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- // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
- // Permission is hereby granted, free of charge, to any person obtaining a
- // copy of this software and associated documentation files (the "Software"),
- // to deal in the Software without restriction, including without limitation
- // the rights to use, copy, modify, merge, publish, distribute, sublicense,
- // and/or sell copies of the Software, and to permit persons to whom the
- // Software is furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included
- // in all copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
- // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
- // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
- // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
- // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
- // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
- // OR OTHER DEALINGS IN THE SOFTWARE.
- #define LUABIND_BUILDING
- #include <luabind/lua_include.hpp>
- #include <luabind/luabind.hpp>
- #include <luabind/class_info.hpp>
- #include <luabind/detail/class_registry.hpp>
- namespace luabind
- {
- LUABIND_API class_info get_class_info(argument const& o)
- {
- lua_State* L = o.interpreter();
-
- o.push(L);
- detail::object_rep* obj = detail::get_instance(L, -1);
- if (!obj)
- {
- class_info result;
- result.name = lua_typename(L, lua_type(L, -1));
- lua_pop(L, 1);
- result.methods = newtable(L);
- result.attributes = newtable(L);
- return result;
- }
- lua_pop(L, 1);
- obj->crep()->get_table(L);
- object table(from_stack(L, -1));
- lua_pop(L, 1);
- class_info result;
- result.name = obj->crep()->name();
- result.methods = newtable(L);
- result.attributes = newtable(L);
- std::size_t index = 1;
- for (iterator i(table), e; i != e; ++i)
- {
- if (type(*i) != LUA_TFUNCTION)
- continue;
- // We have to create a temporary `object` here, otherwise the proxy
- // returned by operator->() will mess up the stack. This is a known
- // problem that probably doesn't show up in real code very often.
- object member(*i);
- member.push(L);
- detail::stack_pop pop(L, 1);
- if (lua_tocfunction(L, -1) == &detail::property_tag)
- {
- result.attributes[index++] = i.key();
- }
- else
- {
- result.methods[i.key()] = *i;
- }
- }
- return result;
- }
- LUABIND_API object get_class_names(lua_State* L)
- {
- detail::class_registry* reg = detail::class_registry::get_registry(L);
- std::map<type_id, detail::class_rep*> const& classes = reg->get_classes();
- object result = newtable(L);
- std::size_t index = 1;
- for (std::map<type_id, detail::class_rep*>::const_iterator iter = classes.begin();
- iter != classes.end(); ++iter)
- {
- result[index++] = iter->second->name();
- }
- return result;
- }
- LUABIND_API void bind_class_info(lua_State* L)
- {
- module(L)
- [
- class_<class_info>("class_info_data")
- .def_readonly("name", &class_info::name)
- .def_readonly("methods", &class_info::methods)
- .def_readonly("attributes", &class_info::attributes),
-
- def("class_info", &get_class_info),
- def("class_names", &get_class_names)
- ];
- }
- }
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