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- <?xml version="1.0" encoding="ISO-8859-1"?>
- <enemies>
- <enemy
- id="0"
- max_hp="9999"
- current_hp="9999"
- max_mp="999"
- current_mp="999"
- attack="255"
- defense="255"
- magic_attack="255"
- magic_defense="255"
- speed="255"
- model="test_pyramid.mesh"
- script="test_pyramid"
- script_file="test_pyramid.lua"
- >
- </enemy>
- <enemy
- id="16"
- level="2"
- max_hp="30"
- current_hp="30"
- max_mp="0"
- current_mp="0"
- attack="6"
- defense="2"
- magic_attack="0"
- magic_defense="0"
- speed="50"
- status_death="false"
- status_death_immunity="false"
- status_darkness="false"
- status_darkness_immunity="false"
- model="mp.mesh"
- script_file="mp.lua"
- script="mp"
- action_idle="action_idle"
- action_hurt="action_hurt"
- >
- <action attack_id="272" action="action_machine_gun" />
- <action attack_id="273" action="action_tonfa" />
- </enemy>
- <enemy
- id="17"
- level="3"
- max_hp="42"
- current_hp="42"
- max_mp="0"
- current_mp="0"
- attack="8"
- defense="2"
- magic_attack="2"
- magic_defense="1"
- speed="64"
- status_death="false"
- status_death_immunity="false"
- status_darkness="false"
- status_darkness_immunity="false"
- model="guard_hound.mesh"
- script_file="guard_hound.lua"
- script="guard_hound"
- action_idle="action_idle"
- action_hurt="action_hurt"
- >
- <action attack_id="274" action="action_bite" />
- <action attack_id="275" action="action_tentacle" />
- </enemy>
- <enemy
- id="18"
- level="2"
- max_hp="28"
- current_hp="28"
- max_mp="28"
- current_mp="28"
- attack="3"
- defense="3"
- magic_attack="3"
- magic_defense="2"
- speed="49"
- status_death="false"
- status_death_immunity="false"
- status_darkness="false"
- status_darkness_immunity="false"
- model="mono_drive.mesh"
- script_file="mono_drive.lua"
- script="mono_drive"
- action_idle="action_idle"
- action_hurt="action_hurt"
- >
- <action attack_id="276" action="action_drilldrive" />
- <action attack_id="27" action="action_fire" />
- </enemy>
- <enemy
- id="19"
- level="7"
- max_hp="40"
- current_hp="40"
- max_mp="0"
- current_mp="0"
- attack="12"
- defense="5"
- magic_attack="2"
- magic_defense="1"
- speed="58"
- status_death="false"
- status_death_immunity="false"
- status_darkness="false"
- status_darkness_immunity="false"
- model="grunt.mesh"
- script_file="grunt.lua"
- script="grunt"
- action_idle="action_idle"
- action_hurt="action_hurt"
- >
- <action attack_id="277" action="action_handclaw" />
- <action attack_id="278" action="action_beam_gun" />
- </enemy>
- <enemy
- id="20"
- level="4"
- max_hp="28"
- current_hp="28"
- max_mp="28"
- current_mp="28"
- attack="10"
- defense="1"
- magic_attack="0"
- magic_defense="0"
- speed="40"
- status_death="false"
- status_death_immunity="false"
- status_darkness="false"
- status_darkness_immunity="false"
- model="1st_ray.mesh"
- script_file="1st_ray.lua"
- script="first_ray"
- action_idle="action_idle"
- action_hurt="action_hurt"
- >
- <action attack_id="279" action="action_laser_cannon" />
- </enemy>
- <enemy
- id="21"
- level="8"
- max_hp="140"
- current_hp="140"
- max_mp="0"
- current_mp="0"
- attack="18"
- defense="10"
- magic_attack="0"
- magic_defense="2"
- speed="48"
- status_death="false"
- status_death_immunity="false"
- status_darkness="false"
- status_darkness_immunity="false"
- model="sweeper.mesh"
- script_file="sweeper.lua"
- script="sweeper"
- action_idle="action_idle"
- action_hurt="action_hurt"
- >
- <action attack_id="272" action="action_machine_gun" />
- <action attack_id="280" action="action_w_machine_gun" />
- <action attack_id="281" action="action_smoke_shot" />
- </enemy>
- <enemy
- id="22"
- level="12"
- max_hp="800"
- current_hp="800"
- max_mp="0"
- current_mp="0"
- attack="30"
- defense="20"
- magic_attack="15"
- magic_defense="255"
- speed="60"
- status_death="false"
- status_death_immunity="false"
- status_darkness="false"
- status_darkness_immunity="false"
- model="guard_scorpion.mesh"
- script_file="guard_scorpion.lua"
- script="guard_scorpion"
- action_idle="action_idle_stance_0"
- action_hurt="action_hurt_stance_0"
- >
- <action attack_id="282" action="action_rifle_1" />
- <action attack_id="283" action="action_scorpion_tail" />
- <action attack_id="284" action="action_search_scope" />
- <action attack_id="285" action="action_rifle_2" />
- <action attack_id="286" action="action_tail_laser" />
- <action attack_id="287" action="action_go_to_stance_1" />
- <action attack_id="288" action="action_go_to_stance_0" />
- </enemy>
- </enemies>
|