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- if UiContainer == nil then UiContainer = {} end
- UiContainer.Idol = {
- picture_number = 8,
- picture_state = {},
- picture_animation_number = 3,
- picture_current = 4,
- on_start = function( self )
- --script:request( Script.UI, "Idol", "show", 0 )
- for i = 1, self.picture_number, 1 do
- self.picture_state[ i ] = {}
- self.picture_state[ i ].animation = math.random ( 1, self.picture_animation_number )
- if i == self.picture_current then
- ui_manager:get_widget( "Idol.Picture" .. i ):play_animation_stop( "RightToCenter" .. self.picture_state[ i ].animation, -1, -1 )
- ui_manager:get_widget( "Idol.Picture" .. i ):set_z( 0 )
- ui_manager:get_widget( "Idol.Name" .. i ):set_visible( true )
- elseif i > self.picture_current then
- ui_manager:get_widget( "Idol.Picture" .. i ):play_animation_stop( "RightToCenter" .. self.picture_state[ i ].animation, 0, 0 )
- ui_manager:get_widget( "Idol.Picture" .. i ):set_z( 0.01 * ( i - self.picture_current ) )
- ui_manager:get_widget( "Idol.Name" .. i ):set_visible( false )
- else
- ui_manager:get_widget( "Idol.Picture" .. i ):play_animation_stop( "CenterToLeft" .. self.picture_state[ i ].animation, -1, -1 )
- ui_manager:get_widget( "Idol.Picture" .. i ):set_z( 0.01 * ( self.picture_current - i ) )
- ui_manager:get_widget( "Idol.Name" .. i ):set_visible( false )
- end
- end
- return 0
- end,
- on_button = function( self, button, event )
- if ui_manager:get_widget( "Idol" ):is_visible() ~= false then
- if button == "Escape" and event == "Press" then
- script:request_end_sync( Script.UI, "Idol", "hide", 0 )
- script:request_end_sync( Script.UI, "BeginMenu", "show", 0 )
- elseif button == "Left" then
- if self.picture_current < self.picture_number then
- ui_manager:get_widget( "Idol.ArrowLeft" ):play_animation( "Press" )
- self.picture_current = self.picture_current + 1
- if self.picture_current == self.picture_number then
- ui_manager:get_widget( "Idol.ArrowLeft" ):set_colour( 0.5, 0.5, 0.5 )
- ui_manager:get_widget( "Idol.ArrowLeft" ):set_alpha( 0.5 )
- end
- ui_manager:get_widget( "Idol.ArrowRight" ):set_colour( 1, 1, 1 )
- ui_manager:get_widget( "Idol.ArrowRight" ):set_alpha( 1 )
- for i = 1, self.picture_number, 1 do
- if i == self.picture_current then
- ui_manager:get_widget( "Idol.Picture" .. i ):play_animation_stop( "RightToCenter" .. self.picture_state[ i ].animation )
- elseif i == self.picture_current - 1 then
- ui_manager:get_widget( "Idol.Picture" .. i ):play_animation_stop( "CenterToLeft" .. self.picture_state[ i ].animation )
- end
- if i == self.picture_current then
- ui_manager:get_widget( "Idol.Picture" .. i ):set_z( 0 )
- ui_manager:get_widget( "Idol.Name" .. i ):set_visible( true )
- elseif i > self.picture_current then
- ui_manager:get_widget( "Idol.Picture" .. i ):set_z( 0.01 * ( i - self.picture_current ) )
- ui_manager:get_widget( "Idol.Name" .. i ):set_visible( false )
- else
- ui_manager:get_widget( "Idol.Picture" .. i ):set_z( 0.01 * ( self.picture_current - i ) )
- ui_manager:get_widget( "Idol.Name" .. i ):set_visible( false )
- end
- end
- ui_manager:get_widget( "Idol.Picture" .. self.picture_current ):animation_sync()
- end
- elseif button == "Right" then
- if self.picture_current > 1 then
- ui_manager:get_widget( "Idol.ArrowRight" ):play_animation( "Press" )
- self.picture_current = self.picture_current - 1
- if self.picture_current == 1 then
- ui_manager:get_widget( "Idol.ArrowRight" ):set_colour( 0.5, 0.5, 0.5 )
- ui_manager:get_widget( "Idol.ArrowRight" ):set_alpha( 0.5 )
- end
- ui_manager:get_widget( "Idol.ArrowLeft" ):set_colour( 1, 1, 1 )
- ui_manager:get_widget( "Idol.ArrowLeft" ):set_alpha( 1 )
- for i = 1, self.picture_number, 1 do
- if i == self.picture_current then
- ui_manager:get_widget( "Idol.Picture" .. i ):play_animation_stop( "LeftToCenter" .. self.picture_state[ i ].animation )
- elseif i == self.picture_current + 1 then
- ui_manager:get_widget( "Idol.Picture" .. i ):play_animation_stop( "CenterToRight" .. self.picture_state[ i ].animation )
- end
- if i == self.picture_current then
- ui_manager:get_widget( "Idol.Picture" .. i ):set_z( 0 )
- ui_manager:get_widget( "Idol.Name" .. i ):set_visible( true )
- elseif i > self.picture_current then
- ui_manager:get_widget( "Idol.Picture" .. i ):set_z( 0.01 * ( i - self.picture_current ) )
- ui_manager:get_widget( "Idol.Name" .. i ):set_visible( false )
- else
- ui_manager:get_widget( "Idol.Picture" .. i ):set_z( 0.01 * ( self.picture_current - i ) )
- ui_manager:get_widget( "Idol.Name" .. i ):set_visible( false )
- end
- end
- ui_manager:get_widget( "Idol.Picture" .. self.picture_current ):animation_sync()
- end
- end
- end
- return 0
- end,
- show = function( self )
- ui_manager:get_widget( "Idol" ):set_visible( true )
- return 0;
- end,
- hide = function( self )
- ui_manager:get_widget( "Idol" ):set_visible( false )
- return 0;
- end,
- }
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