DebugDraw.cpp 22 KB

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  1. #include "core/DebugDraw.h"
  2. #include <OgreFontManager.h>
  3. #include <OgreHardwareBufferManager.h>
  4. #include <OgreMaterialManager.h>
  5. #include "core/CameraManager.h"
  6. #include "core/DebugDraw.h"
  7. #include "core/Logger.h"
  8. #include "core/UiTextArea.h"
  9. template<>DebugDraw *Ogre::Singleton<DebugDraw>::msSingleton = nullptr;
  10. DebugDraw::DebugDraw():
  11. m_Colour(1, 1, 1, 1),
  12. m_ScreenSpace(true),
  13. m_Z(0),
  14. m_FadeStartSquare(999999),
  15. m_FadeEndSquare(999999),
  16. m_FontHeight(16),
  17. m_LineMaxVertexCount(0),
  18. m_Line3dMaxVertexCount(0),
  19. m_QuadMaxVertexCount(0),
  20. m_TextMaxVertexCount(0)
  21. {
  22. m_SceneManager = Ogre::Root::getSingleton().getSceneManager("Scene");
  23. m_RenderSystem = Ogre::Root::getSingletonPtr()->getRenderSystem();
  24. CreateLineVertexBuffer();
  25. CreateLine3dVertexBuffer();
  26. CreateTriangle3dVertexBuffer();
  27. CreateQuadVertexBuffer();
  28. CreateTextVertexBuffer();
  29. m_Material = Ogre::MaterialManager::getSingleton().create("DebugDraw", "General");
  30. Ogre::Pass* pass = m_Material->getTechnique(0)->getPass(0);
  31. pass->setVertexColourTracking(Ogre::TVC_AMBIENT);
  32. pass->setCullingMode(Ogre::CULL_NONE);
  33. pass->setDepthCheckEnabled(true);
  34. pass->setDepthWriteEnabled(true);
  35. pass->setLightingEnabled(false);
  36. pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
  37. m_Material3d = Ogre::MaterialManager::getSingleton().create("DebugDraw3d", "General");
  38. pass = m_Material3d->getTechnique( 0 )->getPass(0);
  39. pass->setVertexColourTracking(Ogre::TVC_AMBIENT);
  40. pass->setCullingMode(Ogre::CULL_NONE);
  41. pass->setDepthCheckEnabled(true);
  42. pass->setDepthWriteEnabled(true);
  43. pass->setLightingEnabled(false);
  44. pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
  45. m_Font = Ogre::FontManager::getSingleton().getByName("CourierNew");
  46. if(m_Font.isNull())
  47. {
  48. LOG_ERROR("Could not find font \"CourierNew\" for debug draw.");
  49. throw std::runtime_error("Font load failure");
  50. }
  51. m_Font->load();
  52. pass = m_Font->getMaterial()->getTechnique(0)->getPass(0);
  53. pass->setVertexColourTracking(Ogre::TVC_AMBIENT);
  54. pass->setCullingMode(Ogre::CULL_NONE);
  55. pass->setDepthCheckEnabled(true);
  56. pass->setDepthWriteEnabled(true);
  57. pass->setLightingEnabled(false);
  58. pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
  59. //Ogre::MaterialSerializer mat;
  60. //mat.exportMaterial( m_Font->getMaterial(), "font.material" );
  61. m_SceneManager->addRenderQueueListener(this);
  62. }
  63. DebugDraw::~DebugDraw()
  64. {
  65. m_SceneManager->removeRenderQueueListener(this);
  66. DestroyLineVertexBuffer();
  67. DestroyLine3dVertexBuffer();
  68. DestroyTriangle3dVertexBuffer();
  69. DestroyQuadVertexBuffer();
  70. DestroyTextVertexBuffer();
  71. }
  72. void
  73. DebugDraw::SetColour(const Ogre::ColourValue& colour)
  74. {
  75. m_Colour = colour;
  76. }
  77. void
  78. DebugDraw::SetScreenSpace(const bool screen_space)
  79. {
  80. m_ScreenSpace = screen_space;
  81. }
  82. void
  83. DebugDraw::SetZ(const float z)
  84. {
  85. m_Z = z;
  86. }
  87. void
  88. DebugDraw::SetFadeDistance(const float fade_s, const float fade_e)
  89. {
  90. m_FadeStartSquare = fade_s * fade_s;
