nmkin_1.lua 24 KB

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  1. EntityContainer = {}
  2. EntityContainer[ "Director" ] = {
  3. on_start = function( self )
  4. background2d:autoscroll_to_entity( entity_manager:get_entity( "Cloud" ) )
  5. --0358 (end 0358): [UNREVERSED] BTLMD(20, 00);
  6. --035b (end 035b): music:execute_akao( 10, pointer_to_field_AKAO_0 ); -- play field music
  7. --035d (end 035d): field:map_name(2);
  8. --field:lock_walkmesh( 37, true )
  9. --field:lock_walkmesh( 10, true )
  10. --field:lock_walkmesh( 8, true )
  11. --field:lock_walkmesh( 2, true )
  12. --field:lock_walkmesh( 51, true )
  13. --field:lock_walkmesh( 52, true )
  14. --field:lock_walkmesh( 53, true )
  15. --field:lock_walkmesh( 61, true )
  16. if FFVII.Data.progress_game == 27 then
  17. --music:execute_akao( 29, 40, 0, 0, 0, 7200, 22 );
  18. --04b6 (end 04bd): [UNREVERSED] BTLMD(22, 00);
  19. --04b9 (end 04bd): [UNREVERSED] BMUSC(0);
  20. end
  21. --music:execute_akao( c0, 7f, 0, 0, 0, f500, f000 );
  22. --music:lock( false );
  23. --music:execute_akao( 10, pointer_to_field_AKAO_1 ); -- play field music
  24. --04cf (end 04d1): [UNREVERSED] BMUSC(2);
  25. if FFVII.Data.progress_game < 27 then
  26. --field:random_encounter_on( false );
  27. --field:map_name(3);
  28. end
  29. script:request( Script.ENTITY, "Director", "main", 6 )
  30. return 0
  31. end,
  32. main = function( self )
  33. --script:request( "Chest", "script_3", 6 )
  34. if FFVII.Data.progress_game == 27 then
  35. --script:request( "time", "create_timer", 6 )
  36. end
  37. --04ec (end 04ec): temp6_00 = cl:get_move_triangle_id();
  38. return 0
  39. end,
  40. }
  41. EntityContainer[ "Time" ] = {
  42. on_start = function( self )
  43. return 0
  44. end,
  45. display_time = function( self )
  46. -- set window mode (id = 3, MessageStyle.NONE, disable input from player: true);
  47. -- set window parameters (id = 3, x = 10, y = 10, width = 160, height = 70);
  48. --0505 (end 0505): [UNREVERSED] WSPCL(03, 01, 0a, 0a);
  49. --050a (end 050a): message:show_text_wait(3, 25, x, y);
  50. --050d (end 050d): return
  51. return 0
  52. end,
  53. check_time = function( self )
  54. --050e (end 050e): return
  55. --050f (end 050f): if ( game:variable_get( "progress_game" ) == 27 ) then continue else jumpto(0537);
  56. --0517 (end 0537): if ( game:variable_get( "timer_minutes" ) == 0 ) then continue else jumpto(0537);
  57. --051d (end 0537): if ( game:variable_get( "timer_seconds" ) == 0 ) then continue else jumpto(0537);
  58. --0523 (end 0537): if ( game:variable_get( "timer_frames" ) == 0 ) then continue else jumpto(0537);
  59. --0529 (end 0537): game:variable_set("act1_1_flags1", (game:variable_get( "act1_1_flags1" ) | (1 << 7)));
  60. --052d (end 0537): field:jump_to_map(119, 18, 64372, 1, 0);
  61. --0537 (end 0537): jumpto( 050f );
  62. return 0
  63. end,
  64. }
  65. EntityContainer[ "Cloud" ] = {
  66. cloud = nil,
  67. on_start = function( self )
  68. set_entity_to_character( "Cloud", "Cloud" )
  69. self.cloud = entity_manager:get_entity( "Cloud" )
  70. self.cloud:set_solid( true )
  71. self.cloud:set_visible( true )
  72. return 0
  73. end,
  74. script_3 = function( self )
  75. self.cloud:set_rotation( 167.344 )
  76. return 0
  77. end,
  78. script_4 = function( self )
  79. self.cloud:play_animation_stop( "TalkGesture" ) -- speed=1
