| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272 |
- #include <OgreHardwareBufferManager.h>
- #include <OgreMaterialManager.h>
- #include "core/Logger.h"
- #include "core/UiSprite.h"
- UiSprite::UiSprite(const Ogre::String& name):
- UiWidget(name)
- {
- Initialise();
- }
- UiSprite::UiSprite(const Ogre::String& name, const Ogre::String& path_name, UiWidget* parent):
- UiWidget(name, path_name, parent)
- {
- Initialise();
- }
- UiSprite::~UiSprite()
- {
- DestroyVertexBuffer();
- }
- void
- UiSprite::Initialise()
- {
- m_SceneManager = Ogre::Root::getSingleton().getSceneManager("Scene");
- m_RenderSystem = Ogre::Root::getSingletonPtr()->getRenderSystem();
- m_Material = Ogre::MaterialManager::getSingleton().create("UiMaterials." + m_PathName, "General");
- Ogre::Pass* pass = m_Material->getTechnique(0)->getPass(0);
- pass->setVertexColourTracking(Ogre::TVC_AMBIENT);
- pass->setCullingMode(Ogre::CULL_NONE);
- pass->setDepthCheckEnabled(true);
- pass->setDepthWriteEnabled(true);
- pass->setLightingEnabled(false);
- pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
- pass->setAlphaRejectFunction(Ogre::CMPF_GREATER);
- pass->setAlphaRejectValue(0);
- Ogre::TextureUnitState* tex = pass->createTextureUnitState();
- tex->setTextureName("system/blank.png");
- tex->setNumMipmaps(-1);
- tex->setTextureFiltering(Ogre::TFO_NONE);
- CreateVertexBuffer();
- }
- void
- UiSprite::Update()
- {
- UiWidget::Update();
- }
- void
- UiSprite::Render()
- {
- if(m_Visible == true)
- {
- if(m_RenderOp.vertexData->vertexCount != 0)
- {
- m_RenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
- m_RenderSystem->_setProjectionMatrix(Ogre::Matrix4::IDENTITY);
- m_RenderSystem->_setViewMatrix(Ogre::Matrix4::IDENTITY);
- m_SceneManager->_setPass(m_Material->getTechnique(0)->getPass(0), true, false);
- m_RenderSystem->setScissorTest(true, m_ScissorLeft, m_ScissorTop, m_ScissorRight, m_ScissorBottom);
- m_RenderSystem->_render(m_RenderOp);
- m_RenderSystem->setScissorTest(false);
- }
- }
- UiWidget::Render();
- }
- void
- UiSprite::UpdateTransformation()
- {
- UiWidget::UpdateTransformation();
- UpdateGeometry();
- }
- void
- UiSprite::SetImage(const Ogre::String& image)
- {
- Ogre::Pass* pass = m_Material->getTechnique(0)->getPass(0);
- Ogre::TextureUnitState* tex = pass->getTextureUnitState(0);
- tex->setTextureName(image);
- }
- void
- UiSprite::SetVertexShader(const Ogre::String& shader)
- {
- Ogre::Pass* pass = m_Material->getTechnique(0)->getPass(0);
- pass->setVertexProgram(shader, true);
- pass->getVertexProgram()->load();
- }
- void
- UiSprite::SetFragmentShader(const Ogre::String& shader)
- {
- Ogre::Pass* pass = m_Material->getTechnique(0)->getPass(0);
- pass->setFragmentProgram(shader, true);
- pass->getFragmentProgram()->load();
- }
- void
- UiSprite::UpdateGeometry()
- {
- float local_x1 = -m_FinalOrigin.x;
- float local_y1 = -m_FinalOrigin.y;
- float local_x2 = m_FinalSize.x + local_x1;
- float local_y2 = m_FinalSize.y + local_y1;
- float x = m_FinalTranslate.x;
- float y = m_FinalTranslate.y;
- int x1, y1, x2, y2, x3, y3, x4, y4;
- //LOG_ERROR(m_Name + ", rotation = " + Ogre::StringConverter::toString(rotation));
- //LOG_ERROR("local_x1 = " + Ogre::StringConverter::toString(local_x1) + ", local_y1 = " + Ogre::StringConverter::toString(local_y1));
- //LOG_ERROR("local_x2 = " + Ogre::StringConverter::toString(local_x2) + ", local_y2 = " + Ogre::StringConverter::toString(local_y2));
- if(m_FinalRotation != 0)
- {
- float cos = Ogre::Math::Cos(Ogre::Radian(Ogre::Degree(m_FinalRotation)));
- float sin = Ogre::Math::Sin(Ogre::Radian(Ogre::Degree(m_FinalRotation)));
- x1 = static_cast<int>(local_x1 * cos - local_y1 * sin + x);
- y1 = static_cast<int>(local_x1 * sin + local_y1 * cos + y);
- x2 = static_cast<int>(local_x2 * cos - local_y1 * sin + x);
- y2 = static_cast<int>(local_x2 * sin + local_y1 * cos + y);
- x3 = static_cast<int>(local_x2 * cos - local_y2 * sin + x);
- y3 = static_cast<int>(local_x2 * sin + local_y2 * cos + y);
- x4 = static_cast<int>(local_x1 * cos - local_y2 * sin + x);
- y4 = static_cast<int>(local_x1 * sin + local_y2 * cos + y);