  91. m_FadeEndSquare = fade_e * fade_e;
  92. }
  93. void
  94. DebugDraw::SetTextAlignment(TextAlignment alignment)
  95. {
  96. m_TextAlignment = alignment;
  97. }
  98. void
  99. DebugDraw::Line(const float x1, const float y1, const float x2, const float y2)
  100. {
  101. if(m_LineRenderOp.vertexData->vertexCount + 2 > m_LineMaxVertexCount)
  102. {
  103. LOG_ERROR("Max number of lines reached. Can't create more than " + Ogre::StringConverter::toString( m_LineMaxVertexCount / 2 ) + " lines.");
  104. return;
  105. }
  106. Ogre::Viewport *viewport(CameraManager::getSingleton().getViewport());
  107. float width = static_cast<float>(viewport->getActualWidth());
  108. float height = static_cast<float>(viewport->getActualHeight());
  109. float new_x1 = (m_ScreenSpace == true) ? ((int) x1 / width) * 2 - 1 : x1;
  110. float new_y1 = (m_ScreenSpace == true) ? -(((int) y1 / height) * 2 - 1) : y1;
  111. float new_x2 = (m_ScreenSpace == true) ? ((int) x2 / width) * 2 - 1 : x2;
  112. float new_y2 = (m_ScreenSpace == true) ? -(((int) y2 / height) * 2 - 1) : y2;
  113. float* writeIterator = (float*) m_LineVertexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
  114. writeIterator += m_LineRenderOp.vertexData->vertexCount * 7;
  115. // TODO: This and the method below could be refactored
  116. *writeIterator++ = new_x1;
  117. *writeIterator++ = new_y1;
  118. *writeIterator++ = m_Z;
  119. *writeIterator++ = m_Colour.r;
  120. *writeIterator++ = m_Colour.g;
  121. *writeIterator++ = m_Colour.b;
  122. *writeIterator++ = m_Colour.a;
  123. *writeIterator++ = new_x2;
  124. *writeIterator++ = new_y2;
  125. *writeIterator++ = m_Z;
  126. *writeIterator++ = m_Colour.r;
  127. *writeIterator++ = m_Colour.g;
  128. *writeIterator++ = m_Colour.b;
  129. *writeIterator++ = m_Colour.a;
  130. m_LineRenderOp.vertexData->vertexCount += 2;
  131. m_LineVertexBuffer->unlock();
  132. }
  133. void
  134. DebugDraw::Line3d(const Ogre::Vector3& point1, const Ogre::Vector3& point2)
  135. {
  136. if(m_Line3dRenderOp.vertexData->vertexCount + 2 > m_Line3dMaxVertexCount)
  137. {
  138. LOG_ERROR("Max number of 3d lines reached. Can't create more than " + Ogre::StringConverter::toString(m_Line3dMaxVertexCount / 2) + " 3d lines.");
  139. return;
  140. }
  141. float* writeIterator = (float*) m_Line3dVertexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
  142. writeIterator += m_Line3dRenderOp.vertexData->vertexCount * 7;
  143. *writeIterator++ = point1.x;
  144. *writeIterator++ = point1.y;
  145. *writeIterator++ = point1.z;
  146. *writeIterator++ = m_Colour.r;
  147. *writeIterator++ = m_Colour.g;
  148. *writeIterator++ = m_Colour.b;
  149. *writeIterator++ = m_Colour.a;
  150. *writeIterator++ = point2.x;
  151. *writeIterator++ = point2.y;
  152. *writeIterator++ = point2.z;
  153. *writeIterator++ = m_Colour.r;
  154. *writeIterator++ = m_Colour.g;
  155. *writeIterator++ = m_Colour.b;
  156. *writeIterator++ = m_Colour.a;
  157. m_Line3dRenderOp.vertexData->vertexCount += 2;
  158. m_Line3dVertexBuffer->unlock();
  159. }
  160. void
  161. DebugDraw::Triangle3d(const Ogre::Vector3& point1, const Ogre::Vector3& point2, const Ogre::Vector3& point3)
  162. {
  163. if(m_Triangle3dRenderOp.vertexData->vertexCount + 3 > m_Triangle3dMaxVertexCount)
  164. {
  165. LOG_ERROR("Max number of 3d triangles reached. Can't create more than " + Ogre::StringConverter::toString(m_Triangle3dMaxVertexCount / 3) + " 3d triangles.");
