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- # LuaDist CMake utility library for Lua.
- #
- # Copyright (C) 2007-2012 LuaDist.
- # by David Manura, Peter Drahos
- # Redistribution and use of this file is allowed according to the terms of the MIT license.
- # For details see the COPYRIGHT file distributed with LuaDist.
- # Please note that the package source code is licensed under its own license.
- set ( INSTALL_LMOD ${INSTALL_LIB}/lua
- CACHE PATH "Directory to install Lua modules." )
- set ( INSTALL_CMOD ${INSTALL_LIB}/lua
- CACHE PATH "Directory to install Lua binary modules." )
- option ( SKIP_LUA_WRAPPER
- "Do not build and install Lua executable wrappers." OFF)
- # List of (Lua module name, file path) pairs.
- # Used internally by add_lua_test. Built by add_lua_module.
- set ( _lua_modules )
- # utility function: appends path `path` to path `basepath`, properly
- # handling cases when `path` may be relative or absolute.
- macro ( _append_path basepath path result )
- if ( IS_ABSOLUTE "${path}" )
- set ( ${result} "${path}" )
- else ()
- set ( ${result} "${basepath}/${path}" )
- endif ()
- endmacro ()
- # install_lua_executable ( target source )
- # Automatically generate a binary if srlua package is available
- # The application or its source will be placed into /bin
- # If the application source did have .lua suffix then it will be removed
- # USE: lua_executable ( sputnik src/sputnik.lua )
- macro ( install_lua_executable _name _source )
- # Find srlua and glue
- find_program( SRLUA_EXECUTABLE NAMES srlua )
- find_program( GLUE_EXECUTABLE NAMES glue )
- # Executable output
- set ( _exe ${CMAKE_CURRENT_BINARY_DIR}/${_name}${CMAKE_EXECUTABLE_SUFFIX} )
- if ( NOT SKIP_LUA_WRAPPER AND SRLUA_EXECUTABLE AND GLUE_EXECUTABLE )
- # Generate binary gluing the lua code to srlua, this is a robuust approach for most systems
- # Recommended, expecially for Windows systems
- add_custom_command(
- OUTPUT ${_exe}
- COMMAND ${GLUE_EXECUTABLE}
- ARGS ${SRLUA_EXECUTABLE} ${_source} ${_exe}
- DEPENDS ${_source}
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
- VERBATIM
- )
- # Make sure we have a target associated with the binary
- add_custom_target(${_name} ALL
- DEPENDS ${_exe}
- )
- # Install with run permissions
- install ( PROGRAMS ${_exe} DESTINATION ${INSTALL_BIN} COMPONENT Runtime)
- # Also install the source as optional component
- install ( PROGRAMS ${_source} DESTINATION ${INSTALL_FOO}
- RENAME ${_name}
- COMPONENT Other
- )
- else()
- # Install into bin as is, we assume the executable uses UNIX shebang
- # NOTE: This approach is unsuitable for non UNIX systems
- install ( PROGRAMS ${_source} DESTINATION ${INSTALL_BIN}
- RENAME ${_name}
- COMPONENT Runtime
- )
- endif()
- endmacro ()
- macro ( _lua_module_helper is_install _name )
- parse_arguments ( _MODULE "LINK;ALL_IN_ONE" "" ${ARGN} )
- # _target is CMake-compatible target name for module (e.g. socket_core).
- # _module is relative path of target (e.g. socket/core),
- # without extension (e.g. .lua/.so/.dll).
- # _MODULE_SRC is list of module source files (e.g. .lua and .c files).
- # _MODULE_NAMES is list of module names (e.g. socket.core).
