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- EntityContainer = {}
- EntityContainer[ "Director" ] = {
- on_start = function( self )
- background2d:autoscroll_to_entity( entity_manager:get_entity( "Cloud" ) )
- --0358 (end 0358): [UNREVERSED] BTLMD(20, 00);
- --035b (end 035b): music:execute_akao( 10, pointer_to_field_AKAO_0 ); -- play field music
- --035d (end 035d): field:map_name(2);
- --field:lock_walkmesh( 37, true )
- --field:lock_walkmesh( 10, true )
- --field:lock_walkmesh( 8, true )
- --field:lock_walkmesh( 2, true )
- --field:lock_walkmesh( 51, true )
- --field:lock_walkmesh( 52, true )
- --field:lock_walkmesh( 53, true )
- --field:lock_walkmesh( 61, true )
- if FFVII.Data.progress_game == 27 then
- --music:execute_akao( 29, 40, 0, 0, 0, 7200, 22 );
- --04b6 (end 04bd): [UNREVERSED] BTLMD(22, 00);
- --04b9 (end 04bd): [UNREVERSED] BMUSC(0);
- end
- --music:execute_akao( c0, 7f, 0, 0, 0, f500, f000 );
- --music:lock( false );
- --music:execute_akao( 10, pointer_to_field_AKAO_1 ); -- play field music
- --04cf (end 04d1): [UNREVERSED] BMUSC(2);
- if FFVII.Data.progress_game < 27 then
- --field:random_encounter_on( false );
- --field:map_name(3);
- end
- script:request( Script.ENTITY, "Director", "main", 6 )
- return 0
- end,
-
- main = function( self )
- --script:request( "Chest", "script_3", 6 )
- if FFVII.Data.progress_game == 27 then
- --script:request( "time", "create_timer", 6 )
- end
- --04ec (end 04ec): temp6_00 = cl:get_move_triangle_id();
- return 0
- end,
- }
- EntityContainer[ "Time" ] = {
- on_start = function( self )
-
- return 0
- end,
- display_time = function( self )
- -- set window mode (id = 3, MessageStyle.NONE, disable input from player: true);
- -- set window parameters (id = 3, x = 10, y = 10, width = 160, height = 70);
- --0505 (end 0505): [UNREVERSED] WSPCL(03, 01, 0a, 0a);
- --050a (end 050a): message:show_text_wait(3, 25, x, y);
- --050d (end 050d): return
- return 0
- end,
- check_time = function( self )
- --050e (end 050e): return
- --050f (end 050f): if ( game:variable_get( "progress_game" ) == 27 ) then continue else jumpto(0537);
- --0517 (end 0537): if ( game:variable_get( "timer_minutes" ) == 0 ) then continue else jumpto(0537);
- --051d (end 0537): if ( game:variable_get( "timer_seconds" ) == 0 ) then continue else jumpto(0537);
- --0523 (end 0537): if ( game:variable_get( "timer_frames" ) == 0 ) then continue else jumpto(0537);
- --0529 (end 0537): game:variable_set("act1_1_flags1", (game:variable_get( "act1_1_flags1" ) | (1 << 7)));
- --052d (end 0537): field:jump_to_map(119, 18, 64372, 1, 0);
- --0537 (end 0537): jumpto( 050f );
- return 0
- end,
- }
- EntityContainer[ "Cloud" ] = {
- cloud = nil,
- on_start = function( self )
- set_entity_to_character( "Cloud", "Cloud" )
- self.cloud = entity_manager:get_entity( "Cloud" )
- self.cloud:set_solid( true )
- self.cloud:set_visible( true )
- return 0
- end,
-
- script_3 = function( self )
- self.cloud:set_rotation( 167.344 )
- return 0
- end,
-
- script_4 = function( self )
- self.cloud:play_animation_stop( "TalkGesture" ) -- speed=1
- self.cloud:animation_sync()
- --0549 (end 0549): -- set window parameters (id = 1, x = 30, y = 140, width = 293, height = 41);
- --0553 (end 0553): message:show_text_wait(1, 52, x, y);
- return 0
- end,
-
- script_5 = function( self )
- self.cloud:play_animation_stop( "TalkDontKnow" ) -- speed=1
- self.cloud:animation_sync()
- return 0
- end,
-
- script_6 = function( self )
