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- # Defines plugins to load
- # Plugin folder. Leave it unset: V-Gears looks for each plugin in the data directory, next to the executable, in the
- # Ogre plugin directory found when it was built, and in the usual system directories. If set (relative to this file),
- # it's searched first.
- # PluginFolder=
- # Define plugins
- # Plugin=RenderSystem_Direct3D9_d
- # Plugin=RenderSystem_Direct3D11
- # Plugin=RenderSystem_GL_d
- Plugin=RenderSystem_GL
- # Plugin=RenderSystem_GLES
- # Plugin=RenderSystem_GLES2
- # Plugin=Plugin_ParticleFX
- # Plugin=Plugin_BSPSceneManager
- # Plugin=Plugin_CgProgramManager
- # Plugin=Plugin_PCZSceneManager
- # Plugin=Plugin_OctreeZone
- # Plugin=Plugin_OctreeSceneManager
- #Plugin=Plugin_Data_d
- Plugin=Codec_STBI
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