Iñigo Valentin 21db808d72 Luajit and Liabind dependencies removed. Compiles, runtime error with luabind. 3 years ago
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audio e66295d06a Let there be sound! 3 years ago
fields e66295d06a Let there be sound! 3 years ago
fonts d4a80968b6 Load, timers, and window modes. 3 years ago
game e66295d06a Let there be sound! 3 years ago
images e66295d06a Let there be sound! 3 years ago
models e66295d06a Let there be sound! 3 years ago
screens 026c97614a The whole bombing mission is now playable without editing the original data! 3 years ago
scripts 21db808d72 Luajit and Liabind dependencies removed. Compiles, runtime error with luabind. 3 years ago
system e66295d06a Let there be sound! 3 years ago
texts 56a8eae34a Save/Load implemented. 3 years ago
config.cfg 8191ec8f78 Implemented opcode VWOFT in the installer and in the engine. 3 years ago
fonts.xml ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 years ago
maps.xml e66295d06a Let there be sound! 3 years ago
musics.xml ed7b4ef6cf The kernel data extractor now produces Lua scripts instead of XML files. 3 years ago
screens.xml 12119f4884 Save/Load improvements: 3 years ago
scripts.xml 84c31bdbb7 Saving functionality implemented. 3 years ago
sounds.xml e66295d06a Let there be sound! 3 years ago
texts.xml 87fbebb0de Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files. 3 years ago