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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include "../ParticleAdditionalData.h"
- /**
- * Additional data for a particle entity.
- */
- struct ParticleEntityAdditionalData : public ParticleAdditionalData{
- /**
- * Constructor.
- *
- * @param scene_node[in] The scene node.
- */
- ParticleEntityAdditionalData(Ogre::SceneNode* scene_node)
- : node(scene_node)
- {};
- /**
- * Toggles the particle entity visibility.
- *
- * @param visible[in] True to make the particle visible, false to make it
- * invisible.
- */
- void SetVisible(bool visible){
- if (node != NULL) node->setVisible(visible);
- }
- /**
- * The node that is the particle entity.
- */
- Ogre::SceneNode* node;
- };
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