- -- set window parameters (id = 0, x = 30, y = 140, width = 177, height = 57);
- message:show_text_wait(0, 55, x, y);
- return 0
- end,
-
- script_7 = function( self )
- player_lock( true )
- --056b (end 056b): field:menu_lock(true);
- self.cloud:move_to_position( -12.2344, 26.9531 )
- self.cloud:move_sync()
- self.cloud:set_rotation( 279.844 )
- -- set window parameters (id = 0, x = 90, y = 8, width = 133, height = 41);
- --0580 (end 0580): message:show_text_wait(0, 65, x, y);
- player_lock( true )
- --0585 (end 0585): field:menu_lock(false);
- return 0
- end,
-
- script_8 = function( self )
- player_lock( true )
- --058a (end 058a): field:menu_lock(true);
- self.cloud:move_to_position( -10.2969, 20.9297 )
- self.cloud:move_sync()
- self.cloud:set_rotation( 54.8438 )
- -- set window parameters (id = 0, x = 90, y = 8, width = 133, height = 41);
- --059f (end 059f): message:show_text_wait(0, 64, x, y);
- player_lock( true )
- --05a4 (end 05a4): field:menu_lock(false);
- return 0
- end,
-
- script_9 = function( self )
- self.cloud:set_solid( false )
- return 0
- end,
-
- script_10 = function( self )
- self.cloud:set_solid( true )
- return 0
- end,
- }
- EntityContainer[ "Barret" ] = {
- barret = nil,
- on_start = function( self )
- self.barret = entity_manager:get_entity( "Biggs" )
- self.barret:set_visible( false )
- self.barret:set_solid( false )
- if FFVII.Data.progress_game == 10 then
- self.barret:set_position( -5.39844, 18.0781, -2.15625 ) -- triangle_id=30
- self.barret:set_rotation( 0 )
- self.barret:set_talkable( true );
- self.barret:set_solid( true )
- self.barret:set_visible( true )
- end
- return 0
- end,
-
- script_3 = function( self )
- self.barret:set_move_speed( 2.34375 )
- self.barret:play_animation( "TalkGesture" ) -- speed=1
- self.barret:animation_sync()
- -- set window parameters (id = 0, x = 130, y = 10, width = 247, height = 41);
- --05e2 (end 05e2): message:show_text_wait(0, 51, x, y);
- return 0
- end,
- script_4 = function( self )
- self.barret:play_animation( "TalkGesture" ) -- speed=1
- self.barret:animation_sync()
- -- set window parameters (id = 0, x = 70, y = 10, width = 218, height = 57);
- --05f3 (end 05f3): message:show_text_wait(0, 53, x, y);
- return 0
- end,
- script_5 = function( self )
- self.barret:set_default_animation( "Angry1" ) -- speed=1
- self.barret:play_animation( "Angry1" )
- -- set window parameters (id = 0, x = 70, y = 8, width = 248, height = 73);
- --0604 (end 0604): message:show_text_wait(0, 54, x, y);
- self.barret:set_default_animation( "Idle" ) -- speed=1
- self.barret:play_animation( "Idle" )
- return 0
- end,
- }
- EntityContainer[ "Biggs" ] = {
- biggs = nil,
- on_start = function( self )
- self.biggs = entity_manager:get_entity( "Biggs" )
- self.biggs:set_position( -6.67188, 18.3203, -2.16406 )
- self.biggs:set_rotation( 0 )
- self.biggs:set_solid( true )
- self.biggs:set_visible( true )
- self.biggs:set_talkable( true );
- if FFVII.Data.progress_game < 27 then
- if FFVII.Data.m1_door1_open == true then
- self.biggs:set_visible( true )
- set_position( -13.2266, 21.8672, -2.13281 ) -- triangle_id=45
- end
- end
-
- self.biggs:set_solid( false )
- self.biggs:set_visible( false )
- self.biggs:set_talkable( false );
-
- if FFVII.Data.m1_door1_open == true then
- self.biggs:set_position( -10.4297, 26.3047, -2.13281 ) -- triangle_id=28
- self.biggs:set_direction( 234.844 )
- self.biggs:set_visible( true );
- self.biggs:set_solid( true )
- self.biggs:set_talkable( true );
- if FFVII.Data.m1_door2_open == true then