  80. self.cloud:animation_sync()
  81. --0549 (end 0549): -- set window parameters (id = 1, x = 30, y = 140, width = 293, height = 41);
  82. --0553 (end 0553): message:show_text_wait(1, 52, x, y);
  83. return 0
  84. end,
  85. script_5 = function( self )
  86. self.cloud:play_animation_stop( "TalkDontKnow" ) -- speed=1
  87. self.cloud:animation_sync()
  88. return 0
  89. end,
  90. script_6 = function( self )
  91. -- set window parameters (id = 0, x = 30, y = 140, width = 177, height = 57);
  92. message:show_text_wait(0, 55, x, y);
  93. return 0
  94. end,
  95. script_7 = function( self )
  96. player_lock( true )
  97. --056b (end 056b): field:menu_lock(true);
  98. self.cloud:move_to_position( -12.2344, 26.9531 )
  99. self.cloud:move_sync()
  100. self.cloud:set_rotation( 279.844 )
  101. -- set window parameters (id = 0, x = 90, y = 8, width = 133, height = 41);
  102. --0580 (end 0580): message:show_text_wait(0, 65, x, y);
  103. player_lock( true )
  104. --0585 (end 0585): field:menu_lock(false);
  105. return 0
  106. end,
  107. script_8 = function( self )
  108. player_lock( true )
  109. --058a (end 058a): field:menu_lock(true);
  110. self.cloud:move_to_position( -10.2969, 20.9297 )
  111. self.cloud:move_sync()
  112. self.cloud:set_rotation( 54.8438 )
  113. -- set window parameters (id = 0, x = 90, y = 8, width = 133, height = 41);
  114. --059f (end 059f): message:show_text_wait(0, 64, x, y);
  115. player_lock( true )
  116. --05a4 (end 05a4): field:menu_lock(false);
  117. return 0
  118. end,
  119. script_9 = function( self )
  120. self.cloud:set_solid( false )
  121. return 0
  122. end,
  123. script_10 = function( self )
  124. self.cloud:set_solid( true )
  125. return 0
  126. end,
  127. }
  128. EntityContainer[ "Barret" ] = {
  129. barret = nil,
  130. on_start = function( self )
  131. self.barret = entity_manager:get_entity( "Biggs" )
  132. self.barret:set_visible( false )
  133. self.barret:set_solid( false )
  134. if FFVII.Data.progress_game == 10 then
  135. self.barret:set_position( -5.39844, 18.0781, -2.15625 ) -- triangle_id=30
  136. self.barret:set_rotation( 0 )
  137. self.barret:set_talkable( true );
  138. self.barret:set_solid( true )
  139. self.barret:set_visible( true )
  140. end
  141. return 0
  142. end,
  143. script_3 = function( self )
  144. self.barret:set_move_speed( 2.34375 )
  145. self.barret:play_animation( "TalkGesture" ) -- speed=1
  146. self.barret:animation_sync()
  147. -- set window parameters (id = 0, x = 130, y = 10, width = 247, height = 41);
  148. --05e2 (end 05e2): message:show_text_wait(0, 51, x, y);
  149. return 0
  150. end,
  151. script_4 = function( self )
  152. self.barret:play_animation( "TalkGesture" ) -- speed=1
  153. self.barret:animation_sync()
  154. -- set window parameters (id = 0, x = 70, y = 10, width = 218, height = 57);
  155. --05f3 (end 05f3): message:show_text_wait(0, 53, x, y);
  156. return 0
  157. end,
  158. script_5 = function( self )
  159. self.barret:set_default_animation( "Angry1" ) -- speed=1
  160. self.barret:play_animation( "Angry1" )
  161. -- set window parameters (id = 0, x = 70, y = 8, width = 248, height = 73);
  162. --0604 (end 0604): message:show_text_wait(0, 54, x, y);
  163. self.barret:set_default_animation( "Idle" ) -- speed=1
  164. self.barret:play_animation( "Idle" )
  165. return 0
  166. end,
  167. }
