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- #include "MeshExtractor.h"
- #define POSITION_BINDING 0
- #define COLOUR_BINDING 1
- #define TEXTURE_BINDING 2
- #include "../../common/Logger.h"
- #include "../../common/OgreGenUtilites.h"
- void
- MeshExtractor( const MeshData& mesh_data, const Ogre::String& material_name, File* file, int offset_to_data, VectorTexForGen& textures, const Ogre::MeshPtr& mesh )
- {
- File* file12 = new File( "./data/field/5/1b/1/12/1" );
- u32 offset_to_clut_tex = 4 + file12->GetU32LE( 4 + 4 ) & 0x00ffffff;
- LOGGER->Log( "offset_to_clut_tex = \"" + HexToString( offset_to_clut_tex, 8, '0' ) + "\".\n" );
- u32 offset_to_tx_ty = offset_to_clut_tex + file12->GetU8( 4 + 7 ) * 4;
- LOGGER->Log( "offset_to_tx_ty = \"" + HexToString( offset_to_tx_ty, 8, '0' ) + "\".\n" );
- int number_of_monochrome_textured_quads = file->GetU16LE( offset_to_data + 0x02 );
- int number_of_monochrome_textured_triangles = file->GetU16LE( offset_to_data + 0x04 );
- int number_of_shaded_textured_quads = file->GetU16LE( offset_to_data + 0x06 );
- int number_of_shaded_textured_triangles = file->GetU16LE( offset_to_data + 0x08 );
- int number_of_gradated_quads = file->GetU16LE( offset_to_data + 0x0a );
- int number_of_gradated_triangles = file->GetU16LE( offset_to_data + 0x0c );
- int number_of_monochrome_quads = file->GetU16LE( offset_to_data + 0x0e );
- int number_of_monochrome_triangles = file->GetU16LE( offset_to_data + 0x10 );
- u32 pointer_to_vertex_groups = file->GetU32LE( offset_to_data + 0x14 );
- u32 pointer_to_vertex_data = file->GetU32LE( offset_to_data + 0x18 );
- u32 pointer_to_mesh_data = file->GetU32LE( offset_to_data + 0x1c );
- u32 pointer_to_texture_data = file->GetU32LE( offset_to_data + 0x20 );
- Ogre::SubMesh* sub_mesh = mesh->createSubMesh(/* name */);
- sub_mesh->setMaterialName( material_name );
- sub_mesh->useSharedVertices = false;
- sub_mesh->operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
- // Allocate and prepare vertex data
- sub_mesh->vertexData = new Ogre::VertexData();
- sub_mesh->vertexData->vertexStart = 0;
- sub_mesh->vertexData->vertexCount = static_cast< size_t >(
- number_of_monochrome_textured_quads * 6 +
- number_of_monochrome_textured_triangles * 3/* +
- number_of_shaded_textured_quads * 6 +
- number_of_shaded_textured_triangles * 3 +
- number_of_gradated_quads * 6 +
- number_of_gradated_triangles * 3 +
- number_of_monochrome_quads * 6 +
- number_of_monochrome_triangles * 3*/ );
- sub_mesh->indexData = new Ogre::IndexData();
- sub_mesh->indexData->indexStart = 0;
- sub_mesh->indexData->indexCount = sub_mesh->vertexData->vertexCount;
- sub_mesh->indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(
- Ogre::HardwareIndexBuffer::IT_16BIT,
- sub_mesh->indexData->indexCount,
- Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY );
- u16* idata = static_cast< u16* >( sub_mesh->indexData->indexBuffer->lock( Ogre::HardwareBuffer::HBL_DISCARD ) );
- u32 cur_index = 0;
- Ogre::VertexDeclaration* decl = sub_mesh->vertexData->vertexDeclaration;