- if ( _MODULE_ALL_IN_ONE )
- string ( REGEX REPLACE "\\..*" "" _target "${_name}" )
- string ( REGEX REPLACE "\\..*" "" _module "${_name}" )
- set ( _target "${_target}_all_in_one")
- set ( _MODULE_SRC ${_MODULE_ALL_IN_ONE} )
- set ( _MODULE_NAMES ${_name} ${_MODULE_DEFAULT_ARGS} )
- else ()
- string ( REPLACE "." "_" _target "${_name}" )
- string ( REPLACE "." "/" _module "${_name}" )
- set ( _MODULE_SRC ${_MODULE_DEFAULT_ARGS} )
- set ( _MODULE_NAMES ${_name} )
- endif ()
- if ( NOT _MODULE_SRC )
- message ( FATAL_ERROR "no module sources specified" )
- endif ()
- list ( GET _MODULE_SRC 0 _first_source )
-
- get_filename_component ( _ext ${_first_source} EXT )
- if ( _ext STREQUAL ".lua" ) # Lua source module
- list ( LENGTH _MODULE_SRC _len )
- if ( _len GREATER 1 )
- message ( FATAL_ERROR "more than one source file specified" )
- endif ()
-
- set ( _module "${_module}.lua" )
- get_filename_component ( _module_dir ${_module} PATH )
- get_filename_component ( _module_filename ${_module} NAME )
- _append_path ( "${CMAKE_CURRENT_SOURCE_DIR}" "${_first_source}" _module_path )
- list ( APPEND _lua_modules "${_name}" "${_module_path}" )
- if ( ${is_install} )
- install ( FILES ${_first_source} DESTINATION ${INSTALL_LMOD}/${_module_dir}
- RENAME ${_module_filename}
- COMPONENT Runtime
- )
- endif ()
- else () # Lua C binary module
- enable_language ( C )
- find_package ( Lua REQUIRED )
- include_directories ( ${LUA_INCLUDE_DIR} )
- set ( _module "${_module}${CMAKE_SHARED_MODULE_SUFFIX}" )
- get_filename_component ( _module_dir ${_module} PATH )
- get_filename_component ( _module_filenamebase ${_module} NAME_WE )
- foreach ( _thisname ${_MODULE_NAMES} )
- list ( APPEND _lua_modules "${_thisname}"
- "${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_CFG_INTDIR}/${_module}" )
- endforeach ()
-
- add_library( ${_target} MODULE ${_MODULE_SRC})
- target_link_libraries ( ${_target} ${LUA_LIBRARY} ${_MODULE_LINK} )
- set_target_properties ( ${_target} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
- "${_module_dir}" PREFIX "" OUTPUT_NAME "${_module_filenamebase}" )
- if ( ${is_install} )
- install ( TARGETS ${_target} DESTINATION ${INSTALL_CMOD}/${_module_dir} COMPONENT Runtime)
- endif ()
- endif ()
- endmacro ()
- # add_lua_module
- # Builds a Lua source module into a destination locatable by Lua
- # require syntax.
- # Binary modules are also supported where this function takes sources and
- # libraries to compile separated by LINK keyword.
- # USE: add_lua_module ( socket.http src/http.lua )
- # USE2: add_lua_module ( mime.core src/mime.c )
- # USE3: add_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
- # USE4: add_lua_module ( ssl.context ssl.core ALL_IN_ONE src/context.c src/ssl.c )
- # This form builds an "all-in-one" module (e.g. ssl.so or ssl.dll containing
- # both modules ssl.context and ssl.core). The CMake target name will be
- # ssl_all_in_one.
- # Also sets variable _module_path (relative path where module typically
- # would be installed).
- macro ( add_lua_module )
- _lua_module_helper ( 0 ${ARGN} )
- endmacro ()
- # install_lua_module
- # This is the same as `add_lua_module` but also installs the module.
- # USE: install_lua_module ( socket.http src/http.lua )
- # USE2: install_lua_module ( mime.core src/mime.c )
- # USE3: install_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
- macro ( install_lua_module )
- _lua_module_helper ( 1 ${ARGN} )
- endmacro ()
- # Builds string representing Lua table mapping Lua modules names to file
- # paths. Used internally.
- macro ( _make_module_table _outvar )
- set ( ${_outvar} )
- list ( LENGTH _lua_modules _n )
- if ( ${_n} GREATER 0 ) # avoids cmake complaint
- foreach ( _i RANGE 1 ${_n} 2 )
- list ( GET _lua_modules ${_i} _path )
- math ( EXPR _ii ${_i}-1 )
- list ( GET _lua_modules ${_ii} _name )
- set ( ${_outvar} "${_table} ['${_name}'] = '${_path}'\;\n")
- endforeach ()
- endif ()
- set ( ${_outvar}
- "local modules = {
- ${_table}}" )
- endmacro ()
- # add_lua_test ( _testfile [ WORKING_DIRECTORY _working_dir ] )
- # Runs Lua script `_testfile` under CTest tester.
- # Optional named argument `WORKING_DIRECTORY` is current working directory to
- # run test under (defaults to ${CMAKE_CURRENT_BINARY_DIR}).
- # Both paths, if relative, are relative to ${CMAKE_CURRENT_SOURCE_DIR}.
- # Any modules previously defined with install_lua_module are automatically
- # preloaded (via package.preload) prior to running the test script.
- # Under LuaDist, set test=true in config.lua to enable testing.
- # USE: add_lua_test ( test/test1.lua [args...] [WORKING_DIRECTORY dir])
- macro ( add_lua_test _testfile )
- if ( NOT SKIP_TESTING )
- parse_arguments ( _ARG "WORKING_DIRECTORY" "" ${ARGN} )
- include ( CTest )
- find_program ( LUA NAMES lua lua.bat )
- get_filename_component ( TESTFILEABS ${_testfile} ABSOLUTE )
- get_filename_component ( TESTFILENAME ${_testfile} NAME )
- get_filename_component ( TESTFILEBASE ${_testfile} NAME_WE )
- # Write wrapper script.
