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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include <Ogre.h>
- #include "EnemyFile.h"
- #include "common/File.h"
- /**
- * Extracts an animation from a file.
- *
- * @param file[in] The file from which to read the animation data.
- * @param skeleton[in|out] Skeleton to add the animation to.
- * @param info[in] @todo Understand and document.
- * @param skeleton_data[in|out] Information about the skeleton the animation
- * animates.
- * @param with_weapon[in] Includes the weapon in the animation.
- * @todo Add more documentation. It's a battle animation? Acharacter animation?
- * An enemy animation?
- */
- void AnimationExtractor(
- File* file, const Ogre::SkeletonPtr& skeleton, const EnemyInfo& info,
- Skeleton& skeleton_data, bool with_weapon
- );
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