DebugDraw.cpp 22 KB

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  1. #include "core/DebugDraw.h"
  2. #include <OgreFontManager.h>
  3. #include <OgreHardwareBufferManager.h>
  4. #include <OgreMaterialManager.h>
  5. #include "core/CameraManager.h"
  6. #include "core/Logger.h"
  7. template<>DebugDraw *Ogre::Singleton< DebugDraw >::msSingleton = NULL;
  8. DebugDraw::DebugDraw():
  9. m_Colour( 1, 1, 1, 1 ),
  10. m_ScreenSpace( true ),
  11. m_Z( 0 ),
  12. m_FadeStartSquare( 999999 ),
  13. m_FadeEndSquare( 999999 ),
  14. m_FontHeight( 16 ),
  15. m_LineMaxVertexCount( 0 ),
  16. m_Line3dMaxVertexCount( 0 ),
  17. m_QuadMaxVertexCount( 0 ),
  18. m_TextMaxVertexCount( 0 )
  19. {
  20. m_SceneManager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
  21. m_RenderSystem = Ogre::Root::getSingletonPtr()->getRenderSystem();
  22. CreateLineVertexBuffer();
  23. CreateLine3dVertexBuffer();
  24. CreateTriangle3dVertexBuffer();
  25. CreateQuadVertexBuffer();
  26. CreateTextVertexBuffer();
  27. m_Material = Ogre::MaterialManager::getSingleton().create( "DebugDraw", "General" );
  28. Ogre::Pass* pass = m_Material->getTechnique( 0 )->getPass( 0 );
  29. pass->setVertexColourTracking( Ogre::TVC_AMBIENT );
  30. pass->setCullingMode( Ogre::CULL_NONE );
  31. pass->setDepthCheckEnabled( true );
  32. pass->setDepthWriteEnabled( true );
  33. pass->setLightingEnabled( false );
  34. pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
  35. m_Material3d = Ogre::MaterialManager::getSingleton().create( "DebugDraw3d", "General" );
  36. pass = m_Material3d->getTechnique( 0 )->getPass( 0 );
  37. pass->setVertexColourTracking( Ogre::TVC_AMBIENT );
  38. pass->setCullingMode( Ogre::CULL_NONE );
  39. pass->setDepthCheckEnabled( true );
  40. pass->setDepthWriteEnabled( true );
  41. pass->setLightingEnabled( false );
  42. pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
  43. m_Font = Ogre::FontManager::getSingleton().getByName( "CourierNew" );
  44. if( m_Font.isNull() )
  45. {
  46. LOG_ERROR( "Could not find font \"CourierNew\" for debug draw." );
  47. }
  48. m_Font->load();
  49. pass = m_Font->getMaterial()->getTechnique( 0 )->getPass( 0 );
  50. pass->setVertexColourTracking( Ogre::TVC_AMBIENT );
  51. pass->setCullingMode( Ogre::CULL_NONE );
  52. pass->setDepthCheckEnabled( true );
  53. pass->setDepthWriteEnabled( true );
  54. pass->setLightingEnabled( false );
  55. pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
  56. //Ogre::MaterialSerializer mat;
  57. //mat.exportMaterial( m_Font->getMaterial(), "font.material" );
  58. m_SceneManager->addRenderQueueListener( this );
  59. }
  60. DebugDraw::~DebugDraw()
  61. {
  62. m_SceneManager->removeRenderQueueListener( this );
  63. DestroyLineVertexBuffer();
  64. DestroyLine3dVertexBuffer();
  65. DestroyTriangle3dVertexBuffer();
  66. DestroyQuadVertexBuffer();
  67. DestroyTextVertexBuffer();
  68. }
  69. void
  70. DebugDraw::SetColour( const Ogre::ColourValue& colour )
  71. {
  72. m_Colour = colour;
  73. }
  74. void
  75. DebugDraw::SetScreenSpace( const bool screen_space )
  76. {
  77. m_ScreenSpace = screen_space;
  78. }
  79. void
  80. DebugDraw::SetZ( const float z )
  81. {
  82. m_Z = z;
  83. }
  84. void
  85. DebugDraw::SetFadeDistance( const float fade_s, const float fade_e )
  86. {