  168. EntityContainer[ "Biggs" ] = {
  169. biggs = nil,
  170. on_start = function( self )
  171. self.biggs = entity_manager:get_entity( "Biggs" )
  172. self.biggs:set_position( -6.67188, 18.3203, -2.16406 )
  173. self.biggs:set_rotation( 0 )
  174. self.biggs:set_solid( true )
  175. self.biggs:set_visible( true )
  176. self.biggs:set_talkable( true );
  177. if FFVII.Data.progress_game < 27 then
  178. if FFVII.Data.m1_door1_open == true then
  179. self.biggs:set_visible( true )
  180. set_position( -13.2266, 21.8672, -2.13281 ) -- triangle_id=45
  181. end
  182. end
  183. self.biggs:set_solid( false )
  184. self.biggs:set_visible( false )
  185. self.biggs:set_talkable( false );
  186. if FFVII.Data.m1_door1_open == true then
  187. self.biggs:set_position( -10.4297, 26.3047, -2.13281 ) -- triangle_id=28
  188. self.biggs:set_direction( 234.844 )
  189. self.biggs:set_visible( true );
  190. self.biggs:set_solid( true )
  191. self.biggs:set_talkable( true );
  192. if FFVII.Data.m1_door2_open == true then
  193. self.biggs:set_position( -9.91406, 23.1953, -2.13281 ) -- triangle_id=39
  194. self.biggs:set_direction( 234.844 )
  195. self.biggs:set_talkable( true );
  196. self.biggs:set_solid( true )
  197. self.biggs:set_visible( true )
  198. end
  199. end
  200. if FFVII.Data.m1_door1_open == true then
  201. self.biggs:set_solid( true )
  202. self.biggs:set_visible( true )
  203. self.biggs:set_talkable( true )
  204. end
  205. script:request( Script.ENTITY, "Biggs", "main", 6 )
  206. return 0
  207. end,
  208. main = function( self )
  209. return 0
  210. end,
  211. on_interact = function( self )
  212. if FFVII.Data.progress_game < 27 then
  213. if FFVII.Data.m1_door1_open == false then
  214. FFVII.Data.m1_door1_open = true
  215. --script:request( Script.ENTITY, "Door1", "open", 6 )
  216. end
  217. player_lock( true )
  218. -- set window parameters (id = 0, x = 10, y = 10, width = 266, height = 57);
  219. --message:show_text_wait(0, 71, x, y);
  220. player_lock( false )
  221. return 0
  222. end
  223. if FFVII.Data.m1_jessie_unstuck == false then
  224. -- set window parameters (id = 0, x = 10, y = 10, width = 211, height = 41);
  225. --message:show_text_wait(0, 76, x, y);
  226. return 0
  227. end
  228. if FFVII.Data.m1_bomb_set == false then
  229. player_lock( true )
  230. -- set window parameters (id = 0, x = 10, y = 10, width = 85, height = 41);
  231. --message:show_text_wait(0, 74, x, y);
  232. player_lock( false )
  233. return 0
  234. end
  235. if FFVII.Data.m1_door1_open == false then
  236. FFVII.Data.m1_door1_open = true
  237. --script:request( Script.ENTITY, "Door1", "open", 6 )
  238. return 0
  239. end
  240. player_lock( true )
  241. -- set window parameters (id = 0, x = 10, y = 10, width = 85, height = 41);
  242. --message:show_text_wait(0, 74, x, y);
  243. player_lock( false )
  244. return 0
  245. end,
  246. script_3 = function( self )
  247. self.biggs:turn_to_direction( 257.344, Entity.CLOSEST, Entity.SMOOTH, 0.333333 )
  248. self.biggs:turn_sync()
  249. script:wait( 0.333333 )
  250. self.biggs:play_animation_stop( "DoorOpen" ) -- speed=1
  251. self.biggs:animation_sync()
  252. --08f4 (end 08f4): music:execute_akao( 20, 40, 33 ); -- play sound
  253. -- set window parameters (id = 0, x = 30, y = 120, width = 127, height = 41);
  254. --0903 (end 0903): message:show_text_wait(0, 63, x, y);
