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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include <OgreRenderQueueListener.h>
- #include <OgreSingleton.h>
- #include <OgreUTFString.h>
- #include <tinyxml.h>
- #include "Manager.h"
- #include "UiFont.h"
- #include "UiWidget.h"
- /**
- * The UI manager.
- */
- class UiManager :
- public Manager, public Ogre::RenderQueueListener, public Ogre::Singleton<UiManager>
- {
- public:
- /**
- * Constructor.
- */
- UiManager();
- /**
- * Destructor.
- */
- virtual ~UiManager();
- /**
- * Initializes the manager.
- *
- * Loads all available fonts and screens from _fonts.xml and
- * screens.xml, respectably.
- */
- void Initialise();
- /**
- * Handles an input event.
- *
- * @param[in] event Event to handle.
- */
- void Input(const VGears::Event& event) override;
- /**
- * Updates the elements in the manager with debug information.
- */
- void UpdateDebug() override;
- /**
- * Handles resizing events.
- */
- void OnResize();
- /**
- * Clears all field UI elements in the manager.
- */
- void ClearField() override;
- /**
- * Clears all battle UI elements in the manager.
- */
- void ClearBattle() override;
- /**
- * Clears all world map UI elements in the manager.
- */
- void ClearWorld() override;
- /**
- * Adds a font to the manager.
- *
- * @param[in] font The font to add.
- */
- void AddFont(UiFont* font);
- /**
- * Retrieves a font by name.
- *
- * @param[in] name Name of the font.
- * @return The font by the specified name, or NULL if there is none.
- */
- UiFont* GetFont(const Ogre::String& name);
- /**
- * Adds a prototype to the manager.
- *
- * @param[in] name The prototype manager.
- * @param[in] prototype The prototyme, as an XML node.
- * @todo What exactly is a prototype here?
- */
- void AddPrototype(const Ogre::String& name, TiXmlNode* prototype);
- /**
- * Retrieves a prototype by name.
- *
- * @param[in] name Name of the prototype.
- * @return The prototype by the specified name, or NULL if there is
- * none.
- * @todo What exactly is a prototype here?
- */
- TiXmlNode* GetPrototype(const Ogre::String& name) const;
- /**
- * Adds a UI widget to the manager.
- *
- * @param[in] widget The widget to add.
- */
- void AddWidget(UiWidget* widget);
- /**
- * Retrieves a UI widget by name.
- *
- * @param[in] name Name of the widget.
- * @return The widget by the specified name, or NULL if there is none.
- */
- UiWidget* GetWidget(const Ogre::String& name);
- /**
- * Retrieves a UI widget by name.
- *
- * @param[in] name Name of the widget.
- * @return The widget by the specified name, or NULL if there is none.
- */
- UiWidget* ScriptGetWidget(const char* name);
- /**
- * Sets the colours of the background of every window.
- *
- * They are applied to all the existing window backgrounds (widgets marked with
- * UiWidget::SetWindowBackground), and to the ones created later.
- *
- * @param[in] r1 Red component for the top-left corner (0-1).
- * @param[in] g1 Green component for the top-left corner (0-1).
- * @param[in] b1 Blue component for the top-left corner (0-1).
- * @param[in] r2 Red component for the top-right corner (0-1).
- * @param[in] g2 Green component for the top-right corner (0-1).
- * @param[in] b2 Blue component for the top-right corner (0-1).
- * @param[in] r3 Red component for the bottom-right corner (0-1).
- * @param[in] g3 Green component for the bottom-right corner (0-1).
- * @param[in] b3 Blue component for the bottom-right corner (0-1).
- * @param[in] r4 Red component for the bottom-left corner (0-1).
- * @param[in] g4 Green component for the bottom-left corner (0-1).
- * @param[in] b4 Blue component for the bottom-left corner (0-1).
- */
- void SetWindowColours(
- const float r1, const float g1, const float b1,
- const float r2, const float g2, const float b2,
- const float r3, const float g3, const float b3,
- const float r4, const float g4, const float b4
- );
- /**
- * Applies the window colours to a widget if it is a window background, and to its
- * children. Does nothing until the colours have been set.
- *
- * @param[in] widget The widget.
- */
- void ApplyWindowColours(UiWidget* widget);
- /**
- * Updates the render queue.
- *
- * @param[in] queueGroupId The queue group ID.
- * @param[in] invocation Unused.
- * @param[in] skipThisInvocation Unused.
- */
- void renderQueueStarted(
- Ogre::uint8 queueGroupId, const Ogre::String& invocation,
- bool& skipThisInvocation
- );
- private:
- /**
- * Updates the field UI elements in the manager.
- */
- void UpdateField() override;
- /**
- * Updates the battle UI elements in the manager.
- */
- void UpdateBattle() override;
- /**
- * Updates the world map UI elements in the manager.
- */
- void UpdateWorld() override;
- /**
- * List of fonts in the manager.
- */
- std::vector<UiFont*> fonts_;
- /**
- * A UI prototype.
- *
- * @todo What exactly is a prototype here?
- */
- struct UiPrototype{
- /**
- * The prototype node.
- */
- Ogre::String name;
- /**
- * The prototype structure as an XML node.
- */
- TiXmlNode* node;
- };
- /**
- * List of prototypes.
- */
- std::vector<UiPrototype> prototypes_;
- /**
- * List of widgets.
- */
- std::vector<UiWidget*> widgets_;
- /**
- * Colours of the windows (RGB of the top-left, top-right, bottom-right and bottom-left
- * corners). Only used if window_colours_set_.
- */
- float window_colours_[12];
- /**
- * Indicates if the window colours were set.
- */
- bool window_colours_set_ = false;
- };
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