  87. m_FadeStartSquare = fade_s * fade_s;
  88. m_FadeEndSquare = fade_e * fade_e;
  89. }
  90. void
  91. DebugDraw::SetTextAlignment( TextAlignment alignment )
  92. {
  93. m_TextAlignment = alignment;
  94. }
  95. void
  96. DebugDraw::Line( const float x1, const float y1, const float x2, const float y2 )
  97. {
  98. if( m_LineRenderOp.vertexData->vertexCount + 2 > m_LineMaxVertexCount )
  99. {
  100. LOG_ERROR( "Max number of lines reached. Can't create more than " + Ogre::StringConverter::toString( m_LineMaxVertexCount / 2 ) + " lines." );
  101. return;
  102. }
  103. Ogre::Viewport *viewport( CameraManager::getSingleton().getViewport() );
  104. float width = viewport->getActualWidth();
  105. float height = viewport->getActualHeight();
  106. float new_x1 = ( m_ScreenSpace == true ) ? ( ( int ) x1 / width ) * 2 - 1 : x1;
  107. float new_y1 = ( m_ScreenSpace == true ) ? -( ( ( int ) y1 / height ) * 2 - 1 ) : y1;
  108. float new_x2 = ( m_ScreenSpace == true ) ? ( ( int ) x2 / width ) * 2 - 1 : x2;
  109. float new_y2 = ( m_ScreenSpace == true ) ? -( ( ( int ) y2 / height ) * 2 - 1 ) : y2;
  110. float* writeIterator = ( float* ) m_LineVertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  111. writeIterator += m_LineRenderOp.vertexData->vertexCount * 7;
  112. *writeIterator++ = new_x1;
  113. *writeIterator++ = new_y1;
  114. *writeIterator++ = m_Z;
  115. *writeIterator++ = m_Colour.r;
  116. *writeIterator++ = m_Colour.g;
  117. *writeIterator++ = m_Colour.b;
  118. *writeIterator++ = m_Colour.a;
  119. *writeIterator++ = new_x2;
  120. *writeIterator++ = new_y2;
  121. *writeIterator++ = m_Z;
  122. *writeIterator++ = m_Colour.r;
  123. *writeIterator++ = m_Colour.g;
  124. *writeIterator++ = m_Colour.b;
  125. *writeIterator++ = m_Colour.a;
  126. m_LineRenderOp.vertexData->vertexCount += 2;
  127. m_LineVertexBuffer->unlock();
  128. }
  129. void
  130. DebugDraw::Line3d( const Ogre::Vector3& point1, const Ogre::Vector3& point2 )
  131. {
  132. if( m_Line3dRenderOp.vertexData->vertexCount + 2 > m_Line3dMaxVertexCount )
  133. {
  134. LOG_ERROR( "Max number of 3d lines reached. Can't create more than " + Ogre::StringConverter::toString( m_Line3dMaxVertexCount / 2 ) + " 3d lines." );
  135. return;
  136. }
  137. float* writeIterator = ( float* ) m_Line3dVertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  138. writeIterator += m_Line3dRenderOp.vertexData->vertexCount * 7;
  139. *writeIterator++ = point1.x;
  140. *writeIterator++ = point1.y;
  141. *writeIterator++ = point1.z;
  142. *writeIterator++ = m_Colour.r;
  143. *writeIterator++ = m_Colour.g;
  144. *writeIterator++ = m_Colour.b;
  145. *writeIterator++ = m_Colour.a;
  146. *writeIterator++ = point2.x;
  147. *writeIterator++ = point2.y;
  148. *writeIterator++ = point2.z;
  149. *writeIterator++ = m_Colour.r;
  150. *writeIterator++ = m_Colour.g;
  151. *writeIterator++ = m_Colour.b;
  152. *writeIterator++ = m_Colour.a;
  153. m_Line3dRenderOp.vertexData->vertexCount += 2;
  154. m_Line3dVertexBuffer->unlock();
  155. }
  156. void
  157. DebugDraw::Triangle3d( const Ogre::Vector3& point1, const Ogre::Vector3& point2, const Ogre::Vector3& point3 )
  158. {
  159. if( m_Triangle3dRenderOp.vertexData->vertexCount + 3 > m_Triangle3dMaxVertexCount )
  160. {