  255. end,
  256. script_4 = function( self )
  257. self.biggs:set_talkable( false );
  258. self.biggs:set_solid( false )
  259. self.biggs:set_move_speed( 3.75 )
  260. self.biggs:move_to_position( -6.95313, 19.8125 )
  261. self.biggs:move_sync()
  262. self.biggs:move_to_position( -10.4688, 21.5234 )
  263. self.biggs:move_sync()
  264. self.biggs:move_to_position( -13.2266, 21.8672 )
  265. self.biggs:move_sync()
  266. self.biggs:set_rotation( 54.8438 )
  267. self.biggs:set_default_animation( "Idle" ) -- speed=1
  268. self.biggs:play_animation( "Idle" )
  269. self.biggs:set_talkable( true );
  270. self.biggs:set_solid( true )
  271. end,
  272. script_5 = function( self )
  273. self.biggs:set_talkable( false );
  274. self.biggs:set_solid( false )
  275. self.biggs:set_move_speed( 6.09375 )
  276. self.biggs:move_to_position( -12.2344, 25.3594 )
  277. self.biggs:move_sync()
  278. self.biggs:move_to_position( -10.0156, 23.1875 )
  279. self.biggs:move_sync()
  280. self.biggs:set_direction( 54.8438 )
  281. self.biggs:set_talkable( true );
  282. self.biggs:set_solid( true )
  283. return 0
  284. end,
  285. script_6 = function( self )
  286. self.biggs:set_talkable( false );
  287. self.biggs:set_solid( false )
  288. self.biggs:set_move_speed( 3.75 )
  289. self.biggs:move_to_position( -8.03906, 21.5625 )
  290. self.biggs:move_sync()
  291. --music:execute_akao( 20, 40, 33 ); -- play sound
  292. -- set window parameters (id = 0, x = 30, y = 120, width = 127, height = 41);
  293. --message:show_text_wait(0, 63, x, y);
  294. self.biggs:set_talkable( true );
  295. self.biggs:set_solid( true )
  296. return 0
  297. end,
  298. script_7 = function( self )
  299. self.biggs:set_solid( false )
  300. self.biggs:move_to_position( -8.11719, 20.0078 )
  301. self.biggs:move_sync()
  302. self.biggs:move_to_position( -5.72656, 19.2031 )
  303. self.biggs:move_sync()
  304. self.biggs:move_to_position( -5.50781, 15.9063 )
  305. self.biggs:move_sync()
  306. self.biggs:move_to_position( -6.23438, 7.34375 )
  307. self.biggs:move_sync()
  308. self.biggs:set_talkable( false );
  309. self.biggs:set_solid( false )
  310. self.biggs:set_visible( false )
  311. return 0
  312. end,
  313. }
  314. EntityContainer[ "Jessie" ] = {
  315. jessie = nil,
  316. on_start = function( self )
  317. self.jessie = entity_manager:get_entity( "Jessie" )
  318. -- assosiate entity with model (CHAR) argument doesn't matter
  319. self.jessie:set_position( -4.49219, 20.5547, -2.14844 ) -- triangle_id=31
  320. self.jessie:set_rotation( 9.84375 )
  321. if FFVII.Data.progress_game < 27 then
  322. if FFVII.Data.m1_door1_open == true then --Var[1][225] bit on 3
  323. self.jessie:set_position( -13.1719, 23.6016, -2.13281 ) -- triangle_id=45
  324. self.jessie:set_rotation( 180 )
  325. end
  326. if FFVII.Data.m1_door2_open == true then --Var[1][225] bit on 4
  327. self.jessie:set_position( -12.8359, 34.2344, -2.13281 ) -- triangle_id=56
  328. self.jessie:set_rotation( 144.844 )
  329. end
  330. if FFVII.Data.m1_226 == true then --Var[1][226] bit on 1
  331. self.jessie:set_talkable( false );
  332. self.jessie:set_solid( false )
  333. self.jessie:set_visible( false )
  334. --09da (end 09dc): jumpto( 0a22 );
  335. end
  336. end
  337. self.jessie:set_talkable( false );
  338. self.jessie:set_solid( false )
  339. self.jessie:set_visible( false )
