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- -- helper function that changes field maps through fadein and fadeout
- load_field_map_request = function( map_name, point_name )
- if type( map_name ) == "string" and map_name ~= "" then
- System.MapChanger.map_name = map_name
- System.MapChanger.point_name = point_name
- script:request( Script.SYSTEM, "MapChanger", "ffvii_field", 0 )
- end
- end
- set_entity_to_character = function( entity_name, character_name )
- if character_name == FFVII.Party[ 1 ] and entity_name ~= "" then
- if System.MapChanger.point_name ~= "" then
- local point = entity_manager:get_entity_point( System.MapChanger.point_name )
- if point ~= nil then
- local x, y, z = point:get_position()
- local rotation = point:get_rotation()
- local player = entity_manager:get_entity( entity_name )
- player:set_position( x, y, z )
- player:set_rotation( rotation )
- player:set_solid( true )
- player:set_visible( true )
- end
- end
- entity_manager:set_player_entity( entity_name )
- end
- end
- player_lock = function( lock )
- entity_manager:player_lock( lock )
- FFVII.MenuSettings.available = ( lock == false )
- end
- System[ "MapChanger" ] = {
- map_name = "",
- point_name = "",
- ffvii_field = function( self )
- if self.map_name ~= "" then
- player_lock( true ) -- disable menu and pc movement while load map
- script:request_end_sync( Script.UI, "Fade", "fade_out", 0 )
- map( self.map_name )
- player_lock( false ) -- enable menu and pc movement after load map
- self.map_name = ""
- script:request_end_sync( Script.UI, "Fade", "fade_in", 0 )
- end
- return 0
- end,
- ffvii_battle = function( self )
- if self.map_name ~= "" then
- player_lock( true ) -- disable menu and pc movement while load map
- script:request_end_sync( Script.UI, "Fade", "fade_out", 0 )
- map( self.map_name )
- -- load battle ui
- -- load player entity
- self.map_name = ""
- script:request_end_sync( Script.UI, "Fade", "fade_in", 0 )
- end
- return 0
- end,
- }
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