  161. LOG_ERROR( "Max number of 3d triangles reached. Can't create more than " + Ogre::StringConverter::toString( m_Triangle3dMaxVertexCount / 3 ) + " 3d triangles." );
  162. return;
  163. }
  164. float* writeIterator = ( float* ) m_Triangle3dVertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  165. writeIterator += m_Triangle3dRenderOp.vertexData->vertexCount * 7;
  166. *writeIterator++ = point1.x;
  167. *writeIterator++ = point1.y;
  168. *writeIterator++ = point1.z;
  169. *writeIterator++ = m_Colour.r;
  170. *writeIterator++ = m_Colour.g;
  171. *writeIterator++ = m_Colour.b;
  172. *writeIterator++ = m_Colour.a;
  173. *writeIterator++ = point2.x;
  174. *writeIterator++ = point2.y;
  175. *writeIterator++ = point2.z;
  176. *writeIterator++ = m_Colour.r;
  177. *writeIterator++ = m_Colour.g;
  178. *writeIterator++ = m_Colour.b;
  179. *writeIterator++ = m_Colour.a;
  180. *writeIterator++ = point3.x;
  181. *writeIterator++ = point3.y;
  182. *writeIterator++ = point3.z;
  183. *writeIterator++ = m_Colour.r;
  184. *writeIterator++ = m_Colour.g;
  185. *writeIterator++ = m_Colour.b;
  186. *writeIterator++ = m_Colour.a;
  187. m_Triangle3dRenderOp.vertexData->vertexCount += 3;
  188. m_Triangle3dVertexBuffer->unlock();
  189. }
  190. void
  191. DebugDraw::Quad( const float x1, const float y1, const float x2, const float y2, const float x3, const float y3, const float x4, const float y4 )
  192. {
  193. if( m_QuadRenderOp.vertexData->vertexCount + 6 > m_QuadMaxVertexCount )
  194. {
  195. LOG_ERROR( "Max number of quads reached. Can't create more than " + Ogre::StringConverter::toString( m_QuadMaxVertexCount / 6 ) + " quads." );
  196. return;
  197. }
  198. Ogre::Viewport *viewport( CameraManager::getSingleton().getViewport() );
  199. float width = viewport->getActualWidth();
  200. float height = viewport->getActualHeight();
  201. float new_x1 = ( m_ScreenSpace == true ) ? ( ( int ) x1 / width ) * 2 - 1 : x1;
  202. float new_y1 = ( m_ScreenSpace == true ) ? -( ( ( int ) y1 / height ) * 2 - 1 ) : y1;
  203. float new_x2 = ( m_ScreenSpace == true ) ? ( ( int ) x2 / width ) * 2 - 1 : x2;
  204. float new_y2 = ( m_ScreenSpace == true ) ? -( ( y2 / height ) * 2 - 1 ) : y2;
  205. float new_x3 = ( m_ScreenSpace == true ) ? ( ( int ) x3 / width ) * 2 - 1 : x3;
  206. float new_y3 = ( m_ScreenSpace == true ) ? -( ( ( int ) y3 / height ) * 2 - 1 ) : y3;
  207. float new_x4 = ( m_ScreenSpace == true ) ? ( ( int ) x4 / width ) * 2 - 1 : x4;
  208. float new_y4 = ( m_ScreenSpace == true ) ? -( ( ( int ) y4 / height ) * 2 - 1 ) : y4;
  209. float* writeIterator = ( float* ) m_QuadVertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  210. writeIterator += m_QuadRenderOp.vertexData->vertexCount * 7;
  211. *writeIterator++ = new_x1;
  212. *writeIterator++ = new_y1;
  213. *writeIterator++ = m_Z;
  214. *writeIterator++ = m_Colour.r;
  215. *writeIterator++ = m_Colour.g;
  216. *writeIterator++ = m_Colour.b;
  217. *writeIterator++ = m_Colour.a;
  218. *writeIterator++ = new_x2;
  219. *writeIterator++ = new_y2;
  220. *writeIterator++ = m_Z;
  221. *writeIterator++ = m_Colour.r;
  222. *writeIterator++ = m_Colour.g;
  223. *writeIterator++ = m_Colour.b;
  224. *writeIterator++ = m_Colour.a;
  225. *writeIterator++ = new_x3;
  226. *writeIterator++ = new_y3;
  227. *writeIterator++ = m_Z;
  228. *writeIterator++ = m_Colour.r;
  229. *writeIterator++ = m_Colour.g;
