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audio
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e66295d06a
Let there be sound!
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3 years ago |
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fields
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e66295d06a
Let there be sound!
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3 years ago |
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fonts
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d4a80968b6
Load, timers, and window modes.
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3 years ago |
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game
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e66295d06a
Let there be sound!
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3 years ago |
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images
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e66295d06a
Let there be sound!
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3 years ago |
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models
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e66295d06a
Let there be sound!
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3 years ago |
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screens
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026c97614a
The whole bombing mission is now playable without editing the original data!
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3 years ago |
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scripts
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21db808d72
Luajit and Liabind dependencies removed. Compiles, runtime error with luabind.
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3 years ago |
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system
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e66295d06a
Let there be sound!
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3 years ago |
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texts
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56a8eae34a
Save/Load implemented.
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3 years ago |
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config.cfg
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8191ec8f78
Implemented opcode VWOFT in the installer and in the engine.
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3 years ago |
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fonts.xml
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ed7b4ef6cf
The kernel data extractor now produces Lua scripts instead of XML files.
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3 years ago |
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maps.xml
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e66295d06a
Let there be sound!
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3 years ago |
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musics.xml
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ed7b4ef6cf
The kernel data extractor now produces Lua scripts instead of XML files.
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3 years ago |
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screens.xml
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12119f4884
Save/Load improvements:
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3 years ago |
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scripts.xml
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84c31bdbb7
Saving functionality implemented.
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3 years ago |
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sounds.xml
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e66295d06a
Let there be sound!
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3 years ago |
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texts.xml
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87fbebb0de
Each map now uses it's own text file. No more hardcoded character names: the character and party data it's now exchangeable between the engine core and the Lua scripts. Color in messages reimplementes. Base Lua scripts reformatted and documented. Deleted now unnecessary static text files.
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3 years ago |