md1_2.xml 1.2 KB

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  1. <map>
  2. <script file_name="maps/ffvii/field/md1_2.lua" />
  3. <background2d file_name="maps/ffvii/field/md1_2_bg.xml" />
  4. <walkmesh file_name="maps/ffvii/field/md1_2_wm.xml" />
  5. <movement_rotation degree="-5.625" />
  6. <entity_script name="Director" />
  7. <entity_model name="Cloud" file_name="models/ffvii/field/units/cloud.mesh" position="27.8125 238.898 5.07" direction="0" />
  8. <entity_model name="Biggs" file_name="models/ffvii/field/units/biggs.mesh" position="0 0 0" direction="0" />
  9. <entity_model name="Jessie" file_name="models/ffvii/field/units/jessie.mesh" position="0 0 0" direction="0" />
  10. <entity_model name="Wedge" file_name="models/ffvii/field/units/wedge.mesh" position="0 0 0" direction="0" />
  11. <entity_trigger name="Gateway0" point1="27.2266 238.578 5.07031" point2="28.25 238.516 5.07031" enabled="true" />
  12. <entity_trigger name="Gateway1" point1="23.7266 252.461 5.09375" point2="23.6797 253.219 5.09375" enabled="true" />
  13. <entity_point name="Spawn_md1_1" position="27.8125 238.898 5.07" rotation="186.353" />
  14. <entity_script name="BackgroundLight0" />
  15. <entity_script name="BackgroundLight1" />
  16. <entity_script name="BackgroundLight2" />
  17. <entity_script name="BackgroundWarning" />
  18. </map>