  230. *writeIterator++ = m_Colour.b;
  231. *writeIterator++ = m_Colour.a;
  232. *writeIterator++ = new_x1;
  233. *writeIterator++ = new_y1;
  234. *writeIterator++ = m_Z;
  235. *writeIterator++ = m_Colour.r;
  236. *writeIterator++ = m_Colour.g;
  237. *writeIterator++ = m_Colour.b;
  238. *writeIterator++ = m_Colour.a;
  239. *writeIterator++ = new_x3;
  240. *writeIterator++ = new_y3;
  241. *writeIterator++ = m_Z;
  242. *writeIterator++ = m_Colour.r;
  243. *writeIterator++ = m_Colour.g;
  244. *writeIterator++ = m_Colour.b;
  245. *writeIterator++ = m_Colour.a;
  246. *writeIterator++ = new_x4;
  247. *writeIterator++ = new_y4;
  248. *writeIterator++ = m_Z;
  249. *writeIterator++ = m_Colour.r;
  250. *writeIterator++ = m_Colour.g;
  251. *writeIterator++ = m_Colour.b;
  252. *writeIterator++ = m_Colour.a;
  253. m_QuadRenderOp.vertexData->vertexCount += 6;
  254. m_QuadVertexBuffer->unlock();
  255. }
  256. void
  257. DebugDraw::Text( const float x, const float y, const Ogre::String& text )
  258. {
  259. if( m_TextRenderOp.vertexData->vertexCount + text.size() * 6 > m_TextMaxVertexCount )
  260. {
  261. LOG_ERROR( "Max number of text reached. Can't add text \"" + text + "\". Max number of letters is " + Ogre::StringConverter::toString( m_TextMaxVertexCount / 6 ) + "." );
  262. return;
  263. }
  264. float* writeIterator = ( float* ) m_TextVertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  265. writeIterator += m_TextRenderOp.vertexData->vertexCount * 9;
  266. Ogre::Viewport *viewport( CameraManager::getSingleton().getViewport() );
  267. float width = viewport->getActualWidth();
  268. float height = viewport->getActualHeight();
  269. float length = 0;
  270. if( m_TextAlignment != LEFT )
  271. {
  272. for( unsigned int i = 0; i < text.size(); ++i )
  273. {
  274. length += ( ( m_Font->getGlyphAspectRatio( text[ i ] ) * m_FontHeight ) / width ) * 2;
  275. }
  276. if( m_TextAlignment == CENTER )
  277. {
  278. length /= 2;
  279. }
  280. }
  281. float current_x = ( m_ScreenSpace == true ) ? ( ( int ) x / width ) * 2 - 1 : x;
  282. current_x -= length;
  283. float current_y = ( m_ScreenSpace == true ) ? -( ( ( int ) y / height ) * 2 - 1 ) : y;
  284. float char_height = -( m_FontHeight / height ) * 2;
  285. for( unsigned int i = 0; i < text.size(); ++i )
  286. {
  287. float char_width = ( ( m_Font->getGlyphAspectRatio( text[ i ] ) * m_FontHeight ) / width ) * 2;
  288. float new_x1 = current_x;
  289. float new_y1 = current_y;
  290. float new_x2 = current_x + char_width;
  291. float new_y2 = current_y;
  292. float new_x3 = current_x + char_width;
  293. float new_y3 = current_y + char_height;
  294. float new_x4 = current_x;
  295. float new_y4 = current_y + char_height;
  296. current_x += char_width;
  297. const Ogre::Font::UVRect& uv = m_Font->getGlyphTexCoords( text[ i ] );
  298. *writeIterator++ = new_x1;
  299. *writeIterator++ = new_y1;
  300. *writeIterator++ = m_Z;
  301. *writeIterator++ = m_Colour.r;
  302. *writeIterator++ = m_Colour.g;
  303. *writeIterator++ = m_Colour.b;
  304. *writeIterator++ = m_Colour.a;
  305. *writeIterator++ = uv.left;
  306. *writeIterator++ = uv.top;
  307. *writeIterator++ = new_x2;
  308. *writeIterator++ = new_y2;
  309. *writeIterator++ = m_Z;
  310. *writeIterator++ = m_Colour.r;
  311. *writeIterator++ = m_Colour.g;
