| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226 |
- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- /**
- * A colour whose components go from 0 (none) to 1 (full intensity).
- */
- struct FadeColour{
- /**
- * Red component.
- */
- float r = 0;
- /**
- * Green component.
- */
- float g = 0;
- /**
- * Blue component.
- */
- float b = 0;
- };
- /**
- * The rules of the screen fades of the FADE and NFADE opcodes.
- *
- * A fade is a linear tween of a colour that is drawn over the field, blended with it. Depending
- * on the fade type the colour is added to the field, subtracted from it, or mixed with it. Some
- * fades keep their last colour when the tween ends, and the others go back to showing the field.
- * A black colour in an additive or subtractive fade changes nothing.
- *
- * This class has no dependency on the rendering engine, so the rules can be tested.
- */
- class ScreenFadeState{
- public:
- /**
- * How the colour is combined with the field.
- */
- enum Blend{
- /**
- * Nothing is drawn.
- */
- BLEND_NONE,
- /**
- * The colour covers the field in proportion to the alpha.
- */
- BLEND_NORMAL,
- /**
- * The colour is added to the field.
- */
- BLEND_ADD,
- /**
- * The colour is subtracted from the field.
- */
- BLEND_SUBTRACT
- };
- /**
- * Starts a fade of the FADE opcode, replacing the one that is running.
- *
- * @param[in] type Fade type, from 1 to 10. 3 is not used.
- * @param[in] r Red component, from 0 to 255.
- * @param[in] g Green component, from 0 to 255.
- * @param[in] b Blue component, from 0 to 255.
- * @param[in] speed Speed of the fade. 8 takes a second, and double speed halves the time.
- * @return False if the type is unknown, and then nothing changes.
- */
- bool StartFade(const int type, const int r, const int g, const int b, const int speed);
- /**
- * Starts a fade of the NFADE opcode, replacing the one that is running.
- *
- * @param[in] type Fade type: 0 clears the fade, 11 adds and 12 subtracts.
- * @param[in] r Red component, from 0 to 255.
- * @param[in] g Green component, from 0 to 255.
- * @param[in] b Blue component, from 0 to 255.
- * @param[in] frames Duration of the fade, in frames of 30 per second.
- * @return False if the type is unknown, and then nothing changes.
- */
- bool StartNFade(const int type, const int r, const int g, const int b, const int frames);
- /**
- * Moves the fade forward in time.
- *
- * @param[in] seconds Time since the last call.
- * @return True if the tween of the fade ended with this call.
- */
- bool Advance(const float seconds);
- /**
- * Removes any fade, including the colour it holds.
- */
- void Reset();
- /**
- * Checks if a tween is running. A script waiting for the fade waits while it is.
- *
- * @return True if the fade is changing.
- */
- bool IsFading() const;
- /**
- * Checks if something has to be drawn: a tween, or the colour it holds.
- *
- * @return True if the fade covers the field.
- */
- bool IsVisible() const;
- /**
- * Retrieves how the colour has to be combined with the field.
- *
- * @return The blending.
- */
- Blend GetBlend() const;
- /**
- * Retrieves the colour to draw now, with all its components between 0 and 1.
- *
- * @return The colour.
- */
- FadeColour GetColour() const;
- /**
- * Retrieves how much the colour covers the field. Only the normal blending uses it.
- *
- * @return The alpha, between 0 and 1.
- */
- float GetAlpha() const;
- /**
- * Converts the speed of the FADE opcode to the seconds the fade takes.
- *
- * @param[in] speed The speed. 1 is 8 seconds, 2 is 4, 4 is 2 and 8 is 1.
- * @return The seconds. 0 for a speed that is not positive, meaning instant.
- */
- static float SpeedToSeconds(const int speed);
- private:
- /**
- * Starts a fade.
- *
- * @param[in] blend How the colour is combined with the field.
- * @param[in] from Colour at the start.
- * @param[in] to Colour at the end.
- * @param[in] alpha_from Alpha at the start.
- * @param[in] alpha_to Alpha at the end.
- * @param[in] seconds Duration. If it is 0 the fade is instant.
- * @param[in] hold Whether the final colour stays on the screen.
- */
- void Begin(
- const Blend blend, const FadeColour& from, const FadeColour& to, const float alpha_from,
- const float alpha_to, const float seconds, const bool hold
- );
- /**
- * How the colour is combined with the field.
- */
- Blend blend_ = BLEND_NONE;
- /**
- * Colour at the start of the tween.
- */
- FadeColour from_;
- /**
- * Colour at the end of the tween.
- */
- FadeColour to_;
- /**
- * Alpha at the start of the tween.
- */
- float alpha_from_ = 1;
- /**
- * Alpha at the end of the tween.
- */
- float alpha_to_ = 1;
- /**
- * Duration of the tween.
- */
- float duration_ = 0;
- /**
- * Time since the start of the tween.
- */
- float elapsed_ = 0;
- /**
- * Whether the tween is running.
- */
- bool fading_ = false;
- /**
- * Whether the final colour stays on the screen when the tween ends.
- */
- bool hold_ = false;
- /**
- * Whether the final colour is on the screen after the tween.
- */
- bool holding_ = false;
- };
|