text->LogW("<character id=\"5\" />");
  246. }
  247. else if (temp == 0xF0)
  248. {
  249. export_text->Log(dialog);
  250. dialog.clear();
  251. export_text->LogW("<character id=\"6\" />");
  252. }
  253. else if (temp == 0xF1)
  254. {
  255. export_text->Log(dialog);
  256. dialog.clear();
  257. export_text->LogW("<character id=\"7\" />");
  258. }
  259. else if (temp == 0xF2)
  260. {
  261. export_text->Log(dialog);
  262. dialog.clear();
  263. export_text->LogW("<character id=\"8\" />");
  264. }
  265. else if (temp == 0xF3)
  266. {
  267. export_text->Log(dialog);
  268. dialog.clear();
  269. export_text->LogW("<character party_id=\"0\" />");
  270. }
  271. else if (temp == 0xF4)
  272. {
  273. export_text->Log(dialog);
  274. dialog.clear();
  275. export_text->LogW("<character party_id=\"1\" />");
  276. }
  277. else if (temp == 0xF5)
  278. {
  279. export_text->Log(dialog);
  280. dialog.clear();
  281. export_text->LogW("<character party_id=\"2\" />");
  282. }
  283. else if (temp == 0xF6)
  284. {
  285. export_text->Log(dialog);
  286. dialog.clear();
  287. export_text->LogW("<image id=\"circle\" />");
  288. }
  289. else if (temp == 0xF7)
  290. {
  291. export_text->Log(dialog);
  292. dialog.clear();
  293. export_text->LogW("<image id=\"triangle\" />");
  294. }
  295. else if (temp == 0xF8)
  296. {
  297. export_text->Log(dialog);
  298. dialog.clear();
  299. export_text->LogW("<image id=\"square\" />");
  300. }
  301. else if (temp == 0xF9)
  302. {
  303. export_text->Log(dialog);
  304. dialog.clear();
  305. export_text->LogW("<image id=\"cross\" />");
  306. }
  307. else if ((temp == 0xFA || temp == 0xFB ||temp == 0xFC ||temp == 0xFD) && english == false)
  308. {
  309. ++offset;
  310. unsigned char temp2 = GetU8(offset);
  311. if (temp == 0xFA)
  312. {
  313. if (japanese_chars_fa[temp2] != 0x0000)
  314. {
  315. dialog.push_back(japanese_chars_fa[temp2] >> 8); dialog.push_back(japanese_chars_fa[temp2] & 0xFF);
  316. }
  317. else
  318. {
  319. export_text->Log(dialog);
  320. dialog.clear();
  321. export_text->LogW("[MISSING 0xFA " + HexToString(temp2, 2, '0') + "]");
  322. }
  323. }
  324. else if (temp == 0xFB)
  325. {
  326. if (japanese_chars_fb[temp2] != 0x0000)
  327. {
  328. dialog.push_back(japanese_chars_fb[temp2] >> 8); dialog.push_back(japanese_chars_fb[temp2] & 0xFF);
  329. }
  330. else
  331. {
  332. export_text->Log(dialog);
  333. dialog.clear();
  334. export_text->LogW("[MISSING 0xFB " + HexToString(temp2, 2, '0') + "]");
  335. }
  336. }
  337. else if (temp == 0xFC)
  338. {
  339. if (japanese_chars_fc[temp2] != 0x0000)
  340. {
  341. dialog.push_back(japanese_chars_fc[temp2] >> 8); dialog.push_back(japanese_chars_fc[temp2] & 0xFF);
  342. }
  343. else
  344. {
  345. export_text->Log(dialog);
  346. dialog.clear();
  347. export_text->LogW("[MISSING 0xFC " + HexToString(temp2, 2, '0') + "]");
  348. }
  349. }
  350. else if (temp == 0xFD)
  351. {
  352. if (japanese_chars_fd[temp2] != 0x0000)
  353. {
  354. dialog.push_back(japanese_chars_fd[temp2] >> 8); dialog.push_back(japanese_chars_fd[temp2] & 0xFF);
  355. }
  356. else
  357. {
  358. export_text->Log(dialog);
  359. dialog.clear();
  360. export_text->LogW("[MISSING 0xFD " + HexToString(temp2, 2, '0') + "]");
  361. }
  362. }
  363. }
  364. else if (temp == 0xFE)
  365. {
  366. ++offset;
  367. unsigned char temp2 = GetU8(offset);
  368. if (temp2 == 0xD4)
  369. {
  370. export_text->Log(dialog);
  371. dialog.clear();
  372. export_text->LogW("<colour id=\"red\" />");
  373. }
  374. else if (temp2 == 0xD5)
  375. {
  376. export_text->Log(dialog);
  377. dialog.clear();
  378. export_text->LogW("<colour id=\"purple\" />");
  379. }
  380. else if (temp2 == 0xD6)
  381. {
  382. export_text->Log(dialog);
  383. dialog.clear();
  384. export_text->LogW("<colour id=\"green\" />");
  385. }
  386. else if (temp2 == 0xD7)
  387. {
  388. export_text->Log(dialog);
  389. dialog.clear();
  390. export_text->LogW("<colour id=\"cyan\" />");
  391. }
  392. else if (temp2 == 0xD8)
  393. {
  394. export_text->Log(dialog);
  395. dialog.clear();
  396. export_text->LogW("<colour id=\"yellow\" />");
  397. }
  398. else if (temp2 == 0xD9)
  399. {
  400. export_text->Log(dialog);
  401. dialog.clear();
  402. export_text->LogW("<colour id=\"white\" />");
  403. }
  404. else if (temp2 == 0xDC)
  405. {
  406. export_text->Log(dialog);
  407. dialog.clear();
  408. export_text->LogW("<pause_ok />");
  409. }
  410. else if (temp2 == 0xDD)
  411. {
  412. u16 wait = GetU16LE(offset + 1);
  413. ++offset;
  414. ++offset;
  415. export_text->Log(dialog);
  416. dialog.clear();
  417. export_text->LogW("<pause wait=\"" + ToIntString(wait) + "\" />");
  418. }
  419. else
  420. {
  421. if (japanese_chars_fe[temp2] != 0x0000 && english == false)
  422. {
  423. dialog.push_back(japanese_chars_fe[temp2] >> 8); dialog.push_back(japanese_chars_fe[temp2] & 0xFF);
  424. }
  425. else
  426. {
  427. export_text->Log(dialog);
  428. dialog.clear();
  429. export_text->LogW("[MISSING 0xFE " + HexToString(temp2, 2, '0') + "]");
  430. }
  431. }
  432. }
  433. else
  434. {
  435. if (japanese_chars[temp] != 0x0000 && english == false)
  436. {
  437. dialog.push_back(japanese_chars[temp] >> 8); dialog.push_back(japanese_chars[temp] & 0xFF);
  438. }
  439. else if (english_chars[temp] != 0x0000 && english == true)
  440. {
  441. dialog.push_back(english_chars[temp] >> 8); dialog.push_back(english_chars[temp] & 0xFF);
  442. }
  443. else
  444. {
  445. export_text->Log(dialog);
  446. dialog.clear();
  447. export_text->LogW("[MISSING CHAR " + HexToString(temp, 2, '0') + "]");
  448. }
  449. }
  450. }
  451. */
  452. export_text->Log( dialog );
  453. dialog.clear();
  454. export_text->LogW( "</dialog>\n\n" );
  455. }
  456. delete export_text;
  457. }