  340. if FFVII.Data.m1_jessie_unstuck == true then --Var[1][225] bit on 5
  341. self.jessie:set_position( -14.3438, 28.4688, -2.13281 ) -- triangle_id=54
  342. self.jessie:set_rotation( 54.8438 )
  343. self.jessie:set_talkable( true );
  344. self.jessie:set_solid( true )
  345. self.jessie:set_visible( true )
  346. end
  347. if FFVII.Data.m1_door2_open == true then
  348. self.jessie:set_position( -11.7109, 21.3203, -2.13281 ) -- triangle_id=43
  349. self.jessie:set_direction( 54.8438 )
  350. self.jessie:set_talkable( true );
  351. self.jessie:set_solid( true )
  352. self.jessie:set_visible( true )
  353. end
  354. if FFVII.Data.m1_door1_open == true then
  355. self.jessie:set_talkable( false );
  356. self.jessie:set_solid( false )
  357. self.jessie:set_visible( false )
  358. end
  359. return 0
  360. end,
  361. main = function( self )
  362. return 0
  363. end,
  364. on_interact = function( self )
  365. if FFVII.Data.progress_game < 27 then
  366. if FFVII.Data.m1_door1_open == true then
  367. if FFVII.Data.m1_door2_open == true then
  368. --script:request( Script.ENTITY, "Door1", "open", 6 )
  369. end
  370. end
  371. if FFVII.Data.m1_door1_open == false then
  372. player_lock( true )
  373. --0a44 (end 0a64): field:menu_lock(true);
  374. -- set window parameters (id = 0, x = 10, y = 10, width = 250, height = 41);
  375. --message:show_text_wait(0, 70, x, y);
  376. player_lock( false )
  377. --0a55 (end 0a64): field:menu_lock(false);
  378. end
  379. if FFVII.Data.m1_door2_open == false then
  380. --script:request( Script.ENTITY, "Door2", "open", 6 )
  381. end
  382. end
  383. if FFVII.Data.m1_door2_open == false then
  384. --script:request( Script.ENTITY, "Door2", "open", 6 )
  385. end
  386. player_lock( true )
  387. --0a71 (end 0a84): field:menu_lock(true);
  388. -- set window parameters (id = 0, x = 10, y = 10, width = 149, height = 41);
  389. --message:show_text_wait(0, 75, x, y);
  390. player_lock( false )
  391. --0a82 (end 0a84): field:menu_lock(false);
  392. return 0
  393. end,
  394. script_3 = function( self )
  395. self.jessie:set_talkable( false );
  396. self.jessie:set_solid( false )
  397. self.jessie:set_move_speed( 6.09375 )
  398. self.jessie:move_to_position( -6.85938, 19.4141 )
  399. self.jessie:move_sync()
  400. self.jessie:move_to_position( -13.1719, 23.6016 )
  401. self.jessie:move_sync()
  402. self.jessie:set_rotation( 180 )
  403. self.jessie:set_talkable( true );
  404. self.jessie:set_solid( true )
  405. return 0
  406. end,
  407. script_4 = function( self )
  408. self.jessie:set_direction( 144.844 )
  409. script:wait( 0.333333 )
  410. self.jessie:play_animation_stop( "DoorOpen" ) -- speed=1
  411. self.jessie:animation_sync()
  412. self.jessie:execute_akao( 20, 40, 33 ); -- play sound
  413. -- set window parameters (id = 0, x = 30, y = 20, width = 127, height = 41);
  414. --message:show_text_wait(0, 62, x, y);
  415. return 0
  416. end,
  417. script_5 = function( self )
  418. self.jessie:set_talkable( false );
  419. self.jessie:set_solid( false )
  420. self.jessie:set_move_speed( 6.09375 )
  421. self.jessie:move_to_position( -11.0391, 23.6094 )
  422. self.jessie:move_sync()
  423. self.jessie:move_to_position( -12.0234, 26.2656 )
  424. self.jessie:move_sync()
  425. self.jessie:set_solid( true )
  426. self.jessie:set_talkable( true );
  427. return 0