- self.biggs:set_position( -9.91406, 23.1953, -2.13281 ) -- triangle_id=39
- self.biggs:set_direction( 234.844 )
- self.biggs:set_talkable( true );
- self.biggs:set_solid( true )
- self.biggs:set_visible( true )
- end
- end
- if FFVII.Data.m1_door1_open == true then
- self.biggs:set_solid( true )
- self.biggs:set_visible( true )
- self.biggs:set_talkable( true )
- end
- script:request( Script.ENTITY, "Biggs", "main", 6 )
- return 0
- end,
-
- main = function( self )
- return 0
- end,
-
- on_interact = function( self )
- if FFVII.Data.progress_game < 27 then
- if FFVII.Data.m1_door1_open == false then
- FFVII.Data.m1_door1_open = true
- --script:request( Script.ENTITY, "Door1", "open", 6 )
- end
- player_lock( true )
- -- set window parameters (id = 0, x = 10, y = 10, width = 266, height = 57);
- --message:show_text_wait(0, 71, x, y);
- player_lock( false )
- return 0
- end
- if FFVII.Data.m1_jessie_unstuck == false then
- -- set window parameters (id = 0, x = 10, y = 10, width = 211, height = 41);
- --message:show_text_wait(0, 76, x, y);
- return 0
- end
- if FFVII.Data.m1_bomb_set == false then
- player_lock( true )
- -- set window parameters (id = 0, x = 10, y = 10, width = 85, height = 41);
- --message:show_text_wait(0, 74, x, y);
- player_lock( false )
- return 0
- end
- if FFVII.Data.m1_door1_open == false then
- FFVII.Data.m1_door1_open = true
- --script:request( Script.ENTITY, "Door1", "open", 6 )
- return 0
- end
- player_lock( true )
- -- set window parameters (id = 0, x = 10, y = 10, width = 85, height = 41);
- --message:show_text_wait(0, 74, x, y);
- player_lock( false )
- return 0
- end,
-
- script_3 = function( self )
- self.biggs:turn_to_direction( 257.344, Entity.CLOSEST, Entity.SMOOTH, 0.333333 )
- self.biggs:turn_sync()
- script:wait( 0.333333 )
- self.biggs:play_animation_stop( "DoorOpen" ) -- speed=1
- self.biggs:animation_sync()
- --08f4 (end 08f4): music:execute_akao( 20, 40, 33 ); -- play sound
- -- set window parameters (id = 0, x = 30, y = 120, width = 127, height = 41);
- --0903 (end 0903): message:show_text_wait(0, 63, x, y);
- end,
-
- script_4 = function( self )
- self.biggs:set_talkable( false );
- self.biggs:set_solid( false )
- self.biggs:set_move_speed( 3.75 )
- self.biggs:move_to_position( -6.95313, 19.8125 )
- self.biggs:move_sync()
- self.biggs:move_to_position( -10.4688, 21.5234 )
- self.biggs:move_sync()
- self.biggs:move_to_position( -13.2266, 21.8672 )
- self.biggs:move_sync()
- self.biggs:set_rotation( 54.8438 )
- self.biggs:set_default_animation( "Idle" ) -- speed=1
- self.biggs:play_animation( "Idle" )
- self.biggs:set_talkable( true );
- self.biggs:set_solid( true )
- end,
-
- script_5 = function( self )
- self.biggs:set_talkable( false );
- self.biggs:set_solid( false )
- self.biggs:set_move_speed( 6.09375 )
- self.biggs:move_to_position( -12.2344, 25.3594 )
- self.biggs:move_sync()
- self.biggs:move_to_position( -10.0156, 23.1875 )
- self.biggs:move_sync()
- self.biggs:set_direction( 54.8438 )
- self.biggs:set_talkable( true );
- self.biggs:set_solid( true )
- return 0
- end,
-
- script_6 = function( self )
- self.biggs:set_talkable( false );
- self.biggs:set_solid( false )
- self.biggs:set_move_speed( 3.75 )
- self.biggs:move_to_position( -8.03906, 21.5625 )
- self.biggs:move_sync()
- --music:execute_akao( 20, 40, 33 ); -- play sound
- -- set window parameters (id = 0, x = 30, y = 120, width = 127, height = 41);
- --message:show_text_wait(0, 63, x, y);
- self.biggs:set_talkable( true );