- Ogre::VertexBufferBinding* bind = sub_mesh->vertexData->vertexBufferBinding;
- // 1st buffer
- decl->addElement( POSITION_BINDING, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
- Ogre::HardwareVertexBufferSharedPtr vbuf0 = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
- decl->getVertexSize( POSITION_BINDING ),
- sub_mesh->vertexData->vertexCount,
- Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY );
- bind->setBinding( POSITION_BINDING, vbuf0 );
- // 2nd buffer
- decl->addElement( COLOUR_BINDING, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE );
- Ogre::HardwareVertexBufferSharedPtr vbuf1 = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
- decl->getVertexSize( COLOUR_BINDING ),
- sub_mesh->vertexData->vertexCount,
- Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY );
- // Set vertex buffer binding so buffer 1 is bound to our colour buffer
- bind->setBinding( COLOUR_BINDING, vbuf1 );
- // 3rd buffer
- decl->addElement( TEXTURE_BINDING, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 0 );
- Ogre::HardwareVertexBufferSharedPtr vbuf2 = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
- decl->getVertexSize( TEXTURE_BINDING ),
- sub_mesh->vertexData->vertexCount,
- Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY );
- bind->setBinding( TEXTURE_BINDING, vbuf2 );
- float* pPos = static_cast< float* >( vbuf0->lock( Ogre::HardwareBuffer::HBL_DISCARD ) );
- float* tPos = static_cast< float* >( vbuf2->lock( Ogre::HardwareBuffer::HBL_DISCARD ) );
- Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem();
-
- std::vector<Ogre::RGBA> coloursVec(sub_mesh->vertexData->vertexCount);
- Ogre::RGBA* colours = coloursVec.data();
- for( int i = 0; i < number_of_monochrome_textured_quads; ++i )
- {
- int index_a = file->GetU16LE( pointer_to_mesh_data + 0x0 );
- int index_b = file->GetU16LE( pointer_to_mesh_data + 0x2 );
- int index_c = file->GetU16LE( pointer_to_mesh_data + 0x4 );
- int index_d = file->GetU16LE( pointer_to_mesh_data + 0x6 );
- Ogre::Vector3 a( ( s16 )file->GetU16LE( pointer_to_vertex_data + index_a * 0x8 + 0x0 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_a * 0x8 + 0x2 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_a * 0x8 + 0x4 ) );
- Ogre::Vector3 b( ( s16 )file->GetU16LE( pointer_to_vertex_data + index_b * 0x8 + 0x0 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_b * 0x8 + 0x2 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_b * 0x8 + 0x4 ) );
- Ogre::Vector3 c( ( s16 )file->GetU16LE( pointer_to_vertex_data + index_c * 0x8 + 0x0 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_c * 0x8 + 0x2 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_c * 0x8 + 0x4 ) );
- Ogre::Vector3 d( ( s16 )file->GetU16LE( pointer_to_vertex_data + index_d * 0x8 + 0x0 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_d * 0x8 + 0x2 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_d * 0x8 + 0x4 ) );
- a /= 512;
- b /= 512;
- c /= 512;
- d /= 512;
- int image_id = file->GetU8( pointer_to_mesh_data + 0x13 );
- u16 blend = file12->GetU16LE( offset_to_clut_tex + image_id * 4 + 0 );
