md1_1.xml 1.7 KB

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  1. <map>
  2. <script file_name="maps/ffvii/field/md1_1.lua" />
  3. <background2d file_name="maps/ffvii/field/md1_1_bg.xml" />
  4. <!--background2d file_name="md1_1/background_2d" /-->
  5. <walkmesh file_name="maps/ffvii/field/md1_1_wm.xml" />
  6. <movement_rotation degree="-5.625" />
  7. <entity_script name="Director" />
  8. <entity_model name="Cloud" file_name="models/ffvii/field/units/cloud.mesh" position="4.09766 1.5625 5.0625" direction="0" />
  9. <entity_model name="Barret" file_name="models/ffvii/field/units/barret.mesh" position="0 0 0" direction="0" />
  10. <entity_model name="Biggs" file_name="models/ffvii/field/units/biggs.mesh" position="0 0 0" direction="0" />
  11. <entity_model name="Jessie" file_name="models/ffvii/field/units/jessie.mesh" position="0 0 0" direction="0" />
  12. <entity_model name="Wedge" file_name="models/ffvii/field/units/wedge.mesh" position="0 0 0" direction="0" />
  13. <entity_model name="DoorLeft" file_name="models/ffvii/field/units/door1.mesh" position="0 0 0" direction="0" />
  14. <entity_model name="DoorRight" file_name="models/ffvii/field/units/door1.mesh" position="0 0 0" direction="0" />
  15. <entity_script name="Movie" />
  16. <entity_script name="BackgroundFan" />
  17. <entity_script name="BackgroundLight1" />
  18. <entity_script name="BackgroundLight2" />
  19. <entity_trigger name="Gateway0" point1="3.89062 1.11328 5.0625" point2="3.62891 1.92578 5.0625" enabled="true" />
  20. <entity_trigger name="Gateway1" point1="3.98047 6.75 5.07031" point2="5.07031 6.66016 5.07031" enabled="true" />
  21. <entity_point name="Spawn_md1stin" position="4.09766 1.5625 5.0625" rotation="81.8824" />
  22. <entity_point name="Spawn_md1_2" position="4.61719 6.21875 5.07" rotation="0" />
  23. </map>