  166. return;
  167. }
  168. float* writeIterator = (float*) m_Triangle3dVertexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
  169. writeIterator += m_Triangle3dRenderOp.vertexData->vertexCount * 7;
  170. *writeIterator++ = point1.x;
  171. *writeIterator++ = point1.y;
  172. *writeIterator++ = point1.z;
  173. *writeIterator++ = m_Colour.r;
  174. *writeIterator++ = m_Colour.g;
  175. *writeIterator++ = m_Colour.b;
  176. *writeIterator++ = m_Colour.a;
  177. *writeIterator++ = point2.x;
  178. *writeIterator++ = point2.y;
  179. *writeIterator++ = point2.z;
  180. *writeIterator++ = m_Colour.r;
  181. *writeIterator++ = m_Colour.g;
  182. *writeIterator++ = m_Colour.b;
  183. *writeIterator++ = m_Colour.a;
  184. *writeIterator++ = point3.x;
  185. *writeIterator++ = point3.y;
  186. *writeIterator++ = point3.z;
  187. *writeIterator++ = m_Colour.r;
  188. *writeIterator++ = m_Colour.g;
  189. *writeIterator++ = m_Colour.b;
  190. *writeIterator++ = m_Colour.a;
  191. m_Triangle3dRenderOp.vertexData->vertexCount += 3;
  192. m_Triangle3dVertexBuffer->unlock();
  193. }
  194. void
  195. DebugDraw::Quad(const float x1, const float y1, const float x2, const float y2, const float x3, const float y3, const float x4, const float y4)
  196. {
  197. if(m_QuadRenderOp.vertexData->vertexCount + 6 > m_QuadMaxVertexCount)
  198. {
  199. LOG_ERROR("Max number of quads reached. Can't create more than " + Ogre::StringConverter::toString( m_QuadMaxVertexCount / 6 ) + " quads.");
  200. return;
  201. }
  202. Ogre::Viewport *viewport(CameraManager::getSingleton().getViewport());
  203. float width = static_cast<float>(viewport->getActualWidth());
  204. float height = static_cast<float>(viewport->getActualHeight());
  205. float new_x1 = (m_ScreenSpace == true) ? ((int) x1 / width) * 2 - 1 : x1;
  206. float new_y1 = (m_ScreenSpace == true) ? -(((int) y1 / height) * 2 - 1) : y1;
  207. float new_x2 = (m_ScreenSpace == true) ? ((int) x2 / width) * 2 - 1 : x2;
  208. float new_y2 = (m_ScreenSpace == true) ? -((y2 / height) * 2 - 1) : y2;
  209. float new_x3 = (m_ScreenSpace == true) ? ((int) x3 / width) * 2 - 1 : x3;
  210. float new_y3 = (m_ScreenSpace == true) ? -(((int) y3 / height) * 2 - 1) : y3;
  211. float new_x4 = (m_ScreenSpace == true) ? ((int) x4 / width) * 2 - 1 : x4;
  212. float new_y4 = (m_ScreenSpace == true) ? -(((int) y4 / height) * 2 - 1) : y4;
  213. float* writeIterator = (float*) m_QuadVertexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
  214. writeIterator += m_QuadRenderOp.vertexData->vertexCount * 7;
  215. *writeIterator++ = new_x1;
  216. *writeIterator++ = new_y1;
  217. *writeIterator++ = m_Z;
  218. *writeIterator++ = m_Colour.r;
  219. *writeIterator++ = m_Colour.g;
  220. *writeIterator++ = m_Colour.b;
  221. *writeIterator++ = m_Colour.a;
  222. *writeIterator++ = new_x2;
  223. *writeIterator++ = new_y2;
  224. *writeIterator++ = m_Z;
  225. *writeIterator++ = m_Colour.r;
  226. *writeIterator++ = m_Colour.g;
  227. *writeIterator++ = m_Colour.b;
  228. *writeIterator++ = m_Colour.a;
  229. *writeIterator++ = new_x3;
  230. *writeIterator++ = new_y3;
  231. *writeIterator++ = m_Z;
  232. *writeIterator++ = m_Colour.r;
  233. *writeIterator++ = m_Colour.g;
  234. *writeIterator++ = m_Colour.b;
  235. *writeIterator++ = m_Colour.a;