- u16 clut = file12->GetU16LE( offset_to_clut_tex + image_id * 4 + 2 );
- LOGGER->Log( "image_id = \"" + HexToString( image_id, 2, '0' ) + "\", clut = \"" + HexToString( clut, 4, '0' ) + "\", blend = \"" + HexToString( blend, 4, '0' ) + "\".\n" );
- /*
- int clut_x = (clut & 0x003f) << 3;
- int clut_y = (clut & 0xffc0) >> 6;
- int bpp = (tpage >> 0x7) & 0x3;
- int vram_x = (tpage & 0xf) * 64;
- int vram_y = ((tpage & 0x10) >> 4) * 256;
- */
- TexForGen texture;
- texture.palette_x = 128/*clut_x*/;
- texture.palette_y = 224/*clut_y*/;
- if( image_id == 1 )
- {
- texture.texture_x = 768/*vram_x*/;
- }
- else
- {
- texture.texture_x = 832/*vram_x*/;
- }
- texture.texture_y = 256/*vram_y*/;
- texture.bpp = BPP_8/*bpp*/;
- AddTexture( texture, mesh_data, textures, LOGGER );
- Ogre::Vector2 at( 0, 0 );
- Ogre::Vector2 bt( 0, 0 );
- Ogre::Vector2 ct( 0, 0 );
- Ogre::Vector2 dt( 0, 0 );
- u16 vertex1_uv = file->GetU16LE( pointer_to_mesh_data + 0x8 );
- at.x = ( file->GetU8( pointer_to_texture_data + vertex1_uv * 2 + 0x0 ) + texture.start_x ) / ( float )mesh_data.tex_width;
- at.y = ( file->GetU8( pointer_to_texture_data + vertex1_uv * 2 + 0x1 ) + texture.start_y ) / ( float )mesh_data.tex_height;
- u16 vertex2_uv = file->GetU16LE( pointer_to_mesh_data + 0xa );
- bt.x = ( file->GetU8( pointer_to_texture_data + vertex2_uv * 2 + 0x0 ) + texture.start_x ) / ( float )mesh_data.tex_width;
- bt.y = ( file->GetU8( pointer_to_texture_data + vertex2_uv * 2 + 0x1 ) + texture.start_y ) / ( float )mesh_data.tex_height;
- u16 vertex3_uv = file->GetU16LE( pointer_to_mesh_data + 0xc );
- ct.x = ( file->GetU8( pointer_to_texture_data + vertex3_uv * 2 + 0x0 ) + texture.start_x ) / ( float )mesh_data.tex_width;
- ct.y = ( file->GetU8( pointer_to_texture_data + vertex3_uv * 2 + 0x1 ) + texture.start_y ) / ( float )mesh_data.tex_height;
- u16 vertex4_uv = file->GetU16LE( pointer_to_mesh_data + 0xe );
- dt.x = ( file->GetU8( pointer_to_texture_data + vertex4_uv * 2 + 0x0 ) + texture.start_x ) / ( float )mesh_data.tex_width;
- dt.y = ( file->GetU8( pointer_to_texture_data + vertex4_uv * 2 + 0x1 ) + texture.start_y ) / ( float )mesh_data.tex_height;
- *pPos++ = a.x; *pPos++ = a.y; *pPos++ = a.z;
- *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z;
- *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z;
- *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z;
- *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z;
- *pPos++ = d.x; *pPos++ = d.y; *pPos++ = d.z;
- *tPos++ = at.x; *tPos++ = at.y;
- *tPos++ = ct.x; *tPos++ = ct.y;
- *tPos++ = bt.x; *tPos++ = bt.y;
- *tPos++ = bt.x; *tPos++ = bt.y;
- *tPos++ = ct.x; *tPos++ = ct.y;
- *tPos++ = dt.x; *tPos++ = dt.y;
- Ogre::ColourValue colour = Ogre::ColourValue( file->GetU8( pointer_to_mesh_data + 0x10 ) / 256.0f,
- file->GetU8( pointer_to_mesh_data + 0x11 ) / 256.0f,
- file->GetU8( pointer_to_mesh_data + 0x12 ) / 256.0f,
- 1.0f );
- rs->convertColourValue( colour, colours + cur_index + 0 );
- rs->convertColourValue( colour, colours + cur_index + 1 );
