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audio
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e66295d06a
Let there be sound!
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4 tahun lalu |
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fields
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e66295d06a
Let there be sound!
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4 tahun lalu |
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fonts
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d4a80968b6
Load, timers, and window modes.
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4 tahun lalu |
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game
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e66295d06a
Let there be sound!
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4 tahun lalu |
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images
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e66295d06a
Let there be sound!
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4 tahun lalu |
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models
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e66295d06a
Let there be sound!
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4 tahun lalu |
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screens
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026c97614a
The whole bombing mission is now playable without editing the original data!
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4 tahun lalu |
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scripts
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21db808d72
Luajit and Liabind dependencies removed. Compiles, runtime error with luabind.
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4 tahun lalu |
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system
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e66295d06a
Let there be sound!
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4 tahun lalu |
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texts
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56a8eae34a
Save/Load implemented.
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4 tahun lalu |
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config.cfg
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8191ec8f78
Implemented opcode VWOFT in the installer and in the engine.
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4 tahun lalu |
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fonts.xml
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ed7b4ef6cf
The kernel data extractor now produces Lua scripts instead of XML files.
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4 tahun lalu |
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maps.xml
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e66295d06a
Let there be sound!
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4 tahun lalu |
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musics.xml
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ed7b4ef6cf
The kernel data extractor now produces Lua scripts instead of XML files.
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4 tahun lalu |
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screens.xml
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12119f4884
Save/Load improvements:
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4 tahun lalu |
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scripts.xml
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84c31bdbb7
Saving functionality implemented.
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4 tahun lalu |
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sounds.xml
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e66295d06a
Let there be sound!
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4 tahun lalu |
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texts.xml
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87fbebb0de
Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files.
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4 tahun lalu |