Free implementation of Final Fantasy 7 engine https://v-gears.inigovalentin.com

Iñigo Valentin dac3f62ab2 Added documentation: 3 лет назад
CIBuild 337e2a41e4 Q-Gears renamed to V-Gears everywhere. 3 лет назад
PlugIns 8cf347c7cd A bit of cleanup in CMakeLists after removing SUDM. 3 лет назад
SupportedGames 8cf347c7cd A bit of cleanup in CMakeLists after removing SUDM. 3 лет назад
Tests ff0bda93fe FF7 (and similar) namespaces removed. 3 лет назад
V-Gears dac3f62ab2 Added documentation: 3 лет назад
V-Gears-Installer dac3f62ab2 Added documentation: 3 лет назад
debian ff0bda93fe FF7 (and similar) namespaces removed. 3 лет назад
doc dac3f62ab2 Added documentation: 3 лет назад
lib 85fe59cc2a Some old code of SUDM removed. Of the rest, part formatted and documented. Compiles against C++20 specification. 3 лет назад
output 337e2a41e4 Q-Gears renamed to V-Gears everywhere. 3 лет назад
.gitignore 5a646dfeb3 All of the installer files refactored. 3 лет назад
CMakeLists.txt 65efc0f2e2 Installer: Code refactoring. Field and world instructions separated to their own files. More old SUDM code removed. 3 лет назад
COPYING.txt ff0bda93fe FF7 (and similar) namespaces removed. 3 лет назад
Doxyfile b3d9d8b15e Added Doxygen configuration. 3 лет назад
README.md dac3f62ab2 Added documentation: 3 лет назад
configure_version_file.cmake.in 314445a635 Project layout changed. 4 лет назад
v-gears.desktop 7b7ad59a2c Initial commit. Minor modifications over QGears 4 лет назад
v-gears.png 7b7ad59a2c Initial commit. Minor modifications over QGears 4 лет назад
wix.template.in 7b7ad59a2c Initial commit. Minor modifications over QGears 4 лет назад

README.md

V-Gears V-Gears

What is V-Gears?

V-Gears is a free implementation of the game Final Fantasy 7, designed to work with the original game data.

What is it's current state?

Well, if the question means "How deep into the game can I play?", the answer is "Not much". Exactly until here:

Max progress

Also, there are no battles, and the world map doesn't work.

But don't worry! The engine is not fixed sequentially, or map by map. Once a fix is implememnted, it applies to all maps at once, anb big chunck of the game are unlocked after each fix.

The field engine is almost completly functional. Once the little quircks in the original game script parser are fixed, all maps should be playable.

In the meantime...

If it picked your curiosity, you can check out the history behind the project. Or, if you want to try it for yourself, maybe the build and installaton guides are a good place to start.

Or even better, if you want to see this done and want to contribute, clone the repo, read the style guid and have a go at it!