  236. *writeIterator++ = new_x1;
  237. *writeIterator++ = new_y1;
  238. *writeIterator++ = m_Z;
  239. *writeIterator++ = m_Colour.r;
  240. *writeIterator++ = m_Colour.g;
  241. *writeIterator++ = m_Colour.b;
  242. *writeIterator++ = m_Colour.a;
  243. *writeIterator++ = new_x3;
  244. *writeIterator++ = new_y3;
  245. *writeIterator++ = m_Z;
  246. *writeIterator++ = m_Colour.r;
  247. *writeIterator++ = m_Colour.g;
  248. *writeIterator++ = m_Colour.b;
  249. *writeIterator++ = m_Colour.a;
  250. *writeIterator++ = new_x4;
  251. *writeIterator++ = new_y4;
  252. *writeIterator++ = m_Z;
  253. *writeIterator++ = m_Colour.r;
  254. *writeIterator++ = m_Colour.g;
  255. *writeIterator++ = m_Colour.b;
  256. *writeIterator++ = m_Colour.a;
  257. m_QuadRenderOp.vertexData->vertexCount += 6;
  258. m_QuadVertexBuffer->unlock();
  259. }
  260. void
  261. DebugDraw::Text(const float x, const float y, const Ogre::String& text)
  262. {
  263. if(m_TextRenderOp.vertexData->vertexCount + text.size() * 6 > m_TextMaxVertexCount)
  264. {
  265. LOG_ERROR("Max number of text reached. Can't add text \"" + text + "\". Max number of letters is " +
  266. Ogre::StringConverter::toString( m_TextMaxVertexCount / 6 ) + ".");
  267. return;
  268. }
  269. float* writeIterator = (float*) m_TextVertexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
  270. writeIterator += m_TextRenderOp.vertexData->vertexCount * 9;
  271. Ogre::Viewport *viewport(CameraManager::getSingleton().getViewport());
  272. float width = static_cast<float>(viewport->getActualWidth());
  273. float height = static_cast<float>(viewport->getActualHeight());
  274. float length = 0;
  275. if(m_TextAlignment != LEFT)
  276. {
  277. for(auto &c : text)
  278. {
  279. length += ((m_Font->getGlyphAspectRatio(c) * m_FontHeight) / width) * 2;
  280. }
  281. if(m_TextAlignment == CENTER)
  282. {
  283. length /= 2;
  284. }
  285. }
  286. float current_x = (m_ScreenSpace == true) ? ((int) x / width) * 2 - 1 : x;
  287. current_x -= length;
  288. float current_y = (m_ScreenSpace == true) ? -(((int) y / height) * 2 - 1) : y;
  289. float char_height = -(m_FontHeight / height) * 2;
  290. for( unsigned int i = 0; i < text.size(); ++i )
  291. {
  292. float char_width = ( ( m_Font->getGlyphAspectRatio( text[ i ] ) * m_FontHeight ) / width ) * 2;
  293. float new_x1 = current_x;
  294. float new_y1 = current_y;
  295. float new_x2 = current_x + char_width;
  296. float new_y2 = current_y;
  297. float new_x3 = current_x + char_width;
  298. float new_y3 = current_y + char_height;
  299. float new_x4 = current_x;
  300. float new_y4 = current_y + char_height;
  301. current_x += char_width;
  302. const Ogre::Font::UVRect& uv = m_Font->getGlyphTexCoords( text[ i ] );
  303. *writeIterator++ = new_x1;
  304. *writeIterator++ = new_y1;
  305. *writeIterator++ = m_Z;
  306. *writeIterator++ = m_Colour.r;
  307. *writeIterator++ = m_Colour.g;
  308. *writeIterator++ = m_Colour.b;
  309. *writeIterator++ = m_Colour.a;
  310. *writeIterator++ = uv.left;
  311. *writeIterator++ = uv.top;
  312. *writeIterator++ = new_x2;
  313. *writeIterator++ = new_y2;
  314. *writeIterator++ = m_Z;
  315. *writeIterator++ = m_Colour.r;
  316. *writeIterator++ = m_Colour.g;
  317. *writeIterator++ = m_Colour.b;
  318. *writeIterator++ = m_Colour.a;
  319. *writeIterator++ = uv.right;
  320. *writeIterator++ = uv.top;