- # Note: One simple way to allow the script to find modules is
- # to just put them in package.preload.
- set ( TESTWRAPPER ${CMAKE_CURRENT_BINARY_DIR}/${TESTFILENAME} )
- _make_module_table ( _table )
- set ( TESTWRAPPERSOURCE
- "local CMAKE_CFG_INTDIR = ... or '.'
- ${_table}
- local function preload_modules(modules)
- for name, path in pairs(modules) do
- if path:match'%.lua' then
- package.preload[name] = assert(loadfile(path))
- else
- local name = name:gsub('.*%-', '') -- remove any hyphen prefix
- local symbol = 'luaopen_' .. name:gsub('%.', '_')
- --improve: generalize to support all-in-one loader?
- local path = path:gsub('%$%{CMAKE_CFG_INTDIR%}', CMAKE_CFG_INTDIR)
- package.preload[name] = assert(package.loadlib(path, symbol))
- end
- end
- end
- preload_modules(modules)
- arg[0] = '${TESTFILEABS}'
- table.remove(arg, 1)
- return assert(loadfile '${TESTFILEABS}')(unpack(arg))
- " )
- if ( _ARG_WORKING_DIRECTORY )
- get_filename_component (
- TESTCURRENTDIRABS ${_ARG_WORKING_DIRECTORY} ABSOLUTE )
- # note: CMake 2.6 (unlike 2.8) lacks WORKING_DIRECTORY parameter.
- set ( _pre ${CMAKE_COMMAND} -E chdir "${TESTCURRENTDIRABS}" )
- endif ()
- file ( WRITE ${TESTWRAPPER} ${TESTWRAPPERSOURCE})
- add_test ( NAME ${TESTFILEBASE} COMMAND ${_pre} ${LUA}
- ${TESTWRAPPER} "${CMAKE_CFG_INTDIR}"
- ${_ARG_DEFAULT_ARGS} )
- endif ()
- # see also http://gdcm.svn.sourceforge.net/viewvc/gdcm/Sandbox/CMakeModules/UsePythonTest.cmake
- # Note: ${CMAKE_CFG_INTDIR} is a command-line argument to allow proper
- # expansion by the native build tool.
- endmacro ()
- # Converts Lua source file `_source` to binary string embedded in C source
- # file `_target`. Optionally compiles Lua source to byte code (not available
- # under LuaJIT2, which doesn't have a bytecode loader). Additionally, Lua
- # versions of bin2c [1] and luac [2] may be passed respectively as additional
- # arguments.
- #
- # [1] http://lua-users.org/wiki/BinToCee
- # [2] http://lua-users.org/wiki/LuaCompilerInLua
- function ( add_lua_bin2c _target _source )
- find_program ( LUA NAMES lua lua.bat )
- execute_process ( COMMAND ${LUA} -e "string.dump(function()end)"
- RESULT_VARIABLE _LUA_DUMP_RESULT ERROR_QUIET )
- if ( NOT ${_LUA_DUMP_RESULT} )
- SET ( HAVE_LUA_DUMP true )
- endif ()
- message ( "-- string.dump=${HAVE_LUA_DUMP}" )
- if ( ARGV2 )
- get_filename_component ( BIN2C ${ARGV2} ABSOLUTE )
- set ( BIN2C ${LUA} ${BIN2C} )
- else ()
- find_program ( BIN2C NAMES bin2c bin2c.bat )
- endif ()
- if ( HAVE_LUA_DUMP )
- if ( ARGV3 )
- get_filename_component ( LUAC ${ARGV3} ABSOLUTE )
- set ( LUAC ${LUA} ${LUAC} )
- else ()
- find_program ( LUAC NAMES luac luac.bat )
- endif ()
- endif ( HAVE_LUA_DUMP )
- message ( "-- bin2c=${BIN2C}" )
- message ( "-- luac=${LUAC}" )
- get_filename_component ( SOURCEABS ${_source} ABSOLUTE )
- if ( HAVE_LUA_DUMP )
- get_filename_component ( SOURCEBASE ${_source} NAME_WE )
- add_custom_command (
- OUTPUT ${_target} DEPENDS ${_source}
- COMMAND ${LUAC} -o ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
- ${SOURCEABS}
- COMMAND ${BIN2C} ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
- ">${_target}" )
- else ()
- add_custom_command (
- OUTPUT ${_target} DEPENDS ${SOURCEABS}
- COMMAND ${BIN2C} ${_source} ">${_target}" )
- endif ()
- endfunction()
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