  312. *writeIterator++ = m_Colour.b;
  313. *writeIterator++ = m_Colour.a;
  314. *writeIterator++ = uv.right;
  315. *writeIterator++ = uv.top;
  316. *writeIterator++ = new_x3;
  317. *writeIterator++ = new_y3;
  318. *writeIterator++ = m_Z;
  319. *writeIterator++ = m_Colour.r;
  320. *writeIterator++ = m_Colour.g;
  321. *writeIterator++ = m_Colour.b;
  322. *writeIterator++ = m_Colour.a;
  323. *writeIterator++ = uv.right;
  324. *writeIterator++ = uv.bottom;
  325. *writeIterator++ = new_x1;
  326. *writeIterator++ = new_y1;
  327. *writeIterator++ = m_Z;
  328. *writeIterator++ = m_Colour.r;
  329. *writeIterator++ = m_Colour.g;
  330. *writeIterator++ = m_Colour.b;
  331. *writeIterator++ = m_Colour.a;
  332. *writeIterator++ = uv.left;
  333. *writeIterator++ = uv.top;
  334. *writeIterator++ = new_x3;
  335. *writeIterator++ = new_y3;
  336. *writeIterator++ = m_Z;
  337. *writeIterator++ = m_Colour.r;
  338. *writeIterator++ = m_Colour.g;
  339. *writeIterator++ = m_Colour.b;
  340. *writeIterator++ = m_Colour.a;
  341. *writeIterator++ = uv.right;
  342. *writeIterator++ = uv.bottom;
  343. *writeIterator++ = new_x4;
  344. *writeIterator++ = new_y4;
  345. *writeIterator++ = m_Z;
  346. *writeIterator++ = m_Colour.r;
  347. *writeIterator++ = m_Colour.g;
  348. *writeIterator++ = m_Colour.b;
  349. *writeIterator++ = m_Colour.a;
  350. *writeIterator++ = uv.left;
  351. *writeIterator++ = uv.bottom;
  352. m_TextRenderOp.vertexData->vertexCount += 6;
  353. }
  354. m_TextVertexBuffer->unlock();
  355. }
  356. void
  357. DebugDraw::Text( const Ogre::Vector3& point, const float x, const float y, const Ogre::String& text )
  358. {
  359. Ogre::Vector3 point2d = CameraManager::getSingleton().ProjectPointToScreen( point );
  360. if( point2d.z <= 0 )
  361. {
  362. float dist_sq = point.squaredDistance( CameraManager::getSingleton().GetCurrentCamera()->getPosition() );
  363. if( dist_sq < m_FadeEndSquare )
  364. {
  365. float a = ( dist_sq > m_FadeStartSquare ) ? ( 1.0f - ( dist_sq - m_FadeStartSquare ) / ( m_FadeEndSquare - m_FadeStartSquare ) ) : 1.0f;
  366. Ogre::ColourValue colour = m_Colour;
  367. colour.a = a;
  368. SetColour( colour );
  369. Text( point2d.x + x, point2d.y + y, text );
  370. }
  371. }
  372. }
  373. void
  374. DebugDraw::renderQueueEnded( Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation )
  375. {
  376. if( queueGroupId == Ogre::RENDER_QUEUE_OVERLAY )
  377. {
  378. m_RenderSystem->clearFrameBuffer( Ogre::FBT_DEPTH );
  379. m_RenderSystem->_setWorldMatrix( Ogre::Matrix4::IDENTITY );
  380. m_RenderSystem->_setViewMatrix( Ogre::Matrix4::IDENTITY );
  381. m_RenderSystem->_setProjectionMatrix( Ogre::Matrix4::IDENTITY );
  382. if( m_LineRenderOp.vertexData->vertexCount != 0 )
  383. {
  384. m_SceneManager->_setPass( m_Material->getTechnique( 0 )->getPass( 0 ), true, false );
  385. m_RenderSystem->_render( m_LineRenderOp );
  386. m_LineRenderOp.vertexData->vertexCount = 0;
  387. }
  388. if( m_QuadRenderOp.vertexData->vertexCount != 0 )
  389. {
  390. m_SceneManager->_setPass( m_Material->getTechnique( 0 )->getPass( 0 ), true, false );
  391. m_RenderSystem->_render( m_QuadRenderOp );
  392. m_QuadRenderOp.vertexData->vertexCount = 0;
  393. }
  394. if( m_TextRenderOp.vertexData->vertexCount != 0 )
  395. {