- rs->convertColourValue( colour, colours + cur_index + 2 );
- rs->convertColourValue( colour, colours + cur_index + 3 );
- rs->convertColourValue( colour, colours + cur_index + 4 );
- rs->convertColourValue( colour, colours + cur_index + 5 );
- idata[ cur_index + 0 ] = cur_index + 0;
- idata[ cur_index + 1 ] = cur_index + 1;
- idata[ cur_index + 2 ] = cur_index + 2;
- idata[ cur_index + 3 ] = cur_index + 3;
- idata[ cur_index + 4 ] = cur_index + 4;
- idata[ cur_index + 5 ] = cur_index + 5;
- Ogre::VertexBoneAssignment vba;
- vba.weight = 1.0f;
- vba.vertexIndex = cur_index + 0;
- vba.boneIndex = file->GetU8( pointer_to_vertex_data + index_a * 0x8 + 0x6 ) * 2 + 3;
- sub_mesh->addBoneAssignment( vba );
- vba.vertexIndex = cur_index + 1;
- vba.boneIndex = file->GetU8( pointer_to_vertex_data + index_c * 0x8 + 0x6 ) * 2 + 3;
- sub_mesh->addBoneAssignment( vba );
- vba.vertexIndex = cur_index + 2;
- vba.boneIndex = file->GetU8( pointer_to_vertex_data + index_b * 0x8 + 0x6 ) * 2 + 3;
- sub_mesh->addBoneAssignment( vba );
- vba.vertexIndex = cur_index + 3;
- vba.boneIndex = file->GetU8( pointer_to_vertex_data + index_b * 0x8 + 0x6 ) * 2 + 3;
- sub_mesh->addBoneAssignment( vba );
- vba.vertexIndex = cur_index + 4;
- vba.boneIndex = file->GetU8( pointer_to_vertex_data + index_c * 0x8 + 0x6 ) * 2 + 3;
- sub_mesh->addBoneAssignment( vba );
- vba.vertexIndex = cur_index + 5;
- vba.boneIndex = file->GetU8( pointer_to_vertex_data + index_d * 0x8 + 0x6 ) * 2 + 3;
- sub_mesh->addBoneAssignment( vba );
- cur_index += 6;
- pointer_to_mesh_data += 0x18;
- }
- for( int i = 0; i < number_of_monochrome_textured_triangles; ++i )
- {
- int index_a = file->GetU16LE( pointer_to_mesh_data + 0x0 );
- int index_b = file->GetU16LE( pointer_to_mesh_data + 0x2 );
- int index_c = file->GetU16LE( pointer_to_mesh_data + 0x4 );
- Ogre::Vector3 a( ( s16 )file->GetU16LE( pointer_to_vertex_data + index_a * 0x8 + 0x0 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_a * 0x8 + 0x2 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_a * 0x8 + 0x4 ) );
- Ogre::Vector3 b( ( s16 )file->GetU16LE( pointer_to_vertex_data + index_b * 0x8 + 0x0 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_b * 0x8 + 0x2 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_b * 0x8 + 0x4 ) );
- Ogre::Vector3 c( ( s16 )file->GetU16LE( pointer_to_vertex_data + index_c * 0x8 + 0x0 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_c * 0x8 + 0x2 ),
- ( s16 )file->GetU16LE( pointer_to_vertex_data + index_c * 0x8 + 0x4 ) );
- a /= 512;
- b /= 512;
- c /= 512;
- int image_id = file->GetU8( pointer_to_mesh_data + 0x6 );
- u16 blend = file12->GetU16LE( offset_to_clut_tex + image_id * 4 + 0 );
- u16 clut = file12->GetU16LE( offset_to_clut_tex + image_id * 4 + 2 );
- LOGGER->Log( "image_id = \"" + HexToString( image_id, 2, '0' ) + "\", clut = \"" + HexToString( clut, 4, '0' ) + "\", blend = \"" + HexToString( blend, 4, '0' ) + "\".\n" );
- /*
- int clut_x = (clut & 0x003f) << 3;
- int clut_y = (clut & 0xffc0) >> 6;
- int bpp = (tpage >> 0x7) & 0x3;
- int vram_x = (tpage & 0xf) * 64;
