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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include <OgreSkeleton.h>
- #include <Ogre.h>
- #include "common/TypeDefine.h"
- #include "common/QGearsResource.h"
- namespace QGears{
- /**
- * Handles A files.
- *
- * A files are files with skeleton animation data.
- */
- class AFile : public Resource{
- public:
- /**
- * Constructor.
- *
- * @param creator[in] Pointer to the ResourceManager that is
- * creating this resource.
- * @param name[in] The unique name of the resource.
- * @param handle[in] @todo Understand and document.
- * @param group[in] The name of the resource group to which this
- * resource belong.
- * @param is_manual[in] True if the resource is manually loaded,
- * false otherwise.
- * @param loader[in] Pointer to a ManualResourceLoader
- * implementation which will be called when the Resource wishes to
- * load (should be supplied if is_manual is set to true). It can be
- * null, but the Resource will never be able to reload if anything
- * ever causes it to unload. Therefore provision of a proper
- * ManualResourceLoader instance is strongly recommended.
- */
- AFile(
- Ogre::ResourceManager *creator, const String &name,
- Ogre::ResourceHandle handle, const String &group,
- bool is_manual = false, Ogre::ManualResourceLoader *loader = NULL
- );
- /**
- * Destructor.
- */
- virtual ~AFile();
- /**
- * Duration of a frame.
- */
- static const Ogre::Real FRAME_DURATION;
- /**
- * The type of resource.
- */
- static const String RESOURCE_TYPE;
- /**
- * Adds an animation to an skeleton.
- *
- * @parma skeleton[in|out] Skeleton to add the animation to.
- * @param name[in] Animation name.
- */
- void AddTo(Ogre::SkeletonPtr skeleton, const String &name) const;
- typedef std::vector<Ogre::Vector3> BoneRotationList;
- /**
- * A frame in an animation.
- */
- struct Frame{
- /**
- * The rotation of the whole skeleton in the frame.
- */
- Ogre::Vector3 root_rotation;
- /**
- * The translation of the whole skeleton in the frame.
- */
- Ogre::Vector3 root_translation;
- /**
- * The list of individual bone rotations in the frame.
- */
- BoneRotationList bone_rotations;
- };
- typedef std::vector<Frame> FrameList;
- /**
- * Retrieves the list of frames in the file.
- *
- * @return The list of frames.
- */
- FrameList& GetFrames(){return frames_;}
- /**
- * Sets the number of bones.
- *
- * @param bone_count[in] The number of bones.
- */
- void SetBoneCount(const uint32 bone_count);
- protected:
- /**
- * Loads the file.
- */
- virtual void loadImpl() override final;
- /**
- * Unloads the file.
- */
- virtual void unloadImpl() override final;
- /**
- * Calculates the size of the file.
- *
- * @return The size of the file.
- * @todo Units?
- */
- size_t CalculateSize() const;
- /**
- * Sets the rotation for a frame.
- *
- * @param key_frame[in] The frame.
- * @param rotation[in] The rotation for the frame
- */
- void SetFrameRotation(
- Ogre::TransformKeyFrame *key_frame,
- const Ogre::Vector3 &rotation
- ) const;
- private:
- /**
- * The number of bones.
- */
- uint32 bone_count_;
- /**
- * The list of frames.
- */
- FrameList frames_;
- };
- typedef Ogre::SharedPtr<AFile> AFilePtr;
- }
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