- self.biggs:set_solid( true )
- return 0
- end,
-
- script_7 = function( self )
- self.biggs:set_solid( false )
- self.biggs:move_to_position( -8.11719, 20.0078 )
- self.biggs:move_sync()
- self.biggs:move_to_position( -5.72656, 19.2031 )
- self.biggs:move_sync()
- self.biggs:move_to_position( -5.50781, 15.9063 )
- self.biggs:move_sync()
- self.biggs:move_to_position( -6.23438, 7.34375 )
- self.biggs:move_sync()
- self.biggs:set_talkable( false );
- self.biggs:set_solid( false )
- self.biggs:set_visible( false )
- return 0
- end,
- }
- EntityContainer[ "Jessie" ] = {
- jessie = nil,
- on_start = function( self )
- self.jessie = entity_manager:get_entity( "Jessie" )
- -- assosiate entity with model (CHAR) argument doesn't matter
- self.jessie:set_position( -4.49219, 20.5547, -2.14844 ) -- triangle_id=31
- self.jessie:set_rotation( 9.84375 )
- if FFVII.Data.progress_game < 27 then
- if FFVII.Data.m1_door1_open == true then --Var[1][225] bit on 3
- self.jessie:set_position( -13.1719, 23.6016, -2.13281 ) -- triangle_id=45
- self.jessie:set_rotation( 180 )
- end
- if FFVII.Data.m1_door2_open == true then --Var[1][225] bit on 4
- self.jessie:set_position( -12.8359, 34.2344, -2.13281 ) -- triangle_id=56
- self.jessie:set_rotation( 144.844 )
- end
- if FFVII.Data.m1_226 == true then --Var[1][226] bit on 1
- self.jessie:set_talkable( false );
- self.jessie:set_solid( false )
- self.jessie:set_visible( false )
- --09da (end 09dc): jumpto( 0a22 );
- end
- end
- self.jessie:set_talkable( false );
- self.jessie:set_solid( false )
- self.jessie:set_visible( false )
- if FFVII.Data.m1_jessie_unstuck == true then --Var[1][225] bit on 5
- self.jessie:set_position( -14.3438, 28.4688, -2.13281 ) -- triangle_id=54
- self.jessie:set_rotation( 54.8438 )
- self.jessie:set_talkable( true );
- self.jessie:set_solid( true )
- self.jessie:set_visible( true )
- end
- if FFVII.Data.m1_door2_open == true then
- self.jessie:set_position( -11.7109, 21.3203, -2.13281 ) -- triangle_id=43
- self.jessie:set_direction( 54.8438 )
- self.jessie:set_talkable( true );
- self.jessie:set_solid( true )
- self.jessie:set_visible( true )
- end
- if FFVII.Data.m1_door1_open == true then
- self.jessie:set_talkable( false );
- self.jessie:set_solid( false )
- self.jessie:set_visible( false )
- end
- return 0
- end,
-
- main = function( self )
-
- return 0
- end,
-
- on_interact = function( self )
- if FFVII.Data.progress_game < 27 then
- if FFVII.Data.m1_door1_open == true then
- if FFVII.Data.m1_door2_open == true then
- --script:request( Script.ENTITY, "Door1", "open", 6 )
- end
- end
- if FFVII.Data.m1_door1_open == false then
- player_lock( true )
- --0a44 (end 0a64): field:menu_lock(true);
- -- set window parameters (id = 0, x = 10, y = 10, width = 250, height = 41);
- --message:show_text_wait(0, 70, x, y);
- player_lock( false )
- --0a55 (end 0a64): field:menu_lock(false);
- end
- if FFVII.Data.m1_door2_open == false then
- --script:request( Script.ENTITY, "Door2", "open", 6 )
- end
- end
- if FFVII.Data.m1_door2_open == false then
- --script:request( Script.ENTITY, "Door2", "open", 6 )
- end
- player_lock( true )
- --0a71 (end 0a84): field:menu_lock(true);
- -- set window parameters (id = 0, x = 10, y = 10, width = 149, height = 41);
- --message:show_text_wait(0, 75, x, y);
- player_lock( false )
- --0a82 (end 0a84): field:menu_lock(false);
- return 0
- end,
-
- script_3 = function( self )
- self.jessie:set_talkable( false );
- self.jessie:set_solid( false )