- }
- else
- {
- x1 = static_cast<int>(local_x1 + x);
- y1 = static_cast<int>(local_y1 + y);
- x2 = static_cast<int>(local_x2 + x);
- y2 = static_cast<int>(local_y1 + y);
- x3 = static_cast<int>(local_x2 + x);
- y3 = static_cast<int>(local_y2 + y);
- x4 = static_cast<int>(local_x1 + x);
- y4 = static_cast<int>(local_y2 + y);
- }
- //LOG_ERROR("x1 = " + Ogre::StringConverter::toString(x1) + ", y1 = " + Ogre::StringConverter::toString(y1));
- //LOG_ERROR("x2 = " + Ogre::StringConverter::toString(x2) + ", y2 = " + Ogre::StringConverter::toString(y2));
- //LOG_ERROR("x3 = " + Ogre::StringConverter::toString(x3) + ", y3 = " + Ogre::StringConverter::toString(y3));
- //LOG_ERROR("x4 = " + Ogre::StringConverter::toString(x4) + ", y4 = " + Ogre::StringConverter::toString(y4));
- float new_x1 = (x1 / m_ScreenWidth) * 2 - 1;
- float new_y1 = -((y1 / m_ScreenHeight) * 2 - 1);
- float new_x2 = (x2 / m_ScreenWidth) * 2 - 1;
- float new_y2 = -((y2 / m_ScreenHeight) * 2 - 1);
- float new_x3 = (x3 / m_ScreenWidth) * 2 - 1;
- float new_y3 = -((y3 / m_ScreenHeight) * 2 - 1);
- float new_x4 = (x4 / m_ScreenWidth) * 2 - 1;
- float new_y4 = -((y4 / m_ScreenHeight) * 2 - 1);
- float* writeIterator = (float*) m_VertexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
- // TODO: use WriteGlyph (should probably rename and move to utils)
- *writeIterator++ = new_x1;
- *writeIterator++ = new_y1;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour1.r;
- *writeIterator++ = m_Colour1.g;
- *writeIterator++ = m_Colour1.b;
- *writeIterator++ = m_Colour1.a;
- *writeIterator++ = 0;
- *writeIterator++ = 0;
- *writeIterator++ = new_x2;
- *writeIterator++ = new_y2;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour2.r;
- *writeIterator++ = m_Colour2.g;
- *writeIterator++ = m_Colour2.b;
- *writeIterator++ = m_Colour2.a;
- *writeIterator++ = 1;
- *writeIterator++ = 0;
- *writeIterator++ = new_x3;
- *writeIterator++ = new_y3;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour3.r;
- *writeIterator++ = m_Colour3.g;
- *writeIterator++ = m_Colour3.b;
- *writeIterator++ = m_Colour3.a;
- *writeIterator++ = 1;
- *writeIterator++ = 1;
- *writeIterator++ = new_x1;
- *writeIterator++ = new_y1;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour1.r;
- *writeIterator++ = m_Colour1.g;
- *writeIterator++ = m_Colour1.b;
- *writeIterator++ = m_Colour1.a;
- *writeIterator++ = 0;
- *writeIterator++ = 0;
- *writeIterator++ = new_x3;
- *writeIterator++ = new_y3;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour3.r;
- *writeIterator++ = m_Colour3.g;
- *writeIterator++ = m_Colour3.b;
- *writeIterator++ = m_Colour3.a;
- *writeIterator++ = 1;
- *writeIterator++ = 1;
- *writeIterator++ = new_x4;
- *writeIterator++ = new_y4;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour4.r;
- *writeIterator++ = m_Colour4.g;
- *writeIterator++ = m_Colour4.b;
- *writeIterator++ = m_Colour4.a;
- *writeIterator++ = 0;
- *writeIterator++ = 1;
- m_RenderOp.vertexData->vertexCount = 6;
- m_VertexBuffer->unlock();
- }
- void
- UiSprite::CreateVertexBuffer()
- {
- m_RenderOp.vertexData = new Ogre::VertexData;
- m_RenderOp.vertexData->vertexStart = 0;
- Ogre::VertexDeclaration* vDecl = m_RenderOp.vertexData->vertexDeclaration;
- size_t offset = 0;
- vDecl->addElement(0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
- offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
- vDecl->addElement(0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE);
- offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT4);
- vDecl->addElement(0, offset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES);
- m_VertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer(vDecl->getVertexSize(0), 6, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false);
- m_RenderOp.vertexData->vertexBufferBinding->setBinding(0, m_VertexBuffer);
- m_RenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
- m_RenderOp.useIndexes = false;
- }
- void
- UiSprite::DestroyVertexBuffer()
- {
- delete m_RenderOp.vertexData;
- m_RenderOp.vertexData = 0;
- m_VertexBuffer.setNull();
- }
|