- int vram_y = ((tpage & 0x10) >> 4) * 256;
- */
- TexForGen texture;
- texture.palette_x = 128/*clut_x*/;
- texture.palette_y = 224/*clut_y*/;
- if( image_id == 1 )
- {
- texture.texture_x = 768/*vram_x*/;
- }
- else
- {
- texture.texture_x = 832/*vram_x*/;
- }
- texture.texture_y = 256/*vram_y*/;
- texture.bpp = BPP_8/*bpp*/;
- AddTexture( texture, mesh_data, textures, LOGGER );
- Ogre::Vector2 at( 0, 0 );
- Ogre::Vector2 bt( 0, 0 );
- Ogre::Vector2 ct( 0, 0 );
- u16 vertex1_uv = file->GetU16LE( pointer_to_mesh_data + 0xc );
- at.x = ( file->GetU8( pointer_to_texture_data + vertex1_uv * 2 + 0x0 ) + texture.start_x ) / ( float )mesh_data.tex_width;
- at.y = ( file->GetU8( pointer_to_texture_data + vertex1_uv * 2 + 0x1 ) + texture.start_y ) / ( float )mesh_data.tex_height;
- u16 vertex2_uv = file->GetU16LE( pointer_to_mesh_data + 0xe );
- bt.x = ( file->GetU8( pointer_to_texture_data + vertex2_uv * 2 + 0x0 ) + texture.start_x ) / ( float )mesh_data.tex_width;
- bt.y = ( file->GetU8( pointer_to_texture_data + vertex2_uv * 2 + 0x1 ) + texture.start_y ) / ( float )mesh_data.tex_height;
- u16 vertex3_uv = file->GetU16LE( pointer_to_mesh_data + 0x10 );
- ct.x = ( file->GetU8( pointer_to_texture_data + vertex3_uv * 2 + 0x0 ) + texture.start_x ) / ( float )mesh_data.tex_width;
- ct.y = ( file->GetU8( pointer_to_texture_data + vertex3_uv * 2 + 0x1 ) + texture.start_y ) / ( float )mesh_data.tex_height;
- *pPos++ = a.x; *pPos++ = a.y; *pPos++ = a.z;
- *pPos++ = c.x; *pPos++ = c.y; *pPos++ = c.z;
- *pPos++ = b.x; *pPos++ = b.y; *pPos++ = b.z;
- *tPos++ = at.x; *tPos++ = at.y;
- *tPos++ = ct.x; *tPos++ = ct.y;
- *tPos++ = bt.x; *tPos++ = bt.y;
- Ogre::ColourValue colour = Ogre::ColourValue( file->GetU8( pointer_to_mesh_data + 0x08 ) / 256.0f,
- file->GetU8( pointer_to_mesh_data + 0x09 ) / 256.0f,
- file->GetU8( pointer_to_mesh_data + 0x0a ) / 256.0f,
- 1.0f );
- rs->convertColourValue( colour, colours + cur_index + 0 );
- rs->convertColourValue( colour, colours + cur_index + 1 );
- rs->convertColourValue( colour, colours + cur_index + 2 );
- idata[ cur_index + 0 ] = cur_index + 0;
- idata[ cur_index + 1 ] = cur_index + 1;
- idata[ cur_index + 2 ] = cur_index + 2;
- Ogre::VertexBoneAssignment vba;
- vba.weight = 1.0f;
- vba.vertexIndex = cur_index + 0;
- vba.boneIndex = file->GetU8( pointer_to_vertex_data + index_a * 0x8 + 0x6 ) * 2 + 3;
- sub_mesh->addBoneAssignment( vba );
- vba.vertexIndex = cur_index + 1;
- vba.boneIndex = file->GetU8( pointer_to_vertex_data + index_c * 0x8 + 0x6 ) * 2 + 3;
- sub_mesh->addBoneAssignment( vba );
- vba.vertexIndex = cur_index + 2;
- vba.boneIndex = file->GetU8( pointer_to_vertex_data + index_b * 0x8 + 0x6 ) * 2 + 3;
- sub_mesh->addBoneAssignment( vba );
- cur_index += 3;
- pointer_to_mesh_data += 0x14;
- }
- vbuf0->unlock();
- vbuf1->writeData( 0, vbuf1->getSizeInBytes(), colours, true );
- vbuf2->unlock();
- sub_mesh->indexData->indexBuffer->unlock();
- // Optimize index data
- sub_mesh->indexData->optimiseVertexCacheTriList();
- delete file12;
- }
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