Iñigo Valentin 991d32922e In-game main menu is a bit useable. The main menu uses real data to populate character windows. %!s(int64=3) %!d(string=hai) anos
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common 5248647b04 Installer: Added kernel data extractor. Already implemented for items. %!s(int64=3) %!d(string=hai) anos
decompiler 991d32922e In-game main menu is a bit useable. The main menu uses real data to populate character windows. %!s(int64=3) %!d(string=hai) anos
Characters.h 5248647b04 Installer: Added kernel data extractor. Already implemented for items. %!s(int64=3) %!d(string=hai) anos
DataInstaller.h 87fbebb0de Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files. %!s(int64=3) %!d(string=hai) anos
FieldTextWriter.h b3d9d8b15e Added Doxygen configuration. %!s(int64=3) %!d(string=hai) anos
KernelDataInstaller.h ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. %!s(int64=3) %!d(string=hai) anos
MainWindow.h 8ec38b6ba0 The installer now parses the whole initial savemap. All data from the kernel is now parsed during installation. %!s(int64=3) %!d(string=hai) anos
ModelsAndAnimationsDb.h b3d9d8b15e Added Doxygen configuration. %!s(int64=3) %!d(string=hai) anos
SaveMap.h 8ec38b6ba0 The installer now parses the whole initial savemap. All data from the kernel is now parsed during installation. %!s(int64=3) %!d(string=hai) anos
ScopedLgp.h 5a646dfeb3 All of the installer files refactored. %!s(int64=3) %!d(string=hai) anos
SpawnPointDb.h 5a646dfeb3 All of the installer files refactored. %!s(int64=3) %!d(string=hai) anos
VGearsUtility.h b3d9d8b15e Added Doxygen configuration. %!s(int64=3) %!d(string=hai) anos