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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include <OgreTexture.h>
- #include "common/QGearsResource.h"
- #include "common/TypeDefine.h"
- #include "map/QGearsBackground2DFile.h"
- #include "map/QGearsWalkmeshFile.h"
- #include "data/FF7ModelListFile.h"
- #include "QGearsBackgroundFile.h"
- #include "QGearsCameraMatrixFile.h"
- #include "QGearsPaletteFile.h"
- #include "QGearsHRCFile.h"
- #include "QGearsTriggersFile.h"
- namespace QGears{
- // TODO: move flevel stuff to ff7 as it is ff7 related!?
- using FF7::ModelListFile;
- using FF7::ModelListFilePtr;
- class FLevelTextureLoader;
- class FLevelBackground2DLoader;
- /**
- * A flevel file.
- *
- * Flevel files are LXS compressed files containing level data in the game
- * PC version.
- */
- class FLevelFile : public Resource{
- public:
- /**
- * Constructor.
- *
- * @param creator[in] Pointer to the ResourceManager that is
- * creating this resource.
- * @param name[in] The unique name of the resource.
- * @param handle[in] @todo Understand and document.
- * @param group[in] The name of the resource group to which this
- * resource belong.
- * @param is_manual[in] True if the resource is manually loaded,
- * false otherwise.
- * @param loader[in] Pointer to a ManualResourceLoader
- * implementation which will be called when the Resource wishes to
- * load (should be supplied if is_manual is set to true). It can be
- * null, but the Resource will never be able to reload if anything
- * ever causes it to unload. Therefore provision of a proper
- * ManualResourceLoader instance is strongly recommended.
- */
- FLevelFile(
- Ogre::ResourceManager *creator, const String &name,
- Ogre::ResourceHandle handle, const String &group,
- bool is_manual = false, Ogre::ManualResourceLoader *loader = NULL
- );
- /**
- * Destructor.
- */
- virtual ~FLevelFile();
- /**
- * The resource type.
- */
- static const String RESOURCE_TYPE;
- /**
- * Retrieves the scripts in the level.
- *
- * @return The scripts in the level.
- */
- const std::vector<u8>& GetRawScript() const;
- /**
- * Retrieves the level background.
- *
- * @return The background file in the level.
- */
- const BackgroundFilePtr& GetBackground() const;
- /**
- * Retrieves the level cameara matrix.
- *
- * @return The camera matrix file in the level.
- */
- const CameraMatrixFilePtr& GetCameraMatrix() const;
- /**
- * Retrieves the level model list.
- *
- * @return The level model list file.
- */
- const ModelListFilePtr& GetModelList() const;
- /**
- * Retrieves the color palette for the level.
- *
- * @return The color palette file for the level.
- */
- const PaletteFilePtr& GetPalette() const;
- /**
- * Retrieves the level walkmesh.
- *
- * @return The level walkmesh file.
- */
- const WalkmeshFilePtr& GetWalkmesh() const;
- /**
- * Retrieves the level triggers.
- *
- * @return The level triggers file.
- */
- const TriggersFilePtr& GetTriggers() const;
- /**
- * Sets the scripts for the level.
- *
- * @param script_data[in] The scripts for the level.
- */
- void SetRawScript(const std::vector<u8>& script_data);
- /**
- * Sets the background for the level.
- *
- * @param background[in] The background for the level.
- */
- void SetBackground(const BackgroundFilePtr &background);
- /**
- * Sets the camera matrix for the level.
- *
- * @param camera_matrix[in] The camera matrix for the level.
- */
- void SetCameraMatrix(const CameraMatrixFilePtr &camera_matrix);
- /**
- * Sets the model list for the level.
- *
- * @param model_list[in] The model list for the level.
- */
- void SetModelList(const ModelListFilePtr &model_list);
- /**
- * Sets the color palette for the level.
- *
- * @param palette[in] The color palette for the level.
- */
- void SetPalette(const PaletteFilePtr &palette);
- /**
- * Sets the level walkmesh.
- *
- * @param walkmesh[in] The walkmesh for the level.
- */
- void SetWalkmesh(const WalkmeshFilePtr &walkmesh);
- /**
- * Sets the triggers for the level.
- *
- * @param triggers[in] The triggers for the level.
- */
- void SetTriggers(const TriggersFilePtr& triggers);
- /**
- * Retrieves the level background name.
- *
- * @return The background name.
- */
- String GetBackground2DName(void) const;
- /**
- * Retrieves the level background texture name.
- *
- * @return The background texture name.
- */
- String GetBackgroundTextureName(void) const;
- protected:
- typedef std::vector<HRCFilePtr> HRCList;
- typedef ModelListFile::ModelList ModelList;
- typedef ModelListFile::AnimationList AnimationList;
- /**
- * Background texture file names suffix.
- */
- static const String SUFFIX_BACKGROUND_TEXTURE;
- /**
- * Background file names suffix.
- */
- static const String SUFFIX_BACKGROUND_2D;
- /**
- * Loads the file.
- */
- virtual void loadImpl(void) override;
- /**
- * Loads the level models.
- */
- void LoadModels(void);
- /**
- * Loads the level animations
- */
- void LoadAnimations(
- const HRCFilePtr &model, const AnimationList &animations
- );
- /**
- * Unloads the file.
- */
- virtual void unloadImpl(void) override;
- /**
- * Calculates the size of the level.
- *
- * @return Always 0.
- */
- virtual size_t calculateSize(void) const override;
- /**
- * Retrieves the resource type.
- */
- virtual const String& GetResourceType(void) const;
- private:
- /**
- * The level background.
- */
- BackgroundFilePtr background_;
- /**
- * The level camera matrix.
- */
- CameraMatrixFilePtr camera_matrix_;
- /**
- * The level model list.
- */
- ModelListFilePtr model_list_;
- /**
- * The level color palette.
- */
- PaletteFilePtr palette_;
- /**
- * The level walkmesh.
- */
- WalkmeshFilePtr walkmesh_;
- /**
- * The level triggers.
- */
- TriggersFilePtr triggers_;
- /**
- * The level script data.
- */
- std::vector<u8> raw_script_;
- /**
- * The background texture loader.
- */
- FLevelTextureLoader *background_texture_loader_;
- /**
- * The background texture.
- */
- Ogre::TexturePtr background_texture_;
- /**
- * The background loader.
- */
- FLevelBackground2DLoader *background_2d_loader_;
- /**
- * The background loader.
- */
- Background2DFilePtr background_2d_;
- /**
- * The list of HRC files.
- *
- * HRC files describe bone hierarchy.
- */
- HRCList hrc_files_;
- };
- typedef Ogre::SharedPtr<FLevelFile> FLevelFilePtr;
- }
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