| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199 |
- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include <OgreResource.h>
- #include <OgreMaterial.h>
- #include "common/TypeDefine.h"
- namespace QGears{
- /**
- * Handles RDS files.
- *
- * RSD files are product of the original PlayStation Psy-Q 3D development
- * libraries. They are often exported by 3D modelers when converting from
- * an LWO or DXF file to something more understandable by the PSX. They are
- * in ascii, making it easy to edit by hand. When a 3D editor does an
- * export, four text files are actually created, .rsd, .ply, .mat, and
- * .grp. These can then be "compiled" into a binary .rsd file for the PSX.
- * In the PC version of Final Fantasy 7, the text .rsd files are used while
- * the other files were "compiled" into Polygon(.p) format.
- */
- class RSDFile : public Ogre::Resource{
- public:
- /**
- * Constructor.
- *
- * @param creator[in] Pointer to the ResourceManager that is
- * creating this resource.
- * @param name[in] The unique name of the resource.
- * @param handle[in] @todo Understand and document.
- * @param group[in] The name of the resource group to which this
- * resource belong.
- * @param is_manual[in] True if the resource is manually loaded,
- * false otherwise.
- * @param loader[in] Pointer to a ManualResourceLoader
- * implementation which will be called when the Resource wishes to
- * load (should be supplied if is_manual is set to true). It can be
- * null, but the Resource will never be able to reload if anything
- * ever causes it to unload. Therefore provision of a proper
- * ManualResourceLoader instance is strongly recommended.
- */
- RSDFile(
- Ogre::ResourceManager* creator, const String &name,
- Ogre::ResourceHandle handle, const String& group,
- bool is_manual = false,
- Ogre::ManualResourceLoader* loader = nullptr
- );
- /**
- * Destructor.
- */
- virtual ~RSDFile();
- /**
- * The resource type.
- */
- static const String RESOURCE_TYPE;
- typedef std::vector<String> TextureNameList;
- typedef std::vector<Ogre::MaterialPtr> MaterialList;
- /**
- * Sets the name of the polygon.
- *
- * @param polygon_name[in] The name for the polygon.
- */
- virtual void SetPolygonName(const String &polygon_name);
- /**
- * Sets the material type.
- *
- * @param material_name[in] The material name.
- */
- virtual void SetMaterialName(const String &material_name);
- /**
- * Sets the group name.
- *
- * @param group_name[in] The name for the group.
- */
- virtual void SetGroupName(const String &group_name);
- /**
- * Retrieves the polygon name.
- *
- * @return The polygon name.
- */
- virtual const String& GetPolygonName() const;
- /**
- * Retrieves the material name.
- *
- * @return The matyerial name.
- */
- virtual const String& GetMaterialName() const;
- /**
- * Retrieves the group name.
- *
- * @return The group name.
- */
- virtual const String& GetGroupName() const;
- /**
- * Counts the texture names.
- *
- * @return The number of texture names.
- */
- virtual size_t GetTextureNameCount() const;
- /**
- * Retrieves the list of texture names.
- *
- * @return The list of texture names.
- */
- virtual TextureNameList& GetTextureNames();
- /**
- * Retrieves the material base.
- *
- * @return The material base name.
- */
- virtual String GetMaterialBaseName() const;
- protected:
- /**
- * Loads the file.
- */
- virtual void loadImpl() override;
- /**
- * Unloads the file.
- */
- virtual void unloadImpl() override;
- /**
- * Calculates the size of the palette.
- *
- * @return The size of the palette.
- * @todo Units?
- */
- virtual size_t calculateSize() const;
- /**
- * Adds a texture.
- *
- * @param pass[in|out] Render pas options.
- * @param index[in] Index of the texture to add
- */
- virtual void AddTexture(Ogre::Pass *pass, const size_t index) const;
- private:
- /**
- * The polygon names.
- */
- String polygon_name_;
- /**
- * The material type.
- */
- String material_name_;
- /**
- * The group name.
- */
- String group_name_;
- /**
- * The texture name.
- */
- TextureNameList texture_names_;
- /**
- * The lsit of materials
- */
- MaterialList materials_;
- };
- typedef Ogre::SharedPtr<RSDFile> RSDFilePtr;
- }
|