  428. end,
  429. script_6 = function( self )
  430. self.jessie:set_talkable( false );
  431. self.jessie:set_solid( false )
  432. self.jessie:move_to_position( -12.8359, 34.2344 )
  433. self.jessie:move_sync()
  434. self.jessie:set_rotation( 144.844 )
  435. self.jessie:set_talkable( true );
  436. self.jessie:set_solid( true )
  437. return 0
  438. end,
  439. script_7 = function( self )
  440. self.jessie:set_talkable( false );
  441. self.jessie:set_solid( false )
  442. self.jessie:set_move_speed( 6.09375 )
  443. self.jessie:move_to_position( -13.6094, 25 )
  444. self.jessie:move_sync()
  445. --music:execute_akao( 20, 40, 33 ); -- play sound
  446. -- set window parameters (id = 0, x = 30, y = 20, width = 127, height = 41);
  447. --message:show_text_wait(0, 62, x, y);
  448. self.jessie:set_talkable( true );
  449. self.jessie:set_solid( true )
  450. return 0
  451. end,
  452. script_8 = function( self )
  453. self.jessie:set_talkable( false );
  454. self.jessie:set_solid( false )
  455. self.jessie:move_to_position( -11.6094, 25.2031 )
  456. self.jessie:move_sync()
  457. self.jessie:move_to_position( -11.7109, 21.3203 )
  458. self.jessie:move_sync()
  459. self.jessie:set_rotation( 54.8438 )
  460. self.jessie:set_talkable( true );
  461. self.jessie:set_solid( true )
  462. return 0
  463. end,
  464. script_9 = function( self )
  465. self.jessie:set_solid( false )
  466. self.jessie:set_move_speed( 3.75 )
  467. self.jessie:move_to_position( -8.11719, 20.0078 )
  468. self.jessie:move_sync()
  469. self.jessie:move_to_position( -5.72656, 19.2031 )
  470. self.jessie:move_sync()
  471. self.jessie:move_to_position( -5.50781, 15.9063 )
  472. self.jessie:move_sync()
  473. self.jessie:move_to_position( -6.23438, 7.34375 )
  474. self.jessie:move_sync()
  475. self.jessie:set_talkable( false );
  476. self.jessie:set_solid( false )
  477. self.jessie:set_visible( false )
  478. return 0
  479. end,
  480. script_10 = function( self )
  481. self.jessie:play_animation_stop( "DoorOpen2", 0, 0.533333 ) -- speed=1
  482. self.jessie:animation_sync()
  483. --0b4f (end 0b4f): music:execute_akao( 20, 40, 33 ); -- play sound
  484. return 0
  485. end,
  486. script_12 = function( self )
  487. self.jessie:set_talkable( false );
  488. self.jessie:set_solid( false )
  489. self.jessie:play_animation( "DoorOpen2", 0.533333, 0.966667 ) -- speed=1
  490. self.jessie:animation_sync()
  491. self.jessie:set_move_speed( 2.34375 )
  492. self.jessie:move_to_position( -11.7344, 34.5391 )
  493. self.jessie:move_sync()
  494. self.jessie:move_to_position( -11.5234, 36.1094 )
  495. self.jessie:move_sync()
  496. self.jessie:set_direction( 0 )
  497. FFVII.Data.progress_game.m1_226 = true
  498. return 0
  499. end,
  500. }
  501. EntityContainer[ "Chest" ] = {
  502. chest = nil,
  503. on_start = function( self )
  504. self.chest = entity_manager:get_entity( "Chest" )
  505. --0b76 (end 0b76): -- assosiate entity with model (CHAR) argument doesn't matter
  506. self.chest:set_position( 3.00781, 24.4141, -2.125 ) -- triangle_id=95
  507. self.chest:set_visible( true )
  508. self.chest:set_solid( true )
  509. self.chest:set_talkable( true )
  510. script:request( Script.ENTITY, "Chest", "main", 6 )
  511. return 0
  512. end,
  513. main = function( self )
  514. if FFVII.Data.item_sector1_chest1 == false then
  515. --0b8a (end 0b9d): [UNREVERSED] KAWAI(05, 0d, 00, 00);
