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- #ifndef ANIMATION_EXTRACTOR_H
- #define ANIMATION_EXTRACTOR_H
- #include <Ogre.h>
- #include "../../common/DrawSkeleton.h"
- #include "AnimatedModel.h"
- void AnimationExtractor( const Ogre::SkeletonPtr& skeleton, const ModelInfo& info, Skeleton& skeleton_data );
- #endif // ANIMATION_EXTRACTOR_H
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