  321. *writeIterator++ = new_x3;
  322. *writeIterator++ = new_y3;
  323. *writeIterator++ = m_Z;
  324. *writeIterator++ = m_Colour.r;
  325. *writeIterator++ = m_Colour.g;
  326. *writeIterator++ = m_Colour.b;
  327. *writeIterator++ = m_Colour.a;
  328. *writeIterator++ = uv.right;
  329. *writeIterator++ = uv.bottom;
  330. *writeIterator++ = new_x1;
  331. *writeIterator++ = new_y1;
  332. *writeIterator++ = m_Z;
  333. *writeIterator++ = m_Colour.r;
  334. *writeIterator++ = m_Colour.g;
  335. *writeIterator++ = m_Colour.b;
  336. *writeIterator++ = m_Colour.a;
  337. *writeIterator++ = uv.left;
  338. *writeIterator++ = uv.top;
  339. *writeIterator++ = new_x3;
  340. *writeIterator++ = new_y3;
  341. *writeIterator++ = m_Z;
  342. *writeIterator++ = m_Colour.r;
  343. *writeIterator++ = m_Colour.g;
  344. *writeIterator++ = m_Colour.b;
  345. *writeIterator++ = m_Colour.a;
  346. *writeIterator++ = uv.right;
  347. *writeIterator++ = uv.bottom;
  348. *writeIterator++ = new_x4;
  349. *writeIterator++ = new_y4;
  350. *writeIterator++ = m_Z;
  351. *writeIterator++ = m_Colour.r;
  352. *writeIterator++ = m_Colour.g;
  353. *writeIterator++ = m_Colour.b;
  354. *writeIterator++ = m_Colour.a;
  355. *writeIterator++ = uv.left;
  356. *writeIterator++ = uv.bottom;
  357. m_TextRenderOp.vertexData->vertexCount += 6;
  358. }
  359. m_TextVertexBuffer->unlock();
  360. }
  361. void
  362. DebugDraw::Text(const Ogre::Vector3& point, const float x, const float y, const Ogre::String& text)
  363. {
  364. Ogre::Vector3 point2d = CameraManager::getSingleton().ProjectPointToScreen(point);
  365. if(point2d.z <= 0)
  366. {
  367. float dist_sq = point.squaredDistance(CameraManager::getSingleton().GetCurrentCamera()->getPosition());
  368. if(dist_sq < m_FadeEndSquare)
  369. {
  370. float a = (dist_sq > m_FadeStartSquare) ? (1.0f - (dist_sq - m_FadeStartSquare ) / ( m_FadeEndSquare - m_FadeStartSquare)) : 1.0f;
  371. Ogre::ColourValue colour = m_Colour;
  372. colour.a = a;
  373. SetColour(colour);
  374. Text(point2d.x + x, point2d.y + y, text);
  375. }
  376. }
  377. }
  378. void
  379. DebugDraw::renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation)
  380. {
  381. if(queueGroupId == Ogre::RENDER_QUEUE_OVERLAY)
  382. {
  383. m_RenderSystem->clearFrameBuffer(Ogre::FBT_DEPTH);
  384. m_RenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
  385. m_RenderSystem->_setViewMatrix(Ogre::Matrix4::IDENTITY);
  386. m_RenderSystem->_setProjectionMatrix(Ogre::Matrix4::IDENTITY);
  387. if(m_LineRenderOp.vertexData->vertexCount != 0)
  388. {
  389. m_SceneManager->_setPass(m_Material->getTechnique(0)->getPass(0), true, false);
  390. m_RenderSystem->_render(m_LineRenderOp);
  391. m_LineRenderOp.vertexData->vertexCount = 0;
  392. }
  393. if(m_QuadRenderOp.vertexData->vertexCount != 0)
  394. {
  395. m_SceneManager->_setPass(m_Material->getTechnique(0)->getPass(0), true, false);
  396. m_RenderSystem->_render(m_QuadRenderOp);
  397. m_QuadRenderOp.vertexData->vertexCount = 0;
  398. }
  399. if(m_TextRenderOp.vertexData->vertexCount != 0)
  400. {
  401. m_SceneManager->_setPass(m_Font->getMaterial()->getTechnique(0)->getPass(0), true, false);
  402. m_RenderSystem->_render(m_TextRenderOp);
  403. m_TextRenderOp.vertexData->vertexCount = 0;
  404. }
  405. }
  406. else if(queueGroupId == Ogre::RENDER_QUEUE_MAIN)
  407. {
  408. m_RenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