  396. m_SceneManager->_setPass( m_Font->getMaterial()->getTechnique( 0 )->getPass( 0 ), true, false );
  397. m_RenderSystem->_render( m_TextRenderOp );
  398. m_TextRenderOp.vertexData->vertexCount = 0;
  399. }
  400. }
  401. else if( queueGroupId == Ogre::RENDER_QUEUE_MAIN )
  402. {
  403. m_RenderSystem->_setWorldMatrix( Ogre::Matrix4::IDENTITY );
  404. m_RenderSystem->_setViewMatrix( CameraManager::getSingleton().GetCurrentCamera()->getViewMatrix() );
  405. m_RenderSystem->_setProjectionMatrix( CameraManager::getSingleton().GetCurrentCamera()->getProjectionMatrix() );
  406. if( m_Line3dRenderOp.vertexData->vertexCount != 0 )
  407. {
  408. m_SceneManager->_setPass( m_Material3d->getTechnique( 0 )->getPass( 0 ), true, false );
  409. m_RenderSystem->_render( m_Line3dRenderOp );
  410. m_Line3dRenderOp.vertexData->vertexCount = 0;
  411. }
  412. if( m_Triangle3dRenderOp.vertexData->vertexCount != 0 )
  413. {
  414. m_SceneManager->_setPass( m_Material3d->getTechnique( 0 )->getPass( 0 ), true, false );
  415. m_RenderSystem->_render( m_Triangle3dRenderOp );
  416. m_Triangle3dRenderOp.vertexData->vertexCount = 0;
  417. }
  418. }
  419. }
  420. void
  421. DebugDraw::CreateLineVertexBuffer()
  422. {
  423. m_LineMaxVertexCount = 1024 * 2;
  424. m_LineRenderOp.vertexData = new Ogre::VertexData;
  425. m_LineRenderOp.vertexData->vertexStart = 0;
  426. Ogre::VertexDeclaration* vDecl = m_LineRenderOp.vertexData->vertexDeclaration;
  427. size_t offset = 0;
  428. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  429. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  430. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  431. m_LineVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), m_LineMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  432. m_LineRenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_LineVertexBuffer );
  433. m_LineRenderOp.operationType = Ogre::RenderOperation::OT_LINE_LIST;
  434. m_LineRenderOp.useIndexes = false;
  435. }
  436. void
  437. DebugDraw::DestroyLineVertexBuffer()
  438. {
  439. delete m_LineRenderOp.vertexData;
  440. m_LineRenderOp.vertexData = 0;
  441. m_LineVertexBuffer.setNull();
  442. m_LineMaxVertexCount = 0;
  443. }
  444. void
  445. DebugDraw::CreateLine3dVertexBuffer()
  446. {
  447. m_Line3dMaxVertexCount = 1024 * 2;
  448. m_Line3dRenderOp.vertexData = new Ogre::VertexData;
  449. m_Line3dRenderOp.vertexData->vertexStart = 0;
  450. Ogre::VertexDeclaration* vDecl = m_Line3dRenderOp.vertexData->vertexDeclaration;
  451. size_t offset = 0;
  452. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  453. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  454. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  455. m_Line3dVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), m_Line3dMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  456. m_Line3dRenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_Line3dVertexBuffer );
  457. m_Line3dRenderOp.operationType = Ogre::RenderOperation::OT_LINE_LIST;
  458. m_Line3dRenderOp.useIndexes = false;
  459. }
  460. void
  461. DebugDraw::DestroyLine3dVertexBuffer()
  462. {
  463. delete m_Line3dRenderOp.vertexData;
  464. m_Line3dRenderOp.vertexData = 0;
  465. m_Line3dVertexBuffer.setNull();
  466. m_Line3dMaxVertexCount = 0;
  467. }
  468. void
  469. DebugDraw::CreateTriangle3dVertexBuffer()
  470. {