  516. script:wait( 0.0333333 )
  517. --0b92 (end 0b9d): [UNREVERSED] KAWAI(04, 0d, 01);
  518. self.chest:play_animation_stop( "Idle", 0, 0 ) -- speed=1
  519. self.chest:animation_sync()
  520. end
  521. if FFVII.Data.item_sector1_chest1 == true then
  522. self.chest:play_animation_stop( "Idle", 0.966667, 0.966667 ) -- speed=1
  523. self.chest:animation_sync()
  524. end
  525. return 0
  526. end,
  527. }
  528. EntityContainer[ "BackgroundLight0" ] = {
  529. on_start = function( self )
  530. background2d:play_animation_looped( "Light0" )
  531. return 0
  532. end,
  533. }
  534. EntityContainer[ "BackgroundLight1" ] = {
  535. on_start = function( self )
  536. script:wait( 0.133333 )
  537. background2d:play_animation_looped( "Light1" )
  538. return 0
  539. end,
  540. }
  541. EntityContainer[ "BackgroundLight2" ] = {
  542. on_start = function( self )
  543. while true do
  544. local number = math.random( 1, 3 )
  545. background2d:play_animation_once( "Light2_" .. number )
  546. background2d:animation_sync( "Light2_" .. number )
  547. end
  548. return 0
  549. end,
  550. }
  551. EntityContainer[ "BackgroundWarning" ] = {
  552. on_start = function( self )
  553. local temp5_27 = 0;
  554. while true do
  555. if temp5_27 > 2 then
  556. temp5_27 = 0
  557. end
  558. local number = math.random( 0, 3 )
  559. if number == 0 then
  560. number = 1
  561. end
  562. for v = 0, number, 1 do
  563. background2d:play_animation_once( "Warning" .. temp5_27 .. "Zizizi" )
  564. background2d:animation_sync( "Warning" .. temp5_27 .. "Zizizi" )
  565. end
  566. background2d:play_animation_once( "Warning" .. temp5_27 .. "Light" )
  567. background2d:animation_sync( "Warning" .. temp5_27 .. "Light" )
  568. script:wait( 0.0333333 )
  569. background2d:play_animation_once( "Warning" .. temp5_27 .. "Light" )
  570. background2d:animation_sync( "Warning" .. temp5_27 .. "Light" )
  571. script:wait( 0.0333333 )
  572. background2d:play_animation_once( "Warning" .. temp5_27 .. "Light" )
  573. background2d:animation_sync( "Warning" .. temp5_27 .. "Light" )
  574. background2d:play_animation_once( "WarningBlank" )
  575. background2d:animation_sync( "WarningBlank" )
  576. script:wait( 0.0333333 )
  577. temp5_27 = temp5_27 + 1
  578. end
  579. return 0
  580. end,
  581. }
  582. EntityContainer[ "Gateway0" ] = {
  583. on_start = function( self )
  584. return 0
  585. end,
  586. on_enter_line = function( self, entity )
  587. return 0
  588. end,
  589. on_move_to_line = function( self, entity )
  590. return 0
  591. end,
  592. on_cross_line = function( self, entity )
  593. if entity == "Cloud" then
  594. load_field_map_request( "ffvii_nrthmk", "Spawn_nmkin_1" )
  595. end
  596. return 0
  597. end,
  598. on_leave_line = function( self, entity )
  599. return 0
  600. end,
  601. }
  602. EntityContainer[ "Gateway1" ] = {
  603. on_start = function( self )
  604. return 0
  605. end,
  606. on_enter_line = function( self, entity )
  607. return 0
  608. end,
  609. on_move_to_line = function( self, entity )
  610. return 0
  611. end,
  612. on_cross_line = function( self, entity )
  613. if entity == "Cloud" then
  614. load_field_map_request( "ffvii_elevtr1", "Spawn_elevtr1_1f" )
  615. end
  616. return 0
  617. end,
  618. on_leave_line = function( self, entity )
  619. return 0
  620. end,
  621. }