  409. m_RenderSystem->_setViewMatrix(CameraManager::getSingleton().GetCurrentCamera()->getViewMatrix());
  410. m_RenderSystem->_setProjectionMatrix(CameraManager::getSingleton().GetCurrentCamera()->getProjectionMatrix());
  411. if(m_Line3dRenderOp.vertexData->vertexCount != 0)
  412. {
  413. m_SceneManager->_setPass(m_Material3d->getTechnique(0)->getPass(0), true, false);
  414. m_RenderSystem->_render(m_Line3dRenderOp);
  415. m_Line3dRenderOp.vertexData->vertexCount = 0;
  416. }
  417. if(m_Triangle3dRenderOp.vertexData->vertexCount != 0)
  418. {
  419. m_SceneManager->_setPass(m_Material3d->getTechnique(0)->getPass(0), true, false);
  420. m_RenderSystem->_render(m_Triangle3dRenderOp);
  421. m_Triangle3dRenderOp.vertexData->vertexCount = 0;
  422. }
  423. }
  424. }
  425. void
  426. DebugDraw::CreateLineVertexBuffer()
  427. {
  428. m_LineMaxVertexCount = 1024 * 2;
  429. m_LineRenderOp.vertexData = new Ogre::VertexData;
  430. m_LineRenderOp.vertexData->vertexStart = 0;
  431. Ogre::VertexDeclaration* vDecl = m_LineRenderOp.vertexData->vertexDeclaration;
  432. size_t offset = 0;
  433. vDecl->addElement(0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
  434. offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
  435. vDecl->addElement(0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE);
  436. m_LineVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer(vDecl->getVertexSize(0), m_LineMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false);
  437. m_LineRenderOp.vertexData->vertexBufferBinding->setBinding(0, m_LineVertexBuffer);
  438. m_LineRenderOp.operationType = Ogre::RenderOperation::OT_LINE_LIST;
  439. m_LineRenderOp.useIndexes = false;
  440. }
  441. void
  442. DebugDraw::DestroyLineVertexBuffer()
  443. {
  444. delete m_LineRenderOp.vertexData;
  445. m_LineRenderOp.vertexData = 0;
  446. m_LineVertexBuffer.setNull();
  447. m_LineMaxVertexCount = 0;
  448. }
  449. void
  450. DebugDraw::CreateLine3dVertexBuffer()
  451. {
  452. m_Line3dMaxVertexCount = 1024 * 2;
  453. m_Line3dRenderOp.vertexData = new Ogre::VertexData;
  454. m_Line3dRenderOp.vertexData->vertexStart = 0;
  455. Ogre::VertexDeclaration* vDecl = m_Line3dRenderOp.vertexData->vertexDeclaration;
  456. size_t offset = 0;
  457. vDecl->addElement(0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
  458. offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
  459. vDecl->addElement(0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE);
  460. m_Line3dVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer(vDecl->getVertexSize( 0 ), m_Line3dMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false);
  461. m_Line3dRenderOp.vertexData->vertexBufferBinding->setBinding(0, m_Line3dVertexBuffer);
  462. m_Line3dRenderOp.operationType = Ogre::RenderOperation::OT_LINE_LIST;
  463. m_Line3dRenderOp.useIndexes = false;
  464. }
  465. void
  466. DebugDraw::DestroyLine3dVertexBuffer()
  467. {
  468. delete m_Line3dRenderOp.vertexData;
  469. m_Line3dRenderOp.vertexData = 0;
  470. m_Line3dVertexBuffer.setNull();
  471. m_Line3dMaxVertexCount = 0;
  472. }
  473. void
  474. DebugDraw::CreateTriangle3dVertexBuffer()
  475. {
  476. m_Triangle3dMaxVertexCount = 128 * 3;
  477. m_Triangle3dRenderOp.vertexData = new Ogre::VertexData;
  478. m_Triangle3dRenderOp.vertexData->vertexStart = 0;