  471. m_Triangle3dMaxVertexCount = 128 * 3;
  472. m_Triangle3dRenderOp.vertexData = new Ogre::VertexData;
  473. m_Triangle3dRenderOp.vertexData->vertexStart = 0;
  474. Ogre::VertexDeclaration* vDecl = m_Triangle3dRenderOp.vertexData->vertexDeclaration;
  475. size_t offset = 0;
  476. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  477. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  478. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  479. m_Triangle3dVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), m_Triangle3dMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  480. m_Triangle3dRenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_Triangle3dVertexBuffer );
  481. m_Triangle3dRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  482. m_Triangle3dRenderOp.useIndexes = false;
  483. }
  484. void
  485. DebugDraw::DestroyTriangle3dVertexBuffer()
  486. {
  487. delete m_Triangle3dRenderOp.vertexData;
  488. m_Triangle3dRenderOp.vertexData = 0;
  489. m_Triangle3dVertexBuffer.setNull();
  490. m_Triangle3dMaxVertexCount = 0;
  491. }
  492. void
  493. DebugDraw::CreateQuadVertexBuffer()
  494. {
  495. m_QuadMaxVertexCount = 128 * 6;
  496. m_QuadRenderOp.vertexData = new Ogre::VertexData;
  497. m_QuadRenderOp.vertexData->vertexStart = 0;
  498. Ogre::VertexDeclaration* vDecl = m_QuadRenderOp.vertexData->vertexDeclaration;
  499. size_t offset = 0;
  500. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  501. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  502. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  503. m_QuadVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), m_QuadMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  504. m_QuadRenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_QuadVertexBuffer );
  505. m_QuadRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  506. m_QuadRenderOp.useIndexes = false;
  507. }
  508. void
  509. DebugDraw::DestroyQuadVertexBuffer()
  510. {
  511. delete m_QuadRenderOp.vertexData;
  512. m_QuadRenderOp.vertexData = 0;
  513. m_QuadVertexBuffer.setNull();
  514. m_QuadMaxVertexCount = 0;
  515. }
  516. void
  517. DebugDraw::CreateTextVertexBuffer()
  518. {
  519. m_TextMaxVertexCount = 4096 * 6;
  520. m_TextRenderOp.vertexData = new Ogre::VertexData;
  521. m_TextRenderOp.vertexData->vertexStart = 0;
  522. Ogre::VertexDeclaration* vDecl = m_TextRenderOp.vertexData->vertexDeclaration;
  523. size_t offset = 0;
  524. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  525. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  526. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  527. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT4 );
  528. vDecl->addElement( 0, offset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES );
  529. m_TextVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), m_TextMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  530. m_TextRenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_TextVertexBuffer );
  531. m_TextRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  532. m_TextRenderOp.useIndexes = false;
  533. }
  534. void
  535. DebugDraw::DestroyTextVertexBuffer()
  536. {
  537. delete m_TextRenderOp.vertexData;
  538. m_TextRenderOp.vertexData = 0;
  539. m_TextVertexBuffer.setNull();
  540. m_TextMaxVertexCount = 0;
  541. }