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common
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5248647b04
Installer: Added kernel data extractor. Already implemented for items.
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%!s(int64=3) %!d(string=hai) anos |
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decompiler
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991d32922e
In-game main menu is a bit useable. The main menu uses real data to populate character windows.
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%!s(int64=3) %!d(string=hai) anos |
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Characters.h
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5248647b04
Installer: Added kernel data extractor. Already implemented for items.
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%!s(int64=3) %!d(string=hai) anos |
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DataInstaller.h
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87fbebb0de
Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files.
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%!s(int64=3) %!d(string=hai) anos |
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FieldTextWriter.h
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b3d9d8b15e
Added Doxygen configuration.
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%!s(int64=3) %!d(string=hai) anos |
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KernelDataInstaller.h
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ed7b4ef6cf
The kernel data extractor now produces Lua scripts instead of XML files.
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%!s(int64=3) %!d(string=hai) anos |
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MainWindow.h
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8ec38b6ba0
The installer now parses the whole initial savemap. All data from the kernel is now parsed during installation.
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%!s(int64=3) %!d(string=hai) anos |
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ModelsAndAnimationsDb.h
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b3d9d8b15e
Added Doxygen configuration.
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%!s(int64=3) %!d(string=hai) anos |
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SaveMap.h
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8ec38b6ba0
The installer now parses the whole initial savemap. All data from the kernel is now parsed during installation.
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%!s(int64=3) %!d(string=hai) anos |
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ScopedLgp.h
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5a646dfeb3
All of the installer files refactored.
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%!s(int64=3) %!d(string=hai) anos |
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SpawnPointDb.h
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5a646dfeb3
All of the installer files refactored.
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%!s(int64=3) %!d(string=hai) anos |
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VGearsUtility.h
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b3d9d8b15e
Added Doxygen configuration.
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%!s(int64=3) %!d(string=hai) anos |