enemy.xml 5.5 KB

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  1. <?xml version="1.0" encoding="ISO-8859-1"?>
  2. <enemies>
  3. <enemy
  4. id="0"
  5. max_hp="9999"
  6. current_hp="9999"
  7. max_mp="999"
  8. current_mp="999"
  9. attack="255"
  10. defense="255"
  11. magic_attack="255"
  12. magic_defense="255"
  13. speed="255"
  14. model="test_pyramid.mesh"
  15. script="test_pyramid"
  16. script_file="test_pyramid.lua"
  17. >
  18. </enemy>
  19. <enemy
  20. id="16"
  21. level="2"
  22. max_hp="30"
  23. current_hp="30"
  24. max_mp="0"
  25. current_mp="0"
  26. attack="6"
  27. defense="2"
  28. magic_attack="0"
  29. magic_defense="0"
  30. speed="50"
  31. status_death="false"
  32. status_death_immunity="false"
  33. status_darkness="false"
  34. status_darkness_immunity="false"
  35. model="mp.mesh"
  36. script_file="mp.lua"
  37. script="mp"
  38. action_idle="action_idle"
  39. action_hurt="action_hurt"
  40. >
  41. <action attack_id="272" action="action_machine_gun" />
  42. <action attack_id="273" action="action_tonfa" />
  43. </enemy>
  44. <enemy
  45. id="17"
  46. level="3"
  47. max_hp="42"
  48. current_hp="42"
  49. max_mp="0"
  50. current_mp="0"
  51. attack="8"
  52. defense="2"
  53. magic_attack="2"
  54. magic_defense="1"
  55. speed="64"
  56. status_death="false"
  57. status_death_immunity="false"
  58. status_darkness="false"
  59. status_darkness_immunity="false"
  60. model="guard_hound.mesh"
  61. script_file="guard_hound.lua"
  62. script="guard_hound"
  63. action_idle="action_idle"
  64. action_hurt="action_hurt"
  65. >
  66. <action attack_id="274" action="action_bite" />
  67. <action attack_id="275" action="action_tentacle" />
  68. </enemy>
  69. <enemy
  70. id="18"
  71. level="2"
  72. max_hp="28"
  73. current_hp="28"
  74. max_mp="28"
  75. current_mp="28"
  76. attack="3"
  77. defense="3"
  78. magic_attack="3"
  79. magic_defense="2"
  80. speed="49"
  81. status_death="false"
  82. status_death_immunity="false"
  83. status_darkness="false"
  84. status_darkness_immunity="false"
  85. model="mono_drive.mesh"
  86. script_file="mono_drive.lua"
  87. script="mono_drive"
  88. action_idle="action_idle"
  89. action_hurt="action_hurt"
  90. >
  91. <action attack_id="276" action="action_drilldrive" />
  92. <action attack_id="27" action="action_fire" />
  93. </enemy>
  94. <enemy
  95. id="19"
  96. level="7"
  97. max_hp="40"
  98. current_hp="40"
  99. max_mp="0"
  100. current_mp="0"
  101. attack="12"
  102. defense="5"
  103. magic_attack="2"
  104. magic_defense="1"
  105. speed="58"
  106. status_death="false"
  107. status_death_immunity="false"
  108. status_darkness="false"
  109. status_darkness_immunity="false"
  110. model="grunt.mesh"
  111. script_file="grunt.lua"
  112. script="grunt"
  113. action_idle="action_idle"
  114. action_hurt="action_hurt"
  115. >
  116. <action attack_id="277" action="action_handclaw" />
  117. <action attack_id="278" action="action_beam_gun" />
  118. </enemy>
  119. <enemy
  120. id="20"
  121. level="4"
  122. max_hp="28"
  123. current_hp="28"
  124. max_mp="28"
  125. current_mp="28"
  126. attack="10"
  127. defense="1"
  128. magic_attack="0"
  129. magic_defense="0"
  130. speed="40"
  131. status_death="false"
  132. status_death_immunity="false"
  133. status_darkness="false"
  134. status_darkness_immunity="false"
  135. model="1st_ray.mesh"
  136. script_file="1st_ray.lua"
  137. script="first_ray"
  138. action_idle="action_idle"
  139. action_hurt="action_hurt"
  140. >
  141. <action attack_id="279" action="action_laser_cannon" />
  142. </enemy>
  143. <enemy
  144. id="21"
  145. level="8"
  146. max_hp="140"
  147. current_hp="140"
  148. max_mp="0"
  149. current_mp="0"
  150. attack="18"
  151. defense="10"
  152. magic_attack="0"
  153. magic_defense="2"
  154. speed="48"
  155. status_death="false"
  156. status_death_immunity="false"
  157. status_darkness="false"
  158. status_darkness_immunity="false"
  159. model="sweeper.mesh"
  160. script_file="sweeper.lua"
  161. script="sweeper"
  162. action_idle="action_idle"
  163. action_hurt="action_hurt"
  164. >
  165. <action attack_id="272" action="action_machine_gun" />
  166. <action attack_id="280" action="action_w_machine_gun" />
  167. <action attack_id="281" action="action_smoke_shot" />
  168. </enemy>
  169. <enemy
  170. id="22"
  171. level="12"
  172. max_hp="800"
  173. current_hp="800"
  174. max_mp="0"
  175. current_mp="0"
  176. attack="30"
  177. defense="20"
  178. magic_attack="15"
  179. magic_defense="255"
  180. speed="60"
  181. status_death="false"
  182. status_death_immunity="false"
  183. status_darkness="false"
  184. status_darkness_immunity="false"
  185. model="guard_scorpion.mesh"
  186. script_file="guard_scorpion.lua"
  187. script="guard_scorpion"
  188. action_idle="action_idle_stance_0"
  189. action_hurt="action_hurt_stance_0"
  190. >
  191. <action attack_id="282" action="action_rifle_1" />
  192. <action attack_id="283" action="action_scorpion_tail" />
  193. <action attack_id="284" action="action_search_scope" />
  194. <action attack_id="285" action="action_rifle_2" />
  195. <action attack_id="286" action="action_tail_laser" />
  196. <action attack_id="287" action="action_go_to_stance_1" />
  197. <action attack_id="288" action="action_go_to_stance_0" />
  198. </enemy>
  199. </enemies>