  479. Ogre::VertexDeclaration* vDecl = m_Triangle3dRenderOp.vertexData->vertexDeclaration;
  480. size_t offset = 0;
  481. vDecl->addElement(0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
  482. offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
  483. vDecl->addElement(0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE);
  484. m_Triangle3dVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer(vDecl->getVertexSize(0), m_Triangle3dMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false);
  485. m_Triangle3dRenderOp.vertexData->vertexBufferBinding->setBinding(0, m_Triangle3dVertexBuffer);
  486. m_Triangle3dRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  487. m_Triangle3dRenderOp.useIndexes = false;
  488. }
  489. void
  490. DebugDraw::DestroyTriangle3dVertexBuffer()
  491. {
  492. delete m_Triangle3dRenderOp.vertexData;
  493. m_Triangle3dRenderOp.vertexData = 0;
  494. m_Triangle3dVertexBuffer.setNull();
  495. m_Triangle3dMaxVertexCount = 0;
  496. }
  497. void
  498. DebugDraw::CreateQuadVertexBuffer()
  499. {
  500. m_QuadMaxVertexCount = 128 * 6;
  501. m_QuadRenderOp.vertexData = new Ogre::VertexData;
  502. m_QuadRenderOp.vertexData->vertexStart = 0;
  503. Ogre::VertexDeclaration* vDecl = m_QuadRenderOp.vertexData->vertexDeclaration;
  504. size_t offset = 0;
  505. vDecl->addElement(0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
  506. offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
  507. vDecl->addElement(0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE);
  508. m_QuadVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer(vDecl->getVertexSize(0), m_QuadMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false);
  509. m_QuadRenderOp.vertexData->vertexBufferBinding->setBinding(0, m_QuadVertexBuffer);
  510. m_QuadRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  511. m_QuadRenderOp.useIndexes = false;
  512. }
  513. void
  514. DebugDraw::DestroyQuadVertexBuffer()
  515. {
  516. delete m_QuadRenderOp.vertexData;
  517. m_QuadRenderOp.vertexData = 0;
  518. m_QuadVertexBuffer.setNull();
  519. m_QuadMaxVertexCount = 0;
  520. }
  521. void
  522. DebugDraw::CreateTextVertexBuffer()
  523. {
  524. m_TextMaxVertexCount = 4096 * 6;
  525. m_TextRenderOp.vertexData = new Ogre::VertexData;
  526. m_TextRenderOp.vertexData->vertexStart = 0;
  527. Ogre::VertexDeclaration* vDecl = m_TextRenderOp.vertexData->vertexDeclaration;
  528. size_t offset = 0;
  529. vDecl->addElement(0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
  530. offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
  531. vDecl->addElement(0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE);
  532. offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT4);
  533. vDecl->addElement(0, offset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES);
  534. m_TextVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer(vDecl->getVertexSize(0), m_TextMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false);
  535. m_TextRenderOp.vertexData->vertexBufferBinding->setBinding(0, m_TextVertexBuffer);
  536. m_TextRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  537. m_TextRenderOp.useIndexes = false;
  538. }
  539. void
  540. DebugDraw::DestroyTextVertexBuffer()
  541. {
  542. delete m_TextRenderOp.vertexData;
  543. m_TextRenderOp.vertexData = 0;
  544. m_TextVertexBuffer.setNull();
  545. m_TextMaxVertexCount = 0;
  546. }