- self.jessie:set_move_speed( 6.09375 )
- self.jessie:move_to_position( -6.85938, 19.4141 )
- self.jessie:move_sync()
- self.jessie:move_to_position( -13.1719, 23.6016 )
- self.jessie:move_sync()
- self.jessie:set_rotation( 180 )
- self.jessie:set_talkable( true );
- self.jessie:set_solid( true )
- return 0
- end,
-
- script_4 = function( self )
- self.jessie:set_direction( 144.844 )
- script:wait( 0.333333 )
- self.jessie:play_animation_stop( "DoorOpen" ) -- speed=1
- self.jessie:animation_sync()
- self.jessie:execute_akao( 20, 40, 33 ); -- play sound
- -- set window parameters (id = 0, x = 30, y = 20, width = 127, height = 41);
- --message:show_text_wait(0, 62, x, y);
- return 0
- end,
-
- script_5 = function( self )
- self.jessie:set_talkable( false );
- self.jessie:set_solid( false )
- self.jessie:set_move_speed( 6.09375 )
- self.jessie:move_to_position( -11.0391, 23.6094 )
- self.jessie:move_sync()
- self.jessie:move_to_position( -12.0234, 26.2656 )
- self.jessie:move_sync()
- self.jessie:set_solid( true )
- self.jessie:set_talkable( true );
- return 0
- end,
-
- script_6 = function( self )
- self.jessie:set_talkable( false );
- self.jessie:set_solid( false )
- self.jessie:move_to_position( -12.8359, 34.2344 )
- self.jessie:move_sync()
- self.jessie:set_rotation( 144.844 )
- self.jessie:set_talkable( true );
- self.jessie:set_solid( true )
- return 0
- end,
-
- script_7 = function( self )
- self.jessie:set_talkable( false );
- self.jessie:set_solid( false )
- self.jessie:set_move_speed( 6.09375 )
- self.jessie:move_to_position( -13.6094, 25 )
- self.jessie:move_sync()
- --music:execute_akao( 20, 40, 33 ); -- play sound
- -- set window parameters (id = 0, x = 30, y = 20, width = 127, height = 41);
- --message:show_text_wait(0, 62, x, y);
- self.jessie:set_talkable( true );
- self.jessie:set_solid( true )
- return 0
- end,
-
- script_8 = function( self )
- self.jessie:set_talkable( false );
- self.jessie:set_solid( false )
- self.jessie:move_to_position( -11.6094, 25.2031 )
- self.jessie:move_sync()
- self.jessie:move_to_position( -11.7109, 21.3203 )
- self.jessie:move_sync()
- self.jessie:set_rotation( 54.8438 )
- self.jessie:set_talkable( true );
- self.jessie:set_solid( true )
- return 0
- end,
-
- script_9 = function( self )
- self.jessie:set_solid( false )
- self.jessie:set_move_speed( 3.75 )
- self.jessie:move_to_position( -8.11719, 20.0078 )
- self.jessie:move_sync()
- self.jessie:move_to_position( -5.72656, 19.2031 )
- self.jessie:move_sync()
- self.jessie:move_to_position( -5.50781, 15.9063 )
- self.jessie:move_sync()
- self.jessie:move_to_position( -6.23438, 7.34375 )
- self.jessie:move_sync()
- self.jessie:set_talkable( false );
- self.jessie:set_solid( false )
- self.jessie:set_visible( false )
- return 0
- end,
-
- script_10 = function( self )
- self.jessie:play_animation_stop( "DoorOpen2", 0, 0.533333 ) -- speed=1
- self.jessie:animation_sync()
- --0b4f (end 0b4f): music:execute_akao( 20, 40, 33 ); -- play sound
- return 0
- end,
-
- script_12 = function( self )
- self.jessie:set_talkable( false );
- self.jessie:set_solid( false )
- self.jessie:play_animation( "DoorOpen2", 0.533333, 0.966667 ) -- speed=1
- self.jessie:animation_sync()
- self.jessie:set_move_speed( 2.34375 )
- self.jessie:move_to_position( -11.7344, 34.5391 )
- self.jessie:move_sync()
- self.jessie:move_to_position( -11.5234, 36.1094 )
- self.jessie:move_sync()
- self.jessie:set_direction( 0 )
- FFVII.Data.progress_game.m1_226 = true
- return 0
- end,
- }
