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- #include "ModelFile.h"
- #include <Ogre.h>
- #include "AnimationExtractor.h"
- #include "MeshExtractor.h"
- #include "../../common/Logger.h"
- #include "../../common/TimToVram.h"
- ModelFile::ModelFile( const Ogre::String& file ):
- File( file )
- {
- }
- ModelFile::ModelFile( File* pFile ):
- File( pFile )
- {
- }
- ModelFile::ModelFile( File* pFile, u32 offset, u32 length ):
- File( pFile, offset, length )
- {
- }
- ModelFile::ModelFile( u8* pBuffer, u32 offset, u32 length ):
- File( pBuffer, offset, length )
- {
- }
- ModelFile::~ModelFile()
- {
- }
- Ogre::Entity*
- ModelFile::GetModel( const ModelInfo& info )
- {
- VectorTexForGen textures;
- Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().create( info.data.name + "export", "General" );
- Ogre::SkeletonPtr skeleton = Ogre::SkeletonManager::getSingleton().create( info.data.name + "export", "General" );
- int number_of_bones = GetU8( 0x02 );
- int number_of_parts = GetU8( 0x03 );
- int offset_to_bones = GetU32LE( 0x0c );
- int offset_to_parts = GetU32LE( 0x10 );
- Ogre::Bone* root1 = skeleton->createBone( "0", 0 );
- Ogre::Bone* root2 = skeleton->createBone( "1", 1 );
- root1->addChild( root2 );
- for( int i = 0; i < number_of_bones; ++i )
- {
- Bone bone;
- bone.parent_id = ( i != 0 ) ? ( s8 )GetU8( offset_to_bones + i * 0x04 + 0x03 ) : -1;
- bone.length = ( s16 )GetU16LE( offset_to_bones + i * 0x04 + 0x00 );
- m_Skeleton.push_back(bone);
- Ogre::Bone* bone1 = skeleton->createBone( Ogre::StringConverter::toString( i * 2 + 2 ), i * 2 + 2 );
- Ogre::Bone* bone2 = skeleton->createBone( Ogre::StringConverter::toString( i * 2 + 3 ), i * 2 + 3 );
- LOGGER->Log( "Add skeleton bone: bone_id = " + Ogre::StringConverter::toString( i ) + ", length = " + Ogre::StringConverter::toString( bone.length ) + ", parent = " + Ogre::StringConverter::toString( bone.parent_id ) + ".\n" );
- if( bone.parent_id == -1 )
- {
- skeleton->getBone( 1 )->addChild( bone1 );
- }
- else
- {
- skeleton->getBone( bone.parent_id * 2 + 3 )->addChild( bone1 );
- }
- bone1->addChild( bone2 );
- }
- AnimationExtractor( skeleton, info, m_Skeleton );
- // draw skeleton
- {
- //DrawSkeleton( m_Skeleton, mesh );
- }
- for( int i = 0; i < number_of_parts; ++i )
- {
- MeshExtractor( info.data, "ffix/field_model/" + info.data.name, this, offset_to_parts + i * 0x28, textures, mesh );
- }
- // <OGRE> ///////////////////////////////
- skeleton->optimiseAllAnimations();
- Ogre::SkeletonSerializer skeleton_serializer;
- skeleton_serializer.exportSkeleton( skeleton.getPointer(), "exported/models/field/units/" + info.data.name + ".skeleton" );
- // Update bounds
- Ogre::AxisAlignedBox aabb( -999, -999, -999, 999, 999, 999 );
- mesh->_setBounds( aabb, false );
- mesh->_setBoundingSphereRadius( 999 );
- mesh->setSkeletonName( "models/field/units/" + info.data.name + ".skeleton" );
- Ogre::MeshSerializer ser;
- ser.exportMesh( mesh.getPointer(), "exported/models/field/units/" + info.data.name + ".mesh" );
- // create and export textures for model
- //if (textures.size() > 0)
- {
- Vram* vram = Vram::MakeInstance().release();
- File* tex = new File( "./data/field/5/1b/2/4/1.tim" );
- LoadTimFileToVram( tex, 0, vram );
- delete tex;
- tex = new File( "./data/field/5/1b/2/4/2.tim" );
- LoadTimFileToVram( tex, 0, vram );
- delete tex;
- vram->Save( "1.jpg" );
- CreateTexture( vram, info.data, "exported/models/field/units/" + info.data.name + ".png", textures );
- delete vram;
- }
- CreateMaterial( "ffix/field_model/" + info.data.name, "exported/models/field/units/" + info.data.name + ".material", ( textures.size() > 0 ) ? "models/field/units/" + info.data.name + ".png" : "", "", "" );
- Ogre::SceneManager* scene_manager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
- Ogre::Entity* thisEntity = scene_manager->createEntity( info.data.name, "models/field/units/" + info.data.name + ".mesh" );
- //thisEntity->setDisplaySkeleton(true);
- //thisEntity->setDebugDisplayEnabled(true);
- thisEntity->setVisible( false );
- thisEntity->getAnimationState( info.animations_name[ 0 ] )->setEnabled(true);
- thisEntity->getAnimationState( info.animations_name[ 0 ] )->setLoop(true);
- Ogre::SceneNode* thisSceneNode = scene_manager->getRootSceneNode()->createChildSceneNode();
- thisSceneNode->setPosition( 0, 0, 0 );
- thisSceneNode->roll( Ogre::Radian( Ogre::Degree( 180.0f ) ) );
- thisSceneNode->yaw( Ogre::Radian( Ogre::Degree( 120.0f ) ) );
- thisSceneNode->pitch( Ogre::Radian( Ogre::Degree(90.0f ) ) );
- thisSceneNode->attachObject( thisEntity );
- return thisEntity;
- }
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