- EntityContainer[ "Chest" ] = {
- chest = nil,
- on_start = function( self )
- self.chest = entity_manager:get_entity( "Chest" )
- --0b76 (end 0b76): -- assosiate entity with model (CHAR) argument doesn't matter
- self.chest:set_position( 3.00781, 24.4141, -2.125 ) -- triangle_id=95
- self.chest:set_visible( true )
- self.chest:set_solid( true )
- self.chest:set_talkable( true )
- script:request( Script.ENTITY, "Chest", "main", 6 )
- return 0
- end,
-
- main = function( self )
- if FFVII.Data.item_sector1_chest1 == false then
- --0b8a (end 0b9d): [UNREVERSED] KAWAI(05, 0d, 00, 00);
- script:wait( 0.0333333 )
- --0b92 (end 0b9d): [UNREVERSED] KAWAI(04, 0d, 01);
- self.chest:play_animation_stop( "Idle", 0, 0 ) -- speed=1
- self.chest:animation_sync()
- end
- if FFVII.Data.item_sector1_chest1 == true then
- self.chest:play_animation_stop( "Idle", 0.966667, 0.966667 ) -- speed=1
- self.chest:animation_sync()
- end
- return 0
- end,
- }
- EntityContainer[ "BackgroundLight0" ] = {
- on_start = function( self )
- background2d:play_animation_looped( "Light0" )
- return 0
- end,
- }
- EntityContainer[ "BackgroundLight1" ] = {
- on_start = function( self )
- script:wait( 0.133333 )
- background2d:play_animation_looped( "Light1" )
- return 0
- end,
- }
- EntityContainer[ "BackgroundLight2" ] = {
- on_start = function( self )
- while true do
- local number = math.random( 1, 3 )
- background2d:play_animation_once( "Light2_" .. number )
- background2d:animation_sync( "Light2_" .. number )
- end
- return 0
- end,
- }
- EntityContainer[ "BackgroundWarning" ] = {
- on_start = function( self )
- local temp5_27 = 0;
- while true do
- if temp5_27 > 2 then
- temp5_27 = 0
- end
- local number = math.random( 0, 3 )
- if number == 0 then
- number = 1
- end
- for v = 0, number, 1 do
- background2d:play_animation_once( "Warning" .. temp5_27 .. "Zizizi" )
- background2d:animation_sync( "Warning" .. temp5_27 .. "Zizizi" )
- end
- background2d:play_animation_once( "Warning" .. temp5_27 .. "Light" )
- background2d:animation_sync( "Warning" .. temp5_27 .. "Light" )
- script:wait( 0.0333333 )
- background2d:play_animation_once( "Warning" .. temp5_27 .. "Light" )
- background2d:animation_sync( "Warning" .. temp5_27 .. "Light" )
- script:wait( 0.0333333 )
- background2d:play_animation_once( "Warning" .. temp5_27 .. "Light" )
- background2d:animation_sync( "Warning" .. temp5_27 .. "Light" )
- background2d:play_animation_once( "WarningBlank" )
- background2d:animation_sync( "WarningBlank" )
- script:wait( 0.0333333 )
- temp5_27 = temp5_27 + 1
- end
- return 0
- end,
- }
- EntityContainer[ "Gateway0" ] = {
- on_start = function( self )
- return 0
- end,
- on_enter_line = function( self, entity )
- return 0
- end,
- on_move_to_line = function( self, entity )
- return 0
- end,
- on_cross_line = function( self, entity )
- if entity == "Cloud" then
- load_field_map_request( "ffvii_nrthmk", "Spawn_nmkin_1" )
- end
- return 0
- end,
- on_leave_line = function( self, entity )
- return 0
- end,
- }
- EntityContainer[ "Gateway1" ] = {
- on_start = function( self )
- return 0
- end,
- on_enter_line = function( self, entity )
- return 0
- end,
- on_move_to_line = function( self, entity )
- return 0
- end,
- on_cross_line = function( self, entity )
- if entity == "Cloud" then
- load_field_map_request( "ffvii_elevtr1", "Spawn_elevtr1_1f" )
- end
- return 0
- end,
- on_leave_line = function( self, entity )
- return 0
- end,
- }
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